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Posts with tag blizzcon-art-panel

Submit your questions for BlizzCon art panel

Pandaren art
BlizzCon 2013 is just under two months away, and preparations are in full swing. This year, there's a few new ideas in the works, as Community Manager Bashiok explains in a forum post. Specifically, Blizzard wants your questions for their art panel, particularly if you record them and post a video. The video isn't necessary, but if you make one and they feature your question, they'll play it at the panel before answering.

Note that this post is for questions for the art panel only. Thus anything regarding class balance, PvP, lore, systems design, servers, etc are off limits and will be deleted. Appropriate questions to ask are more along the lines of character design, polygon count, animations, textures, color schemes, and so on. Good things to keep in mind are that WoW's art team has made changes to certain things in the past based on player feedback -- the male blood elf models and female worgen models come to mind -- so this is a great opportunity to have your voice heard. You can submit your questions, or link your videos, in this forum post, also stickied at the top of the US general discussion forums.

Filed under: Blizzard, BlizzCon

BlizzCon 2011 World of Warcraft Art Panel

I know that the World of Warcraft preview and question-and-answer sessions always tend to attract the most commentary at any given BlizzCon, but for my money, the most interesting ones in the long run tend to be those concerned with the game's artistic and technical sides. Seeing how developers got the game to look the way it does, and the reasoning behind the design of different races, zones, and items gives you a much better appreciation of the game while you're in it. The gorgeous Uldum sky didn't get there by accident.

As you'd expect, the art panel contained a number of previews of the characters, locations, dungeons, and props we'll be seeing in Mists of Pandaria. If you're only interested in a peek at the male pandaren's model and animations, well, you can get that here, but there were a number of interesting observations made. Two of the things that really jumped out at me:
  • They're experimenting with tier and item set models. Rather than pasting a design onto the standard-issue flat chest and leg pieces, for example, we may see swinging chains, ribbons, and other three-dimensional objects on more gear in the future.
  • Technical advances in very recent months have made it easier and faster to add more detail to the environment. New texture tools have made it possible to add snow or lava between cracks in a road, or pooled in the nook of a hill, much more quickly than they could earlier.
We'll have a full gallery of the panel up later!

The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!

Filed under: BlizzCon

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