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Posts with tag blinding-light

Paladin glyph changes in patch 5.0.4

Paladin glyph changes in patch 504
When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs.

Below is our list of new or changing glyphs for paladins. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over.

Paladins have a handful of new glyphs. The rest of the paladin switcheroos are either renamed glyphs or entirely new glyphs.

Totally new paladin glyphs:

Glyphs that are changing into new majors:

Glyphs that are changing into new minors:


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Paladin, Mists of Pandaria

The Light and How to Swing It: Latest holy paladin preview for Mists of Pandaria

paladin talents
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

The official Mists of Pandaria talent calculators were released by Blizzard recently, including a list of each talent tree's abilities. By diving into the skill list and analyzing the talents, there is a lot of information available. Most of the information is old, as we learned about many of the changes at BlizzCon and in the developer question and answer sessions.

It's hard to draw any concrete conclusions from the talent preview because the Blizzard team has stated that everything is still up in the air. Since the information is still in a pre-alpha state, I can guarantee you that what we're seeing today will be changed dramatically by the time Mists of Pandaria is released. While we can't make any firm predictions, we can gain some insight into the direction that holy paladins are headed, and we can offer feedback to the developers on that direction.

Read more →

Filed under: Paladin, (Paladin) The Light and How to Swing It

Mists of Pandaria talent preview new ability roundup


A few days ago, Blizzard launched its official Mists of Pandaria talent calculator, which also contained a full list of abilities for each class, complete with the level learned and tooltips. Several new abilities were revealed, as well as changes to existing abilities. Some of the highlights:
  • Druid: Symbiosis (level 87) Creates a symbiotic link which grants the druid one ability belonging to the target's class, varying by the druid's specialization. In exchange, grants the target one druid ability based on their class and combat role.
  • Mage: Alter Time (level 87) Instant, 3-minute cooldown. Alter the fabric of time, causing the caster to return to their current location, health, mana, and conditions after 4 seconds. Effect negated if the caster dies within the 4 seconds before the effect occurs.
  • Paladin: Blinding Light (level 87) Instant, 3-minute cooldown. Emits a dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 seconds.
  • Rogue: Dispatch (level 70, assassination) Instant, 30 energy, melee range. A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 200% weapon damage plus 766 to the target. Requires a dagger in the main hand. Awards 1 combo point.
  • Warlock: Demonic Portal (level 88) 70-yard range, 5-second cast. Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Limit 5 charges.

Ths possibilities behind Symbiosis are incredible. A moonkin Heroic Leaping to safety in PvP? Bears borrowing pally shields to finally get their ranged silence? Resto shaman begging for an Innervate? (Wait, that happens already.)

Alter Time is also super cool and really increases the Arcane flavor of the class. "Hi, I just hit you with a cooldown-boosted stacked Arcane Blast ... and now, I will do it again." I see mages figuring out just how far they can fall in 4 seconds, in order to troll their raid leaders.

Check out the full list of changes and new abilities at Wowhead News.

World of Warcraft: Mists of Pandaria is the next expansion, raising the level cap to 90, introducing a brand new talent system, and bringing forth the long-lost pandaren race to both Horde and Alliance. Check out the trailer and follow us for all the latest MoP news!

Filed under: Mists of Pandaria

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