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Posts with tag boomkin

15 Minutes of Fame: Disabled mom finds outlet in WoW

15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – both the renowned and the relatively anonymous. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.

World of Warcraft players: hordes of pimply, unsupervised pre-adolescents sprinkled liberally with socially backward, Cheetos-chomping basement-dwellers? Forty-eight-year-old Catten of Quel'dorei knows better. Frequently confined to her bed with fibromyalgia, a debilitating condition that causes pain and fatigue, Catten's world opens up when she logs in. This relative newcomer to gaming escapes her physical challenges in The Outland, sharing raiding, world-wide friendships and a warm relationship with her grown son (and guildmate) Bigkountry.

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Filed under: Features, Interviews, 15 Minutes of Fame

Outland Reputation Set - Druid (Balance): Wyrmhide Battlegear

This is the introductory PvP set for BalanceDruid. The Battlegear sets are of a superior quality and are equal to the Level 70 High Warlord gear that can be purchased with honor points. The pieces can be purchased by becoming honored with Cenarion Expedition, Honor Hold/Thrallmar, Keepers of Time, Lower City, and the Sha'tar. Complete sets require honored with all five factions as listed below:

Wyrmhide Battlegear



Wyrmhide Gloves Hands Thrallmar/Honor Hold
Wyrmhide Helm Head Keepers of Time
Wyrmhide Legguards Legs Lower City
Wyrmhide Robe Chest The Sha'tar
Wyrmhide Spaulders Shoulders Cenarion Expedition

Wyrmhide Battlegear





Wyrmhide Gloves 213 22 13 13
Wyrmhide Helm 267 21 17 17
Wyrmhide Legguards 306 33 20 20
Wyrmhide Robe 322 33 18 18
Wyrmhide Spaulders 249 33 17 17


1357 88 85 85

Wyrmhide Battlegear





Wyrmhide Gloves 35 5 32
Wyrmhide Helm 60 5 34 M, Y
Wyrmhide Legguards 75 8 39
Wyrmhide Robe 100 5 22 R, R, Y
Wyrmhide Spaulders 60 2 14 R, Y


330 25 141
Set Bonus 2: 35 Resilience
Set Bonus 4: Your Wrath casts have a chance to reduce the cast time of your next Starfire by 1 second.
Return to the complete Outland Battlegear list

Filed under: Druid, Items, PvP, Factions, Guides, Classes

Patch 2.3 and you: Druid Edition

With Patch 2.2 out the door, the official information about 2.3 hasn't stopped all afternoon. Here's what's in store for Druids as confirmed on the official forums by blues:
  • Spell damage added to Healing gear. This was hinted at during Blizzcon and confirmed today: All +Heal gear will receive one-third of the healing bonus as +spell damage. So a chest piece with +750 healing will now also have +250 spell damage. The addition of spell damage is a bonus and will not lower any other stat on the equipment. (source)
  • Intensity is changing. Currently, this Restoration talent increases your mana regeneration in combat 5%/10%/15%. After Patch 2.3, the mana regeneration will increase to 10%/20%/30%. (source)
  • Druid combat rez is having its cooldown reduced from 30 minutes to 20 minutes. CM Bornakk went on to confirm that the cooldown will not be reduced any further since that would seriously imbalance PvP. (source)
  • Zul'Aman is ready to go in Patch 2.3. This is important news for druids as some Balance spec itemization issues were promised to be addressed in this 10-man post-Karazhan instance.
  • New relics for Druid, Shaman and Paladin PvP players. Blues didn't have specific details but promised they would be tailored for many different specs. (source 1, source 2)
  • Moonkin's PvP viability will get a boost: they will be able to cast Remove Curse while in Moonkin form. (source)
  • Tree of Life form will be able to cast Cure Poison and Abolish Poison. (source)
  • No changes planned for feral druids in this patch. (source)
What these changes mean to druids after the jump.

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Filed under: Druid, Patches, News items

Shifting Perspectives: How to group with a druid part two

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them, brought to you by David Bowers and Dan O'Halloran.

Two weeks ago I talked about grouping with Feral druids. This week I promised to focus on Balance (Moonkin) and Restoration (Healing) specs. But when I started writing about the Balance druids, the article grew quite large. So apologies to the Restoration druids out there looking for their day in the sun, you will have to wait two more weeks for my next column. Today's article is focusing squarely on the ups and downs of grouping with our Boomkin brothers.

WHAT TO EXPECT FROM A MOONKIN DRUID: DPS, baby. And plenty of it. Moonkin spec got a nice, fat dps boost with the Burning Crusade expansion. Their current arsenal includes two dots, two different flavored nukes, an AE damage dealer, 5% crit aura, damage-boosting and crit-boosting talents plus the treant pets if the druid took the 41pt talent. Before the expansion, all this firepower would drain the druid's mana in no time, but the days of Oomkin are no more. Between mana-saving and mana-regenerating Talents plus better itemization, Balance druids can conserve mana with the best of ranged damage dealers. Welcome to the Age of Boomkin.

Emergency Healing. Like any other non-healing druid spec, Balance druids are more than capable of off healing in a pinch. They must shift out of Moonkin form to do it, but when the group's health stabilizes, the druid can always shift right back and help with the clean up work. Who wouldn't want a mage who can group heal?

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Filed under: Druid, Features, (Druid) Shifting Perspectives

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