Mass Murder 101: How to be a hero
The idea is, of course, that most of the lives we take are really evil anyway, so we're actually doing the real good guys a favor. We kill tons of demons, ghosts, zombies, dragonkin, giants, and rabid beasts -- even most of the humanoids we kill are bandits or wicked cultists of one sort or another. This way we do lots of killing, but still feel as though we are heroes.
There are some situations in the game, however, that turn things around for us, in which our character is not the hero. While there are some higher-level instances such as the Black Morass, or the new Caverns of Time: Stratholme, in which one could argue either way whether what we're doing is good or evil, most of situations in which you are clearly the bad guy, as far as I am aware, have to do with the undead, and to a lesser extent the blood elves as well. Of course, you can argue that in general, undead are just misunderstood, and the blood elves are just tragically misled, but as in the case of quests in Hillsbrad that ask you to go slaughter human farmers, or help develop a new plague, there's really no denying that your character is doing something "morally wrong."
Filed under: Undead, Analysis / Opinion, Virtual selves, Blood Elves, RP




After the release of The Burning Crusade, many Horde players raced to level a pally to 70. The addition of this new class prompted many raiding guilds to encourage this, looking to pallies to round out their endgame rosters. Sneet, guild leader for Grim on Daggerspine, was one of these players. He put aside his warrior, the Main Tank in most raids, to bring his new Belfadin to 70 as quickly as possible. This screenshot was taken in February, so, as you can see, he became a raid viable paladin pretty quickly.
Children's Week is one of my favorite holidays in WoW, along with Halloween and the Fire Festival. Last year I dragged my little orc into so many places, I thought the Child Protective Services of Azeroth would come to arrest me. I even took him to Molten Core, where no one should ever have to go. So I was really looking forward to doing the new Outland orphan quests.
![[This one won't win any beauty contests with that face, that's for sure...]](http://www.blogcdn.com/wow.joystiq.com/media/2007/05/elfinup.jpg)

By this point, even inveterate Alliance players like me have gotten a chance to check out the Blood Elf areas, and presumably Horde players have looked at Draenei too. There's no question that both Azuremyst Isle and Eversong Woods, as well as their associated next zones, are very well designed. In fact, they may be a little too good: the quests and quest rewards make the old-world starting zones look a little shoddy. I'll be highly tempted to roll Draenei whenever possible for my new characters in the future. (The excellent racials don't hurt, of course.)
Unlike some other draenei and blood elves, I'm not 60 yet. I hit 40 last night on my Draenei Shaman, and immediately picked up the mount and converted to mail gear. Then, a feeling of emptiness came over me. I was puzzled. I've leveled up before through Azeroth, this Shaman will be my 7th trip to 60 (and now beyond), and I really do enjoy leveling. What's hit me though is a feeling that I'm stuck in the same old content.




