Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag blessing-of-might

Hands-on with Hearthstone

I possess no background in card games, whether it be TCG or CCG. I intentionally avoided scouring databases and watching the Fireside Duels specifically so I could go into my first Hearthstone play session with that perspective. There's value in that perspective: most people who play the game for the first time will have the same experience. My lack of knowledge did make me quite nervous when I sat down to play Hearthstone, though. Would I waste my entire playtest session (on-site at Blizzard Entertainment) blundering through, simply trying to learn the rules? As it turns out, yes. That's exactly what happened.

We were only able to play for about an hour, so don't take my confusion for the duration as a condemnation of the game. Rare is the strategy-based game that can teach you all of its intricacies in an hour. By the end of that hour, however, I had a grasp of the basics and understood most of the terminology. It didn't click fast enough for me to attempt much experimentation with my deck or playstyle, but simply playing put me on the right track. I felt truly lost when I first sat down, but grew more comfortable with every turn. I'm told Hearthstone does have a tutorial to guide you through that initial learning phase, but it wasn't included in our playtest. With an estimated 45 minute duration, the tutorial would have consumed nearly our entire hour. Blundering through turned out to be just as effective.

Read more →

Filed under: Hearthstone Insider

The Light and How to Swing It: Paladin Protection glyphs


Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Please send screenshots as well as any comments to my email at gregg@wow.com.

We've recently looked at builds for protection and retribution, so let's continue that trend and take a look at glyphs. I'm going to review all of them, as we're getting pretty close to Cataclysm, and I'm going to also review them in a more global context instead of talking about what is going to help you on hard-mode Lich King.

The way I've set it up is that everything that you're likely going to want without question has an asterisk next to it; those are pretty much things you'll want to take. If you look through the major and minor glyphs, you'll notice that there aren't very many marked as such. There's a reason for that. We just don't have that many spectacular glyphs that are useful in all situations for those types. That's not to say the other glyphs are bad (well, some are, but we'll get to that), but they're more situational and require some choice on your part.

Read more →

Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Retribution in 4.0.1


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com.

A couple weeks back, I covered the changes to protection for the 4.0.1 pre-Cataclysm patch that usually goes out a month(ish) or so before release. The point of those patches is so that everyone can play with the new class features and get everything figured out before the chaos that is the actual expansion release. Now it's time to do the same sort of coverage for ret pallies. If you haven't been following the changes thus far, it's going to look odd. There are new class concepts and skill/buff consolidations.

First off, picking your spec now has a lot more meaning from the get-go. You receive most of the passive buffs that you'd have to spend 40 talent points getting in the past for free at level 10 that are responsible for making your chosen spec usable. As an example, you get Sheath of Light, Two-Handed Weapon Specialization and Judgements of the Bold. That provides your attack power-to-spellpower conversion, your weapon damage bonus and your mana regeneration. All of this just for picking the spec. In addition, you get a new attack called Templar's Verdict that we'll get into later.

First off, let's talk about the biggest change to our class in the expansion: holy power.

Read more →

Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Where did they go?

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to my email at gregg@wow.com.

Before we get on to business, I need another batch of screenshots for headers if anyone feels like tossing a couple my way.

A lot of abilities have been either renamed, revamped or removed in the Cataclysm beta. This is part of a consolidation process to remove a lot of buttons off of our bars. Other abilities were changed to remove durability and healing from retribution.

However, in the interest of explaining where things went, I decided it might be best to make a list of our lost and renamed abilities, for those of you who haven't been able to keep up with all of the changes.

Read more →

Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Retribution and protection paladins in the Cataclysm beta


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons.

It's here! Cataclysm has moved from the alpha stage into the closed beta stage. The non-disclosure agreement is no longer in effect and all of the news sites are going crazy with information overload. At first glance, not much has changed, but a lot of little things have been tweaked and I have a feeling a lot more changes are in store for the paladin class throughout the course of the beta. Some things, like the Guardian of Ancient Kings that I used a reader screenshot to fake above, just don't appear to be coded yet (and with its complexity, it will probably be a while).

Speaking of which, if anyone wants to show up in the column, just send screenshots to gregg@wow.com and I just might be able to make that dream come true.

Read more →

Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm

The Light and How to Swing It: Cataclysm blessing overhauls

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon an entire flight of black dragons.

