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Posts with tag blessing of kings

Everything I needed to know I learned from raid bosses

Via the always wonderful Blessing of Kings, Sussemilch of Moon Guard has made a list of life lessons she learned in Karazhan. Among the highlights are:

  • "Netherspite taught us that sometimes you should just run away."
  • "Prince taught us that sometimes bad things happen to good people."
  • "Curator taught us that there's a time for everything."

Moving beyond Kara, I can add some of the lessons I've learned from my time in 40-mans and 25-mans:

  • Chromaggus taught me that sometimes it's best to follow the crowd ... but Gruul taught me not to follow TOO closely.
  • Alterac Valley taught me to never find a land war in Asia.
  • The General Rajaxx event taught me that there is some content you should not stealth past, even if someone in the group pays you 20 gold.
  • Princess Huhuran taught me that all Raids cannot kill bugs.
  • Vael taught me that it is possible to feel sorry for a 50-foot dragon that is trying to eat you.
  • Baron Geddon taught me the importance of not making enemies in your guild.
  • The Emps-C'thun trash AQ40 taught me that sometimes it's best to pretend your internet connection is going down and pull the plug on your computer.

What have you learned from raiding?

Filed under: Analysis / Opinion, Virtual selves, Humor, Raiding, Bosses, Forums

PTR Notes: Fixing illumination

Over at Blessing of Kings, Coriel has a great explanation of how the paladin's to-be-changed Illumination talent -- which has been happily residing in the holy tree since the game's release -- became such a thorny problem.

The talent (as it exists now) returns the base mana cost of a healing spell to the paladin when the healing spell crits. (It costs 5 talent points to bring it to this level of effectiveness and requires 15 points in the talent tree. So a fully maxxed illumination will cost you 20 talent points in the holy tree.) The end result is that, overall, the paladin receives a mana discount on their healing spells equal to their spell crit rate. Prior to patch 1.9, a paladin could boost his or her holy spell crit rate by 5% through talents (priests have a similar talent that boosts holy spell crit), but it was difficult for paladins to get any other spell crit gear. The plate itemization simply didn't exist and there was heavy competition for generic items that a paladin could use like the Azuresong Mageblade.

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Filed under: Paladin, Patches, Analysis / Opinion

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