Warlords of Draenor interview with Senior Game Producer Ray Cobo

Over the hectic BlizzCon weekend, I had the pleasure of sitting down with World of Warcraft Senior Game Producer Ray Cobo. Ray oversees various aspects of game design, with a specific focus on the art and design elements of WoW.
WoW Insider: So, the character models we've seen so far look amazing, the dwarves, gnomes, the orcs and draenei, what else are we expecting to see at the launch of the expansion?
Ray Cobo: Well, we're also going to have gnomes, we're also going to have undead, I think we're working on everything we can up to launch. Our hope is to be able to get them all out at the same time, and that includes trolls, that includes draenei. But it comes down to, you know, we only have so many hands in the fire, so we will just have to see what we can do.
So are you able to say anything about the ones that are furthest from completion? The ones that we're least likely to see at launch?
Well, of course the ones that we've seen at the con are the ones that are furthest along, we feel they're kind of representative of the kind of direction we want to go there, and we feel really good about them as a set.
WoW Insider: So, the character models we've seen so far look amazing, the dwarves, gnomes, the orcs and draenei, what else are we expecting to see at the launch of the expansion?
Ray Cobo: Well, we're also going to have gnomes, we're also going to have undead, I think we're working on everything we can up to launch. Our hope is to be able to get them all out at the same time, and that includes trolls, that includes draenei. But it comes down to, you know, we only have so many hands in the fire, so we will just have to see what we can do.
So are you able to say anything about the ones that are furthest from completion? The ones that we're least likely to see at launch?
Well, of course the ones that we've seen at the con are the ones that are furthest along, we feel they're kind of representative of the kind of direction we want to go there, and we feel really good about them as a set.
Filed under: Interviews, BlizzCon