Well, we've had a small deluge of Cataclysm information about paladins in the past week. Some of it was fairly straightforward answers about design goals while other information was more hinted at with a wink, wink, nudge, nudge sort of feel. One of the items that has been fairly glossed over is all of the changes they're wanting to do to blessings.

At the beginning of Wrath, we had some blessings and auras removed by moving them to talents, built into the base coefficients or changed into the hand abilities. It made life easier on trying to figure out who is casting what and which people in the raid were which spec so you know which spell to cast and then managing all of the exceptions. This is why there are multiple addons that people have designed to handle them for you and remind you to recast them.

It looks like the coming expansion will be bringing more of these simplifications and reorganizations, but all of the details are still in flux. While some of the changes have been decided upon, others are more in the idea phase and will likely change greatly throughout the course of the possibly impending beta.

Read more →

Filed under: Paladin, Cataclysm

Cataclysm Class Changes: Holy paladin analysis

Apparently Christmas comes early in Irvine. Blizzard decided to share their notes for the paladin class a full two days ahead of time, which I have to say is a nice switch in tradition from their normal habit of pushing content back until "it's ready." While prot paladins are wondering what exactly Blizzard's plans are for their spec, ret paladins are worrying about losing their defensive capabilities that have been their go-to cooldowns in PvP play. The developers did however shine a light onto their plans for holy paladins in Cataclysm, revealing a bit of their design strategy.

Nethaera
Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.

The big reveal came in the form of Healing Hands, the future addition to our healing toolbox. While it satisfies a few of my requirements, such as having an AoE effect and being on a relatively short cooldown, there are still a lot of questions about exactly how powerful HH will be and how tiny the radius actually is. Either way, we've finally got something we can cast when our group is taking AoE damage, and that has me hopeful that we may finally escape the bonds of full-time tank healers. The power of this ability remains to be seen, but I'm glad that Blizzard knows what we lack and they're working to fix that.

Read more →

Filed under: Paladin, Cataclysm

Using WoW for learning in schools

We've heard about WoW in schools before, but usually it's at schools of higher learning, where they're studying social networks or how society evolves. But a group in North Carolina is planning to put WoW in schools in a different way: by using situations in World of Warcraft to develop literacy, mathematics, and other competencies. WoWinSchools has math lessons and other tests based around WoW terms and knowledge: one example question asks "Which types of heals produce a greater number of recovered hit points during an encounter?" Another wants to know "Which buff (a spell that enhances a character's abilities) is more effective for your character, Blessing of Kings or Blessing of Might?" The idea is to use situations that the kids are familiar with in World of Warcraft (raiding, for example), and apply higher level thinking to those situations.

There are even creative writing suggestions dedicated to the game, from writing an RP story about a character in Azeroth, to writing a song parody (that one should be taught by Professor Turpster) or designing a quest chain. And lest you think they're just joking around, there's a whole slew of research behind the idea, too, and it definitely makes sense: kids who play World of Warcraft are much more likely to be interested in problems about DPS and Healing rather than Susie and Bobby's apples that we added and subtracted back when we were kids in school.

It seems like the only place this is implemented is in one afterschool program -- while there are lots of good ideas here, it's not necessarily being used in many classrooms yet (and my guess is that not every student in schools would vibe with a World of Warcraft-based curriculum, either). But it is a plan in development, and anything that better helps teachers understand what their students are interested in is probably worthwhile.

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Talents, Buffs

Pimp my mount

Blizzard Europe today announced on their website a new feature called "Pimp My Mount"! According to the page, you'll be able to spend around 30,000g and equip your ride with the latest mount pimpage and pwn the face off of everyone that sees you.

There are many options available for a pimped out ride. You can choose how much turbo boost you have, how many ejection seats, different kinds of lights, trims, sound systems, drink dispensers, and windows.

Perhaps the coolest thing is that it allows you to purchase an onboard companion. At first I was going to go with a "Hot Night Elf Girlfriend" who occasionally cast Blessing of Might on me, but I've since decided to go with the "Onboard goblin engineer for emergency repairs." Mainly because I'm a bad driver and have a tendency to smash into other people.

