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Posts with tag bonds

The strong bond between healer and tank

We often post about the bonds created with this game -- there are some terrific bonds between guildies, and Arena teams and battleground groups have some strong bonds as well. But Omen of Clarity and Resto4Life, two great Druid blogs, recently took a look at an even more intimate bond ingame: that between tanks and healers.

Omen started it off -- after stepping into a tanking role, he noticed that a certain Paladin healer had really bonded with him in terms of keeping each other up and running, and it really made them both better players -- the tank was more willing to step up when aggro got lost, and the healer had more reason to keep up buffs and rely on the tank, even at his own expense. Resto, from the other side of the spells, agrees -- even out of raids, the healer there will send the tank potions and go out of their way to keep both together. And from my time raiding as a Resto Shaman, I was always thrilled when I got to be in the same group as the tank I was healing, and got to Earth Shield them and spend my trinkets just to keep them up.

It's not the only major relationship in the game (there's also a nice relationship between the tank and the rest of the melee and DPS, as well as the buffers and the buffed in a raid group), but it is an interesting, minute one, and it's something pretty specific to these MMOs that we play. Playing together isn't just fun and games -- by building bonds with other players in other roles, we both become better at the roles we play.

Update: Just in case, like Ratshag, our little hint on the picture wasn't enough for you, the two characters in the pic above are another fairly well-known tank and healer combo, Tree of Life and Pretty in Plate. You try to hide a subtle little easter egg in there for those of us who read all these WoW blogs, and Ratshag won't let you get away with it. Thanks for keeping us honest.

Filed under: Druid, Paladin, Priest, Shaman, Warrior, Analysis / Opinion, Virtual selves, Raiding, Classes

Farewell, my friend


For people who don't play the World of Warcraft or similar games, or do not spend much time on the internet at all, it's difficult to grasp the idea of bonds and friendships formed over the web. How can you be friends with someone you've never seen before? I can understand the inability to grasp such a thing, it's rarely easy to comprehend what you haven't seen or experienced yourself. To those who haven't had powerful friendships over the internet, it makes no sense how you can grow so close to someone you can't see, you can't touch.

Even through the supposed anonymity of the internet, the greatest of friendships can be formed. Bonds so powerful that you never want to let them go, and may change your life forever, for the better. Despite the distance, despite the inability to touch and feel, you can grow as close as family to these supposed anonymous people. These individuals are more than just "internet people." They're people. In the World of Warcraft, a video game, I have found people that have truly changed me. I would not be the person I am today without them.

I've been playing WoW since launch day, and the community I've been a part of in the game has been a constant for all of these years. People have come and people have gone, but for the most part, I've played the World of Warcraft with the same names, the same faces, the same people. I'm 21 now, and I started gaming with this crew when I was 17. I can safely say I've essentially grown up with these people. We reminisce on the old days, and we realize that we've all changed quite a bit since the beginning. We've matured together, we've grown up together. People who have never had this experience, as I said before, don't understand how you can form such bonds over the internet. Some of the greatest friendships I've ever had, and ever will have, have been on the internet. Some people you will never forget, no matter where you met them. This is something I've had to think about quite a bit the last few days.

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Filed under: Analysis / Opinion, Virtual selves, Guilds

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