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Posts with tag bombing-run

Breakfast Topic: What game mechanic will WoW borrow next?

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One of the most fascinating things about World of Warcraft is its wide variety of minigames and nods to classic games incorporated into the traditional narrative. The original game had an entire quest line dedicated to The Legend of Zelda. The Burning Crusade gave us chess and a flight simulator. Wrath of the Lich King added mounted combat in a big way, from drake fighting in the Oculus (boo), to storming the gates of Ulduar in steam tanks (yay), and finally medieval-style jousting (double boo). Cataclysm, of course, brought the absolutely sublime Plants vs. Zombies homage, and Mists of Pandaria will bring us the don't-call-them-Pokemon Pet Battles and FarmVille.

So, dear readers, come 2014 (or so) and the next WoW expansion, what new minigame will we all be discussing? I'm leaning toward a miniature fictional world, where we hop from place to place persuading the inhabitants to unite against a greater force. That could be cool -- or maybe not, as it likely wouldn't end well. What would you like to see?

Filed under: Breakfast Topics

Reigniting the flame and rediscovering the joy of Warcraft

I think my favorite part about a new patch is that it always seems to inject new life into WoW. Don't get me wrong, I love WoW all the time. I think it's a great game. But there's something about a new patch that always seems to invigorate me. There's new stuff to do, maybe a new twist or two to one of the classes I play, or at least to one of the classes I play against. What's even more interesting to me is that it sometimes makes even the old stuff feel brand new.

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Filed under: Patches, Analysis / Opinion, Quests, Factions, Classes, Making money, Alts

Breakfast Topic: Most hated daily quests


In light of the recent inquests against our least favorite races, mobs, mob abilities, or tankadin writers, it seems only fitting to ask; what is your least favorite daily quest?

Now that the cap has been raised to twenty-five, and a slew of dailies has been added as of patch 2.4, many players are finding themselves spending a few hours on daily quests each day. Personally, there are a few that I enjoy doing most days, including the bombing runs, and some that I'd rather avoid if I didn't need the gold to fuel my rather Outlandish habits.

I'm not sure if I could pinpoint a single culprit though. The longer quests bother me up front, because I get bored spending half an hour each day mowing through the same exercise. As such, the Shadowmoon Valley quests might be my least favorite, because aside from the competition, they take forever.

Which daily quests are giving you a daily headache, and why?

Filed under: Patches, Analysis / Opinion, Breakfast Topics, Features, Factions

Bombing run nerfed

Yesterday, after the realms finally came back from the small 2.4.1 patch, I logged on for my usual round of dailies. The first thing I did was to group up with another player for Distraction at the Dead Scar, hoping to get it done in one try. And we succeded -- in fact, we got it done by about halfway through the first run! I've never finished that quest that soon, even in a full group of five. So I grew suspicious that perhaps the difficulty of this daily was reduced in the patch.

And indeed, MMO-Champion is reporting that the following changes were made to the quest:
Welcome modifications indeed. The number of times I finished the run one Sorcerer short was starting to get annoying, and the flight time to and from the Dead Scar is irritatingly high if you have to go for repeat runs. This should be much more easily soloable now. Has it been made too easy? Maybe a bit, but bombing is fun regardless, and most of the dailies are of a similar level of difficulty.

Filed under: Patches, Quests

Top 7 reasons I am looking forward to 2.4

So with patch 2.4 coming on us soon, I was thinking about it, and I have to say that I can't remember the last time I was filled with this much anticipation over a patch. Aside from 1.8, which made Feral Druids viable, this might be my favorite patch. But why do I love it? Why can't I wait until the servers come up on patch day and we're allowed in?

Let me count the ways! Here's 7 relatively simple reasons that I am watching my computer like a hawk, waiting for 2.4 to make it live.

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Filed under: Enchanting, Patches, Items, Analysis / Opinion, Odds and ends, Quests, NPCs, Mounts

Shattered Sun Offensive phase 2: Sun's Reach Armory

The second phase of quest and NPC progression on the Isle of Quel'danas began a couple days ago on the US PvE PTR. Yesterday I covered the retaking of Sun's Reach Sanctum and the second phase is all about the building just across the road, the Sun's Reach Armory. The Armory is infested with demons, as you can see in the screenshot, and the new daily quests are all about driving them away.

First of all, let me state that the daily quests from phase one were still available on the PTR even after the Sanctum was taken from the Wretched. The names and quest text are a little different to reflect the changed state of the Isle, but the quest objectives and rewards remain exactly the same. It should be safe to assume that this trend will continue throughout every stage of the Shattered Sun Offensive.

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Filed under: Patches, Quests

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