Read more →

Filed under: News items

[UPDATED] Paladin changes in patch 3.0.3


Yeah, yeah, I know. You're sick of reading about Paladins. Don't shoot the messenger, I'm just here bearing some news and a couple of opinions. You can always skip down to the the next post, anyway. For those Paladin lovers (and even loathers), Patch 3.0.3 brings about some pretty interesting changes to the class. We got a lot more changes than other classes, but then again we've been getting a lot of attention lately, haven't we?

First, the bad news. We knew most of the nerfs since they showed up in the Beta a while back. Well, most of those nerfs made it live to Patch 3.0.3, so let's get this over with quickly so we can move on to the good news. Yes, there's actually good news for Paladins this patch. Seals all get nerfed to varying degrees, the general idea being that they no longer deal as much damage either as a Seal or as a Judgement. Don't ask me for the math, you can check out Boubouille's detailed notes on MMO Champion for the details. All Seals have been nerfed, period. Ouch.

[UPDATE: Thanks to Turkeyspit who reminded me about the change to Judgement of Light, which now awesomely affects spells and not just melee attacks. I told you this was a good Patch for us.]

Read more →

Filed under: Paladin, Patches, Analysis / Opinion, Talents

Paladin changes in Beta build 8885


Three major changes were implemented for Paladins that affect all three specs in the latest Wrath Beta build. Beacon of Light was reworked, Blessing of Sanctuary was buffed, and Retribution was nerfed through changes to Blessing of Might and Judgements of the Wise. The nerfs aside, the two other changes make a significant difference in gameplay, particularly the change to Beacon of Light.

Beacon of Light
The target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed.
The promised rework of Beacon of Light is finally here and it's absolutely amazing. It fits better with the Paladin's kit, which is -- still -- cast heals vs. HoTs and single target healing. Paladins are the best single target healers in the game and the new Beacon of Light capitalizes on that by adding a secondary target to the primary heal. It's not quite the group heal we've been asking for, but it does the job quite nicely. In fact, it's like the now retired Blessing of Light's great granddaddy for heals because when you heal the Beacon of Light's target, the heal is doubled. I don't know if that's intended or a bug because when you cast Beacon of Light on yourself, it won't work.

Read more →

Filed under: Paladin, Analysis / Opinion, Wrath of the Lich King

Paladin glyphs in Beta build 8885


A few new glyphs have popped up in the latest Beta build, and basing it on MMO Champion's list, it looks like some old ones have changed. A quick glance at the glyphs show them to be rather underwhelming, however, and I'm not so sure Blizzard is taking the right direction with them. Let's take a closer look.

Glyph of Blessing of Kings

Reduce the mana cost of your Blessing of Kings and Greater Blessing of Kings spells by 50%.
This seems to be either a changed Glyph or another one for the same spell, I'm not too sure. The other one, which I discussed in a previous post, also increases attack power by 3%. Not very useful for casters, sure, but certainly better than this one. This Glyph downright blows. Why? Because Blessing of Kings and specially Greater Blessing of Kings are preparatory spells! The mana cost reduction is irrelevant because Paladins cast this spell during downtime, the buffing up stage. Paladins will have the opportunity to drink before the encounter so mana saved from this spell is utterly worthless. In PvP, where Blessings are routinely dispelled, this Glyph is slightly more useful. However, it's probably best to save that Glyph slot -- even a minor one -- for something better.

Read more →

Filed under: Paladin, Analysis / Opinion, Buffs, Wrath of the Lich King, Inscription

The Light and How to Swing It: Seals, Blessings and Auras part II


Last week we took a look at one of the Paladin's core class mechanics, the Seal, which is a short-duration buff that is both preparatory (for Judgement) and integral to a Paladin's attack cycle. Last week, I also mentioned how Seals fail to play a part in a healers spell cycle because of how they operate. Because seals require a Paladin to make a melee attack in order for a seal to work or proc, they are similar to Rogue poisons or Shaman weapon buffs. But seals are not weapon buffs, allowing them to proc off unarmed melee attacks (although why anyone would want to is anyone's guess) but also making them susceptible to dispel mechanics.

