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Posts with tag blasted-lands

Warlords of Draenor: The Iron Horde invasion, Alliance edition

Blasted Lands Maraad
One of the newer additions to the Warlords of Draenor beta is the Iron Horde invasion of the Blasted Lands. I'm a bit unsure as to whether this is a permanent change or if this is a testing phase for a temporary event, but the new flight point makes me lean toward permanent. You can grab the breadcrumb quest into this series from the Hero's Call Board in Stormwind, where you are told that Vindicator Maraad awaits you in the Blasted Lands. There's a convenient portal right next to the board so you can just hop on in and head over to the new quests.

Beyond this point lie some fairly hefty spoilers for the early part of Warlords of Draenor, so if you're trying to avoid those, pass this article by!

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Filed under: Warlords of Draenor

The top ten most desolate spots in WoW

map header
A little while ago, we did a "Top ten most beautiful spots in WoW" post, and many commenters had an interesting request: a companion post of the ten most desolate places in WoW. We thought it was a great idea, so we're taking the suggestion to heart. This was an interesting topic to think about, because the desolate spots in WoW are the ones I tend to avoid. For the most part, I don't want to spend my fun WoW time in virtual wastelands! Then again, sometimes those deserted, eerie places have a haunting beauty all their own. Check out our list, and tell us your own favorite desolate places in World of Warcraft!

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Filed under: Analysis / Opinion, Lore

Breakfast Topic: Where will you ride out the Cataclysm?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Soon, Deathwing the Destroyer will spring forth from his exile in Deepholm and wreak havoc upon Azeroth. The world (of Warcraft) as we know it will never be the same again. Some locations will be mostly unchanged, while others will be completely unrecognizable.

One of the things I'm looking most forward to in Cataclysm is having my characters wake up in the newly changed world and experience that "Holy cow!" moment. When I get home from the midnight opening of my local game store and install the game, I want to log in at the most interesting and significant place I can. I plan on taking some time during that last night to move my characters to certain specific locales.

There are many places to choose from. Where will you log out the last time before the expansion? Will you choose a place that will experience a big change, like the bottom of the Shimmering Flats? While it might be fun to wake up underwater -- or will you be floating, or ported to the speed barge? -- there might also be a million other players who had the same idea. You may want a more secluded and original place. Other zones with big changes like Desolace or Blasted Lands might be less crowded and still provide that "whoa" factor.

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Filed under: Breakfast Topics, Cataclysm, Guest Posts

[UPDATE] Demonology 101: the Doomguard


I have a confession to make. I don't know the Ritual of Doom. I guess I'm just not hardcore that way. I wish I did the quest chain, although after this post, I might actually make my way to the Blasted Lands and start it. I've actually died to the Ritual of Doom, so I know what fun I'm missing.

Anyway, here we go. The Doomguard is the last demon we'll discuss on Demonology 101. Lazy Warlocks such as myself can luck out on a Doomguard with Curse of Doom, our favorite spell on Netherspite. It's a fairly low percentage to spawn one, and Curse of Doom needs to deliver the killing blow on the mob... which can be a long wait considering the curse only deals damage at the end of one minute.

[UPDATE: Curse of Doom has been revised to spawn a Doomguard 100% of the time if it delivers the killing blow! Ritual of Doom also no longer kills a player but damages them, apparently with a Curse of Doom-size damage spell. Doomguards remain enslaved for 15 minutes and disappear thereafter, eliminating the need to enslave.]

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Filed under: Warlock, Analysis / Opinion, Wrath of the Lich King

Servants of Allistarj no longer good for weapon skilling on Beta

If you play a melee or physical damage class or spec that is not a Feral Druid, you have probably experienced this most excruciating of mechanics that is the leveling of class weaponry skill.

We all know the tale: You find a spiffy new weapon, you go out and use it, and find that your damage is abysmal. Then you realize it. Your skill with this weapon is 1! Thus, you're forced to go trudge off to find some grey or green mobs to solo and thwack mindlessly for a few hours until you can finally get some decent damage out of the supposed "upgrade" that you were so pumped to get a few minutes prior.

One of the ways people have made this strange little grind somewhat bearable is by using the servants out in the Blasted Lands. Because they can't die from normal weapon strikes, you can simply set yourself in front of one and swing away. If you're max level or if you have a self-healing proc or ability, you can spend a long time just wailing away mindlessly at the guy, leaving one eye on the screen while you do other things. Some people have even been so ambitious as to drag one of them to Stormwind for a skilling up free-for-all in the trade district.

Unfortunately, it looks like the ride's over. People are reporting that the Servants are no longer giving skill ups, even after 10 minutes of wailing away on the mob. There's no blue post confirming or denying the change as of this writing, but if it's in, it would seem to be deliberate.

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Filed under: Analysis / Opinion, Cheats, Bugs, Expansions, Leveling, Wrath of the Lich King

Things left undone


I've been farming a lot of ghost mushrooms and gromsblood lately in order to make Demonslaying Elixirs. My guild's farming trash in Sunwell Plateau at the moment and has taken a few half-hearted swings at Kalecgos, all of which ended in much hollering and arguing and waving of hands in the air. But despite the fact that Big Blue is likely to ride our collective ass for weeks, I like to think of myself as a long-term planner with a gimlet eye on Brutallus. So, a-farming I go.

The materials for the elixir are fairly irritating to farm in quantity, and I find myself in a lot of areas I never even leveled extensively in when I was raising my Druid main. Desolace? Paid it a visit to get some fishing done. Blasted Lands? Uh...passed through it on my way to Outland. Maraudon? Did I do that? I want to say I did, but was brought up short at learning of the existence of a scepter that allows you to bypass two-thirds of the instance. I know for sure I've never set foot in Dire Maul North, much less a Tribute Run, I'd never seen the live side of Stratholme, and I hadn't so much as clapped eyes on the Emperor in Blackrock Depths.

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Filed under: Analysis / Opinion, Instances, Expansions, Lore, Bosses, Leveling

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