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Posts with tag blocking

Lichborne: The effect of the new stat changes on death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

We're still a couple of weeks away from the dam burst that is the Mists of Pandaria press event, but in the meantime, Lead Systems Designer Greg "Ghostcrawler" Street has posted a new Dev Watercooler. He listed some stat changes coming in Mists that, while ostensibly not as complicated as those in Wrath, still hold some interesting and possibly major implications for class balance in the coming expansion. Let's dive right in and see what they mean for death knights.

Blocking takes a week

While it doesn't directly affect us, the blocking changes will certainly shake up the tanking hierarchy that we're a part of, so it's worth pointing out that the usual single roll combat table for dodging, parrying, or blocking a hit is gone. Instead, the chance to block will be calculated only after the dodge and parry chance is calculated. This essentially means that being unhittable is gone. You can't just stack to 102.4%. Of course, death knights and druids have never been able to do this, but they will now be joined by the shield tanks.

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Filed under: Death Knight, (Death Knight) Lichborne

Phat Loot Phriday: Wisdom's Hold

Not all shields are for blocking. If you're a Shaman or a Pally, this caster shield is probably droolworthy.

Name: Wisdom's Hold (Wowhead, Thottbot, WoWDB)
Type: Epic Shield
Armor: 8130, 227 Block
  • +70 Stamina, +48 Intellect, which means lots of HP and Mana for you.
  • Improves crit strike by 40, haste by 47, and spell power by 75. Nice set of bonuses there, too.
  • And a blue socket, with a socket bonus of +5 spell power. It's a slight upgrade over Voice of Reason, the other big caster shield near endgame, but enough of an upgrade that you want this one if you can get it.

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Filed under: Paladin, Shaman, Items, Analysis / Opinion, How-tos, Raiding, Phat Loot Phriday

Fixing battlemaster blocking

I haven't had this happen to me specifically, but I know it's happening out there-- players are blocking battlemasters by flooding around them, and hiding them inside other models, leaving them unclickable. We've heard about this before, and apparently it's a growing problem.

So Blizzard has come up with a fix-- in 2.4, says Tigole, all the battlemasters will be standing on platforms, which will be coded with collision, so player models can't invade them. It's not that big a change (imagine the auctioneers in Ironforge and Silvermoon), but it should make for a little different visual-- it'll be a crowded little pavilion where the battlemasters are in Shattrath.

Of course, that doesn't solve the problem of blocking NPCs, only of blocking battlemasters. But there are probably enough repairers and questgivers around at this point that there's no reason to put all the NPCs on pedestals just to keep them away from the maddening crowd.

Filed under: Patches, Cheats, Fan stuff, Blizzard, NPCs

All the World's a Stage: Yes, and...?

All the World's a Stage is brought to you by David Bowers every Sunday evening, investigating the mysterious art of roleplaying in the World of Warcraft.

Roleplaying is, at its heart, a form of improv. Of course there are many differences between improv and roleplaying, but when you look at the actual practice of each, you can see that they both live and breathe by the same basic principles, and they both crash and die when these principles are ignored.

"Improv" is an interactive performance art that requires a certain level of training and rigor. The audience pays the actors to appear on stage, and the actors shape their performance around cues from the audience. It's entirely spontaneous, and as you can imagine, it can be quite crazy for an actor, not knowing what's going to happen next.

To help with this, they use a special technique they call "Yes, and...?" which lets them handle whatever sorts of situations that might come up without getting thrown off-guard. Basically it means that each actor always accepts what the others say is true, and modifies the performance to go with whatever comes up. For example, if one actor says "hello mother" to another actor, now the one he spoke to is his mother for the duration of this scene. The "mother" accepts this new reality and offers something of her own in response, such as "Where have you been all night? Your father and I have been worried sick!" Alternatively if any actor denies what another actor just said or did, that's called "blocking," (as in, "No, I'm not your mother!") and it tends to stop the scene right there unless the initial actor can roll with it and accept it in his turn (as in, "Oh. I'm sorry... My mother was standing there a moment ago... I'm blind, you see...").

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Filed under: Virtual selves, RP, All the World's a Stage (Roleplaying)

Further info on Blizzard's new anti-spammer tech

We've reported on the "right click the spammer's name and report them" feature. Players had some additional questions, so the fine folks at WoW's European official site have created a Squelcher FAQ. They don't reveal their methods (that could give the spammers a way to get around it), but they do include some interesting facts about the new functionality that you may not have heard.

When you report someone as spamming, it not only blocks any further whispers or mail from that character, it blocks any further communication from any character on that account. And if that account gets reported a certain number of times, it will be prevented from communicating with anyone until the GMs can investigate the reports.

Also, there are some restrictions on using the "Report Spam" feature. You can only use it once every minute and only five times every 24 hours. And you can't use it on anyone on your friends list, in your guild or, duh, yourself. Other than that, lay down the report hammer on any unsolicited spam and get in line to buy a Blizzard employee a drink at BlizzCon 2007!

Filed under: Odds and ends, Blizzard, News items

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