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Posts with tag bloodthirst

Warrior changes in PTR Patch 3.0.8: Dead parrot edition


Warriors are now the most powerful class in the game. Please delete all other characters and switch to your level 13 Warrior alt you haven't played in three years. Also, please be sure to level bandaging up quickly as 24 other warriors bandaging the main tank is all you'll need to defeat most Wrath raiding content.

Okay, now that I've got that out of my system... let's take a look at the three changes they've made to the Warrior class for PTR Patch 3.0.8.

First and foremost, the one you'll hear around the campfire the most – Titan's Grip has had the hit penalty removed. Completely gone. It is no more. The Titan's Grip hit penalty ceases to be. It is an ex-hit penalty!

'Ello hit penalty? Testing! Testing! Testing! Testing! This is your nine o'clock alarm call!

/thumps-the-hit-penalty-on-the-counter

Now that's what I call a dead hit penalty.

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Filed under: Warrior, Patches

Build Shop: Warrior 17/44


Every Tuesday (and sometimes Wednesday, when dealing with broken computers), Chris Jahosky contributes Build Shop, which takes a look into one of the many talent specs available to players.

I'm sure some of you noticed that Build Shop went on an unscheduled vacation -- this was unfortunately due to the death of my old computer. My new computer is all set up and ready to go (and plays WoW better than ever), and so I'm now officially back on the scene. There was a lot of talk in the comments from last time about the RiP (Rogue in Plate) build, so this week I'm taking a look at it for those who are interested.

RiPper builds (like 17/44, the one I'm examining) are so named because their DPS potential is quite close to rogues (hence, Rogue in Plate). It's a sustained damage build, similar to a combat spec Rogue, but because of their ability to wear plate (and a shield) have more survivability and off-tank potential. They're quite capable of inflicting incredible damage, and can be especially nasty when paired with a Shaman's Windfury totem.

The Fury tree is utilized extensively for this build -- points are mostly put into Arms in order to grab Impale, which increases critical damage, but it also picks up a few nice talents for tanking and utility.

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Filed under: Warrior, Build Shop

Build Shop: Warrior 28/33/0


Every Tuesday, Chris Jahosky contributes Build Shop, which takes a look into one of the many talent specs available to players.

This week's build comes to you courtesy of reader James (who put this together anticipating the changes to the Fury tree coming in 2.4), so today I'm going to dissect his build. Fury heavy builds are quite strong and very popular for PvE encounters through the end game (the most famous perhaps being a variant of 17/44, sometimes called a RiP (Rogue in Plate), which is desirable for the high damage output).

However, this kind of hybrid build has started to see more use in other areas. While not as effective as a RiP build in PvE, these hybrid builds often pick up a weapon specialization from the Arms tree in addition to some utility talents, making them more adaptable in PvP and solo play. James' build is 28/33, and seems to be based off of the standard Fury/Weapon Spec build of 26/35. They have a good bit of variation, though -- James' focus seems to be on PvP, with talents like Iron Will and Improved Intercept, whereas the standard build focuses on damage output.

After the break, I'm diving into my thoughts on the build, but make sure to share your experience and suggestions with James in the comments!

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Filed under: Warrior, Build Shop

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