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WoW Archivist: WoW's most terrifying monsters

WoW Archivist WoW's most terrifying monsters FRIDAY
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Hallow's End is once more upon us. Last year, the Archivist uncovered WoW's most terrifying secrets. But much of what's terrifying in WoW is right in your face, trying to eat you, or stomp you, or shatter your mind with madness. Let's take a look at the scariest bad guys from every era.

Mrrglrlrlrmgrrr: Monsters of classic WoW

Murlocs

To some, they're adorable, misunderstood frog people. To others, they are the amphibious stuff of nightmares. In vanilla WoW, it was nearly impossible to fight a lone murloc. Their tight-knit societies and tendency to flee meant fighting one murloc often evolved into fighting two -- or twenty. A good many early players found themselves torn to pieces by slobbering murloc hordes. Some still shudder when they hear that distinctive battle-cry.

Sons of Arugal

I'm not sure how Arugal managed to father so many sons while tucked away in the tower of Shadowfang Keep, but the guy certainly got around. Horde players questing in Silverpine Forest lived in dread of these elite worgen, who always seemed to aggro at the worst possible time.

That damn Lurker in the water leading up to the Wailing Caverns entrance

For me, this one is personal. In vanilla, fighting your way to the Wailing Caverns entrance was like a mini dungeon run all by itself. One of the caves had a small but deceptively deep pool of water. During my first trip there, I decided the water was a safe place to fire from while our tank scooped up the locals. (It was a habit I picked up.) Then something large and unknown rose up from the darkness and bit me. I've never gone for a swim there since.

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Filed under: WoW Archivist

The mysteries of an old alt's vault

A trip through a long forgotten alt's bag
When I haven't played a character for a long time, the contents of their bank become something akin to the one piece of Tupperware that drifts into the back of the refrigerator. After awhile, you completely forget what's in there -- and you'd really rather not look. It's best for everyone involved if you continue ignoring its existence entirely. However, potentially caused by flu-induced delirium, I decided to crack open the Tupperware that is my rogue's bank to see what lurks within.

I actually do play my rogue quite a bit nowadays. In fact, midway through Cataclysm, she became my main. However, the contents of her bank remained completely off-limits, as I hadn't played her since early Burning Crusade. I simply did not want to chase down that rabbit hole. Until now. The very first item I saw in there? A stack of 42 Minion's Scourgestones from my days of farming the Western Plaguelands' Sorrow Hill back in 2005. This is going to be rough.

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Filed under: Rogue, Analysis / Opinion, The Burning Crusade

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