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Posts with tag blizzard-dota

Why Heroes of the Storm is the MOBA for me

First and foremost, if that trailer from CarBot didn't even crack a smile, you have a heart of stone. This trailer, or tribute as CarBot calls it, was shown at BlizzCon to introduce gamers to Blizzard's newest offering: Heroes of the Storm. Anyone who's been keeping an eye on my Twitter will know that I was almost as excited about Heroes of the Storm as I was about Warlords of Draenor, so I took the earliest opportunity to go and play it. And then two subsequent opportunities to go back and play it again.

I've played a fair bit of League of Legends, and more recently quite a bit of SMITE, and I enjoy both games, and the MOBA genre as a whole. Blizzard is, I should mention, apparently keen to get away from calling this a MOBA, and move towards the idea of a "Hero Brawler". There are several important differences between the mechanics of Heroes compared to League, particularly, which I really think are fantastic shifts away from a bloated system.

Talents over Item Shop

Now I will not pretend for a second that I am a pro League of Legends player. Heck, I'm probably not even a good one. I got into LoL very late, very late indeed, and there are a couple of elements that have stood in my way as a newer player. The item shop is definitely one of those elements. Even since the introduction of the Shopping List system, and with the Recommended Items list, it's confusing when you're just getting started. Working out what you need and knowing what's good are second nature to a seasoned player, but tricky to a beginner.

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Filed under: Blizzard, BlizzCon, Heroes of the Storm

Heroes of the Storm trademark conflict

Heroes of the Storm naming conflict
The recently renamed Heroes of the Storm, Blizzard's upcoming MOBA title, is running into a little conflict at the EU trademark offices. Myrskyn Sankarit (English translation: Heroes of the Storm) is a pen-and-paper role-playing game for children, first published in Finland in July 2013. It was originally crowd funded on indiegogo in 2012. The game's creator, Mike Pohjola, is concerned about the two games co-existing peacefully, and even suggests that Blizzard could change the game's name once more. For those not keeping track, Blizzard's game was originally known as Blizzard DOTA, then Blizzard All-Stars, and finally Heroes of the Storm.

Blizzard originally trademarked Heroes of the Storm on September 24, 2013 in the United States and September 25, 2013 in Europe. Mike Pohjola applied for a Finnish trademark for his table-top game on October 4, 2013. This is all public knowledge available by searching the US and EU trademark databases. At the time of Pohjola's application, we didn't know what Heroes of the Storm was exactly. On the surface, Pohjola's application seems to be in response to that original leak. Myrskyn Sankarit may have existed earlier, but the name was never registered with any trademark office until after Blizzard registered their own. Any potential issues in Finland, where the game has already been published, is a question for someone who knows more about trademark law.

Filed under: Blizzard, Heroes of the Storm

Heroes of the Storm: The renamed Blizzard All-Stars

Blizzard's MOBA is now officially known as Heroes of the Storm! That's right, remember that trademark filed earlier this year? Speculation has abounded as to what it might be -- one of the front-running theories being that it was the name of the next WoW expansion -- but it turns out that was wrong. Not that anyone's sad to be wrong in this case, I'm sure!

Given the timing of this (incredibly adorable) mini-trailer's release, I think it's a safe bet we'll be seeing a good deal more from this title at BlizzCon, and I'm certainly looking forward to it!

Filed under: News items

The Lawbringer: Blizzard and Valve settle on DOTA

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Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, and esoteroic topics that slip through the cracks.

One of the highest-profile disputes in the gaming industry has come to a settlement agreement. Blizzard has agreed that it will back off from Valve's use of the DOTA trademark for commercial use, while Blizzard retains noncommercial use of the term for modders, map creators, and the community revolving around the game. In addition to the commercial/non-commercial separation, Blizzard has officially changed the name of its upcoming Blizzard DOTA to Blizzard All-Stars, so expect a new branding push soon. At the end of the day, I am still bewildered as to why we're fighting over DOTA, an acronym and phrase that comes packed with baggage and various connotations.

Back in 2010, Rob Pardo told Eurogamer essentially that trademarking DOTA was a slap in the face to the community that created the genre, and for a company that built a great deal of its success on mods, it seemed genuinely out of place for Valve. While everything is always about money, sometimes things are about money just a little less. With its own products announced using the DOTA name and former-DOTA developers having joined S2 Games and Riot Games to create Heroes of Newerth and League of Legends respectively, the MOBA genre is healthy.

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Filed under: Analysis / Opinion, The Lawbringer

Blizzard and Valve settle DOTA dispute, Blizzard DOTA officially Blizzard All-Stars

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Blizzard and Valve have been going back and forth about ownership of the DOTA title for awhile now. It's a complicated issue that's been summed up very well by Joystiq's JC Fletcher: "Which giant company has the rights to the fan-created, community-promoted word 'Dota?'"

As of today, it turns out Valve has those rights. The two giant companies have amicably settled the issue amongst themselves. Valve will release its DOTA title as Dota 2, and Blizzard will release its as Blizzard All-Stars. Personally, I'm a bigger fan of All-Stars, anyway. It gives the name some real flavor and, as stated by Blizzard VP Rob Pardo, "ultimately better reflects the design of our game."

Of course, regardless of the decisions made here, the fan community will inevitably continue calling this genre of games DOTA or some variation thereof. If you care to read the full press release regarding this agreement, hop behind the cut below.

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Filed under: News items, Heroes of the Storm

Why you might like Blizzard DOTA

Fans of Defense of the Ancients, the immensely popular Warcraft III mod that spawned an entirely new genre of gaming, are already conditioned to love Blizzard DOTA. I got to play it this week at BlizzCon 2011 and had a great time getting into the very familiar world. However, many Blizzard fans are not DOTA enthusiasts or even privy to the genre itself. WoW players may not really understand what this Blizzard offering is about or even why they should be interested. Warcraft fan-favorite characters Thrall and Arthas are making appearance in Blizzard DOTA, which means gamers who have ever wanted to pit these monolithic figures against other Blizzard staple characters will get the chance. Here's what you need to know about Blizzard DOTA and why you just might like playing as one of your favorite WoW personalities.

Defense of the Ancients was originally a Warcraft III mod that became so incredibly popular that it spawned the genre know known as MOBA (multiplayer online battle arena) or ARTS (action real-time strategy), depending on who you ask. The game consists of three paths that connect two bases with destructible buildings and towers along the path routes. Waves of minions or creeps, NPC characters that spawn endlessly from both bases, meet in the middle of these lanes to do battle. You control a powerful hero who levels up, gains skills and abilities, and can purchase items from a shop. Your goal is to fight these minions and enemy players, destroy the enemy towers and buildings, and win the game.

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Filed under: Blizzard, BlizzCon

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