I personally think there was a wasted opportunity in this design because it locks out one key aspect of the class from an entire spec. Because of the short seal duration, healers must get into melee range and whack at opponents constantly. Even if a Retribution Paladin is in the raid keeping up a Holy Paladin's judged seal, the Holy Paladin himself won't reap the benefits of his own judgement -- most likely Wisdom or Light -- because he won't be hitting the enemy. A healing Paladin's two-button spell cycle consists of Holy Light and Flash of Light which both have cast times, necessitating periods of no movement and often precluding melee combat. If EA Mythic's Warhammer Online follows through with the hype, there won't be any, as animated designer Paul Barnett would call it, "namby pamby healer classes."

While Retribution is fun and can dish out some hurt, and while Protection are kings of tanking entire armies, when a Paladin specs Holy, she becomes exactly that -- a namby pamby healer class. The Holy spec is somewhat ironic and goes against the grain of the core class design. Paladins are a heavily-armored melee class. When they spec Holy, that armor often goes to waste and the melee aspect is shelved away. If the spec was built to take advantage of the seal system rather than be hindered by it (putting up seals activate the GCD, pushing back healing or cleansing), we'd have a very different story. We would have Holy Paladins rushing into combat -- I don't care if they deal piddly damage -- in order to be effective, rather than standing in the back of the raid. I attribute that playstyle dichotomy to the failure of seals.

Read more →

Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It

The Light and How to Swing It: A class full of irony


I have once again managed to steal the Light for another week, as regular columnists Chris and Elizabeth are off on their own epic quests while I am left to tend to the shop, so to speak. For today, we'll take a closer look at how the class is designed and its inherent ironies.

When I first rolled a Paladin, I didn't know what I was getting into. I rolled it mainly as a companion toon for my playing partner, my wife, who was elated at the Horde finally getting a 'pretty' race and promptly rolled a Warlock. As I leveled with her demon-enslaving new main, the experience challenged and frustrated me and it soon became apparent that Blizzard had designed the Paladin under a completely different design perspective. I was hooked. If there are any perceived failures about the class, it is largely because Blizzard had a vision for the Paladin class that was different from traditional class designs.

Blizzard worked hard at defining each class with a clear directive to make each one feel different from the others. Rogues had Energy, combo points and finishing moves; Warriors had Rage, a sort of reverse Mana bar; and Shamans had the totem system. Paladins are designed largely around the interesting Seal system. Everything that a Paladin does revolves around Seals, Blessings, and Auras, with Seals being the primary mechanic for dealing any sort of damage. For the most part, class design has worked for many classes while others, like the Shaman, have had more than its fair share of issues.

Personally, I love the Paladin class. My main is now a Blood Elf Paladin, with my Troll Shaman getting a little less love than it used to. I also used to play a Troll Hunter and an Undead Rogue. While I enjoyed all of them as I played them, it was the Paladin that appealed to me the most. To be honest, I still have no idea why. Maybe it was the challenge. Maybe it was hybrid aspect. Maybe, for all I know, it was the coolness of it all. When you get right down to it, though, Paladins have -- if you examine it very carefully -- what is probably the most inherently flawed ironic class design in the game. Let me explain.

Read more →

Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Three easy steps to Retribution PvP


Regular Paladin columnist Elizabeth was crit by an insane amount of work at, well, work and her co-columnist Chris is away completing his own epic quest, so like those duplicitous Blood Elves, I'll be stealing the Light for this week and swinging it around. Since most of the stuff I write on the site concern the one thing I really like to do -- PvP -- I think I'll get into character and write about something that some people find taboo... Retribution PvP. After writing about a few rules on healing in PvP, let's indulge ourselves with a little retributive mayhem. Despite being the most ridiculed spec in the entire game, Retribution can be a lot of fun -- and painful for your opponents -- once you get some fundamentals down pat.

Step one: gear up
If you are at all interested in PvP as a Retribution Paladin, you must get geared up. There are no two ways about this. Unless you have the proper gear, you will simply not perform as well as similarly-geared classes and your PvP experience will be diminished greatly. Retribution is one of the most equipment-dependent specs in the game, and you will feel it in PvP. Chris has written an excellent starter guide for all aspiring Ret Pallies, which is an excellent read for learning about the perfect Retribution gear. In order to do some PvP, we'll then need to take the next step and go beyond what Chris suggested and aim much higher as far as at least one piece of equipment is concerned -- your weapon.

Read more →

Filed under: Paladin, Analysis / Opinion, PvP, (Paladin) The Light and How to Swing It

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories