One of the things I like to do is read up on how gear will be designed in the future and really consider how it will play out. We know that
Warlords of Draenor will be a vastly different game in many respects, including gear design. One of the ways that's showcased for us is in how bonus armor will be applied as a tanking stat. Not only will bonus armor be a stat you only see on certain slots (
rings, trinkets, necks and cloaks), not only will the
stat itself be greyed out for non-tanks (so a DPS warrior or paladin wouldn't get bonus armor from an item with that state, while a tanking warrior or paladin would), but also,
bonus armor items will have both strength and agility on them, and the one you get will be based on class (so a monk with a bonus armor ring would get agility, a death knight would get strength).
This isn't just fascinating in and of itself, but in what it reveals about what is
possible for gear going forward. If bonus armor items can have strength and agility, then it's feasible that all
Warlords weapons could have strength, agility and intellect and only display the one that's useful for the class and spec using it - a 1h mace could have strength for a DK, agility for a shaman, and intellect for a priest. It's the flexibility of the potential design that's the most interesting, and obvious, departure from the original game.
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Filed under: Analysis / Opinion, Warlords of Draenor