Dev Watercooler: Pruning the Gardens of War

We've been waiting for it forever and it's finally here -- Blizzard released the first in a series of Dev Watercoolers discussing Warlords of Draenor. This particular post is about systems changes and the reasons behind them. So what did they reveal this time?
- The upcoming item squish is detailed, both in terms of the reasoning behind it and the effects it will have. In order to ensure old content will still be soloable, you'll even see a buff implemented when higher level characters clear older content to make them even more powerful by comparison.
- Base damage on player spells and abilities is being removed - all abilities and damage will scale with spell or attack power.
- Racial traits are being adjusted - high outliers (like, perhaps, Every Man For Himself) will be reduced in power, while obsolete abilities will be removed entirely.
- In terms of the ability purge (called 'pruning' here), one big target is Cooldowns. Various classes with multiple cooldowns will see them removed or combined.
- Crowd Control is seeing a significant overhaul and reduction, with a complete list on the blog post - examples include interrupts no longer having added silences, certain CC's like Cyclone now being dispellable, and all stuns now sharing the same DR.
Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor






