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Posts with tag blood-queen-lanathel

The OverAchiever: Mountain O' Mounts from achievements

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, 10 little points are all that stand between us and a new ... something.

Many of the mounts this week be familiar to you if you've read The OverAchiever: Pimp Thy Ride, which I wrote before the Cataclysm content patch with an eye toward the number of people who wanted to slap a 310% mount on their toons before it had to be trained. Sadly, none of the mounts described in that article, barring one, will grant Master Riding for free now.

Also read:

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Filed under: Achievements, The Overachiever

The OverAchiever: The good, the bad, the ugly, and the weird


Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we reminisce on that auld lang syne ... that nobody really misses.

It occurred to me recently that we've never really done a retrospective piece on achievements. Sure, we've rounded up stuff like entertaining achievements and evil achievements, but we've never really looked at their impact on the game as a whole. There's an article in that, but it won't be this one. New Year's Eve is tomorrow, and I'm in the mood for some brainless fun.

While I was writing this article, a number of the achievements that came to mind were the product of tier 7 raids, and I think I know why. Wrath raiding achievements were the first time Blizzard had experimented with their inclusion in raid content, and the implementation occasionally had some bizarre results. There was also the pressure cooker of having to finish Glory of the Raider before the rewards disappeared (a very belated announcement), and there was never that sense of urgency with Ulduar or Icecrown achievements. Anyway, let me know what you think.

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Filed under: Analysis / Opinion, Achievements, The Overachiever

WoW.com's Guide to Blood-Queen Lana'thel

Get bitten. Savor the succulent flavor of your raid friends once every 50 seconds. Do crazy, sick DPS. Oh, and stay alive, 'cause this lady's got a lot of health.

The Blood-Queen is a fairly unique encounter. The gimmick here is that Lana'thel will bite one of your raid members seconds after the fight begins. Doing so will turn that player into a vampire. Before too much longer, that person will feed on another, and then that person will need to feed. This horrible pattern of events will continue until everyone's a vampire.

Like many other boss fights, Blood-Queen Lana'thel has an attack that can cause you to damage nearby allies. The range for this fight is 6 yards, but doing a range check for 10 yards is a good way to be safe -- there's plenty of room. Because of the need for distance, the best positioning for a caster is somewhere in the outer circle of the room.

Table of contents

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Filed under: Raid Guides

Spiritual Guidance: Bleeding the Blood Queen



On Wednesdays, Fox Van Allen takes control of Spiritual Guidance and spams all sorts of shadowy goodness. Pros: Fox Van Allen is awesome, shadow specced, and not a gnome. Cons: The shadow side of Spiritual Guidance is a limited duration spell, meaning gnome-sympathizer Dawn Moore will take over again later in the week. She's pretty much "everything that's wrong with wow.com," and she doesn't even have a Shadowfiend. Lame.


I will not reference Twilight in my intro to The Crimson Halls.
I will not reference Twilight in my intro to The Crimson Halls.

SPARKLES TEAM JACOB OMG LOVE STORY ROBERT PATTENSON TURKISH MAN I KISS YOU STUPID BASEBALL SCENE ZAAAAAAHHHH!!!!

...Damnit.

After a week's delay to try and write something that won't make newbie priests' eyes glaze over, we return to our epic series (so epic, it's colored purple) on Icecrown Citadel. We've already raided the ramparts. We've already busted down Putricide's lab.

It's time to go face off against the Blood Princes and Blood Queen. Bring some stakes and holy water, because if you don't, you know they'll only come back to life again. Do you really want to face Prince Keleseth in Cataclysm?

That's right, it's the Shadow Priests' guide to The Crimson Halls. Follow me after the break.

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Filed under: Priest, (Priest) Spiritual Guidance

Scattered Shots: Hunting the Crimson Halls

Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class.

The Crimson Halls of Icecrown Citadel contains the kind of horrors that the Plagueworks could only hint at. The Crimson Halls is where all the emo vampire RPing blood elves went to die... and then came back!

True story, and a complete tangent: a friend of mine, in her 30s, mother of two, recently admitted to me that her shameful, guilty pleasure is reading the Twilight books (which, I gather, are like Anne Rice 90210 for teenagers). She says the books are awful and everything you'd fear, but she can't stop reading them. Then she saw a Twilight movie was horrified to see -- to really see with her own eyes -- that these hunky guys of literary lust were like 17 years old. Sure, they were in the books too, but apparently when reading she had unconsciously changed them to a more age-appropriate hunky mental image and suddenly felt very creepy seeing these kids on the screen. It's one vast landscape of pain, being old.

Join me after the cut as we veer back on topic and take a look at the hunter tips and tricks for the Crimson Halls, from Blood Princes to Blood Queens, including how we can take a break from kiting and become tanks!

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Filed under: Hunter, (Hunter) Scattered Shots

Clarification on normal mode functionality

Over on the EU forums, Slorkuz has clarified a few questions players may have about the new changes coming to normal mode ICC, namely the removal of limited attempts from the final bosses in each wing. While limited attempts will still be in place on heroic mode, they will no longer be in effect on normal mode as of the end of maintenance this morning. To quote:
Q: If you extend your raid lockout this week, will you still lose attempts on Normal after the hotfix?
A: No.

Q: If you run completely out of attempts on Heroic, will the wing bosses and Lich King no longer respawn, even if the difficulty is switched to Normal?
A: YES. So leave an attempt left if you wish to kill them on Normal. We'll try and correct this in a future update.

Q: Why is the counter still visible in Normal?
A: The hotfix being applied just stops the counter decrementing, and nothing more.

In other words, raiders attempting the final bosses of these wings on normal difficulty will still see the counter, it simply won't count down if they wipe. More importantly however is the news that players wishing to attempt bosses on Heroic difficulty will need to leave one attempt up if they want to clear the boss on normal mode.

Filed under: Raiding

Icecrown Citadel normal modes no longer limited by attempts

Far earlier than any of us had expected, Daelo has announced that the normal modes of Professor Putricide, Blood-Queen Lana'thel, Sindragosa, and the Lich King will no longer have limited attempts. The heroic modes of these encounters will still have limited attempts, however. To quote:
After each region's maintenance this week, raids will no longer lose attempts on wipes in Normal mode for Professor Putricide, Blood-Queen Lana'thel, Sindragosa, and the Lich King. There will still be limited attempts in Heroic mode.

We will continue to monitor developments in Icecrown Citadel in the future, especially since the Heroic difficulty has been unlocked by a significant number of raids.
A very interesting development, and I'm curious why they decided to lift the attempts system from normal modes entirely. Is it due to a relatively low number of guilds actually killing these bosses right now, or is there some other reason?

Filed under: Raiding

Lichborne: Crimson Hall loot for death knights

Welcome to Lichborne, wow.com's weekly death knight column. This week, we continue our breakneck tour of the fabulous Ice Crown Citadel, premiere vacation getaway of the dead, rich, and infamous.

Our look at ICC death knight loot continues this week with the Crimson Hall. Prepare for corny twilight jokes to go with your raiding (trust me, I know they're coming, and I will be making many of them). There's only 2 boss battles in this wing, but there's still plenty of loot to discuss. As before, I'd suggest you check out the introduction to the Lower Spire loot guide, as it does include some basic stat rundowns and philosophies that you should keep in mind as you read these guides.

There's also a few wrenches in the gears (but good wrenches, since they involve buffs) for your loot selections as of Patch 3.3.2, which I'd expect will be live by the time you read this. We'll be getting an Ashen Verdict strength ring and a slight stat adjustment on tier 10 tank armor, so keep those in mind as you read. In short, you'll probably be keeping the Ashen Verdict strength ring as one of your main rings, and tier 10 tank gear looks a lot sexier now, at least for physical-based fights.

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Filed under: Raiding, Death Knight, (Death Knight) Lichborne

The Light and How to Swing It: Looting the Crimson Halls


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown.

We're continuing our looter's guide to the Icecrown Citadel. This week we're delving into the Crimson Halls. This is the vampire wing of the citadel and they're kicking it up in style. There are the pretty-boy vampires complete with glitter as well as the vampire vixen leading them. If only Buffy Summers were in my guild, this place would be cake. However, she'd probably end up in love with one of the blood princes and then they'd become good guys for a while which makes us start to care about them only to find out that it was all an elaborate ploy to trick the slayer into a ritual to turn the high school into a demonic portal to hell. Wait, I think I've actually seen that one.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Encrypted Text: Rogue tips for raiding Icecrown Citadel, Part 3

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding Icecrown Citadel's third wing, the Crimson Halls.

Blizzard has been bringing their A-game in Icecrown Citadel, with each new wing's difficulty greater than the last. The most recently released wing, The Crimson Halls, plays host to a quartet of vampiric elves who will push your raid to the limit. ICC has been gradually becoming less and less PUG friendly, with complex fights, tight DPS checks via innovative berserk timers, and about twenty different ways to die per encounter. Add in the fact that each end-wing boss has a limited number of attempts, and it's easy to see why raid leaders only want to bring the best of the best to their runs.

The two boss battles we find in the Crimson Halls are night and day when it comes to how a rogue should approach them. The first, an unconventional 'council fight', will have your thief senses tingling as danger comes from every angle while you move about the room. The second, a DPS race of highest order, will have you drooling over the huge numbers that appear on your screen as you assassinate yet another member of royalty: the Queen of the San'layn?

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Filed under: Rogue, Raiding, (Rogue) Encrypted Text

Icecrown Citadel: Crimson Halls hotfixes

Even though Crimson Halls has been open for about half a week, a series of hot fixes have been applied today. Most of the fixes posted by Bornakk are applied to Blood Queen Lana'thel. I have to admit though, the bug where the Kinetic Bomb could trigger Blood Queen Lana'thel during the Blood Prince Council encounter did make me chuckle. I'm glad that's been resolved as well.

  • Blood Queen Lana'thel will only be available after the Blood Prince Council is defeated.
  • Blood Queen Lana'thel's Essence has a longer duration.
  • Kinetic Bombs no longer aggro Blood Queen Lana'thel during the Blood Princes encounter.
  • Blood Queen Lanathel should no longer cast Vampiric Bite on pets.
In addition, Daelo posted another set of fixes for the Blood Princes encounter:
  • Prince Keleseth will no longer melee players. So if you get knocked into Keleseth or happen to move by him, he won't swipe in between his casts and kill a non-tank.
  • The first Shadow Resonance should appear earlier in the fight, which will allow the Keleseth tank to have more orbs on him or her if Keleseth is empowered second instead of third. We didn't want which Blood Prince was empowered second to be a major element of the difficulty in the fight.
  • We reduced the melee damage for the Princes by 10% for the 10 player difficulty. They were doing less damage than the 25 player before the hotfix, but this change lowers the damage further.
  • Empowered Flames will now run out of power after shooting fewer firebolts in the 10 player difficulty. We did not change the initial impact damage.
Valnoth states that the Essence duration was lengthened because the developers didn't like the idea of sacrificing a player to get through an encounter. As a healer, I'm inclined to agree. I hate it when I have to stop all heals on a player in order to progress through a counter. It just goes contrary to everything my character stands for.

Filed under: Blizzard, News items, Raiding

Reminder: The Crimson Halls open tomorrow

As you heard earlier today, tomorrow morning we're being hit with a maintenance period from 3:00 AM PST until 11:00 AM PST. While we're not expecting a patch tomorrow morning (that's next week), tomorrow's maintenance does herald the opening of another wing of Icecrown Citadel, the Crimson Halls, assuming all goes as planned.

The Crimson Halls highlights the San'layn, the undead blood elven lieutenants of the Lich King. We'll be facing off against the Blood Princes Valanar, Keleseth and Taldaram as one cohesive unit as the first 'boss' before facing down the Blood Queen Lana'thel. Knowledge of these encounters is currently extremely limited, but you can check out our impressions of the Blood Queen encounter as it was on the PTR.

The opening of a new wing also means we'll be getting 5 more attempts at the major bosses in the zone (Deathbringer Saurfang, Professor Putricide, and the Blood Queen) which brings us to a total of 15.

Filed under: Instances, Raiding, Bosses, Wrath of the Lich King

WoW Moviewatch: Wrath of the Lich King, Casino Royale Style


The Ancient Gaming Noob
picked up this awesome trailer for Icecrown Citadel, created originally by Kesudor. The title of this piece is Wrath of the Lich King, Casino Royale Style. If you're a fan of the James Bond movies, there's no way you can miss the obvious homage to those distinctive, elegant opening credits.

Two things in particular stood out to me as clever takes on the style. First, the heavy use of Frostmourne as an iconic image mirrors the use of a gun in the James Bond trailers. Displaying a weapon in this kind of trailer gives the audience a sense of menace, and helps cement what genre the movie lives in.

The second clever touch was the cut-aways between Sylvanas and Blood-Queen Lana'thel. As you watch the video, there's a still image of Sylvanas staring out at the audience. Small bits of glass float by the Dark Lady. When the glass is over her face, you instead see Lana'thel. It's hard to tell what plot elements might be implied by this interaction, but it was still a pretty classy touch.

Ultimately, this was a fun trailer, and I really enjoyed it. I'll be keeping an eye out to see what other fun stuff Kesudor might create.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


Filed under: Analysis / Opinion, WoW Moviewatch

Patch 3.3 PTR: Queen Lana'thel impressions

I was originally not planning on heading into the patch 3.3 Icecrown testing that was scheduled for Friday on the PTR. Luckily, earlier in the week, I found out my afternoon classes were canceled. Sweet, right? Show time! So on Friday, we fought Queen Lana'thel and she completely mopped the floor with us and used us to clean her chamber.

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Filed under: Patches, Analysis / Opinion, Raiding

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