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Posts with tag boost

Warlords of Draenor: New info from PAX East

Elekks on Draenor
PAX East 2014 has come and gone, but we at WoW Insider have come away from the weekend with juicy new information to share with you about Warlords of Draenor. During the expo, I sat down for a chat with senior game designers Steve Burke and Brian Holinka, lead class designer Kris Zierhut, and other developers.

In our brief time together, they told me some exciting info about garrisons, raiding, transmog, and the expansion's starting experience. They also provided insight into what a boosted level 90 will experience after the expansion launches.

Please note that mild spoilers about the early story of Warlords of Draenor will follow. Join me after the break for all the new info!

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Filed under: News items, Raiding, Interviews, Transmogrification, Warlords of Draenor

I'm just not that into you, Character Boost

Look, it's not that you're not a great feature -- you totally are. I get that. It's just that you don't offer me anything I need. I don't have a legion of alts hanging out below max level right now - my shaman and four or five of my warriors are level 90, another couple are in the mid to high 80's. It wouldn't take me very long to get them to 90 if I cared, but I don't, and having another 90 warrior isn't going to get me interested in playing another one at max level. Frankly, I enjoy leveling warriors. Skipping that doesn't appeal to me.

I've considered using you on my level 62 hunter. The thing is, I don't really enjoy playing him that much, and I can't imagine suddenly adding a boatload of spells and abilities is going to make that an experience I'd like more. In fact, if he did good DPS I'd probably get angry, since I know I'm not a particularly skilled hunter, and if he did poor DPS (which I'd expect given my low skill on the character and lack of experience with the last 30 levels he'd have just leapfrogged past) I'd get bored even faster. It's not terribly compelling.

I've actually considered getting you just to boost one of my pallies to 90, but not because I want to play him - we could use another paladin for Devo Aura on heroic Thok, frankly. It's a much better cooldown than Demo Banner, and I could also BoP or HoP or whatever it's called now to a healer so he or she could keep on healing through the silences. But that's less about my wanting to play a paladin and more about the game having an incredibly annoying fight designed so that one class just breaks the encounter, and if anything it makes us all feel dirty.

It's a case of a feature not being designed for me. I accept that. But it does kind of leave me with a problem - I'm getting it one way or another. Do I do anything with it?

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Filed under: Analysis / Opinion, Warlords of Draenor

Coping with the new raid realities of level 90 boosts

The above image is not remotely a reflection of what raiding in World of Warcraft is like, but wouldn't it be great if it were? The addition of the level 90 boost to WoW means that we're seeing a lot of players leaping to max level where they can jump immediately into raids. Their ilvl of 483 is high enough to let them into LFR raids for anything outside Siege of Orgrimmar -- and let me tell you, it's kind of a nightmare.

No, I don't mean that the influx of new 90s in itself is a nightmare: it's the fact that now anything going wrong in LFR results in 10 minutes of bemoaning the boosted characters who are keeping everyone else from progressing. It's drama city out there. It's not that the moaning is entirely off-base: boosted players don't necessarily know how to play their boosted class at 90... but none of us were class experts as soon as we hit 90. And, come on, a random LFR group doesn't need boosted characters to mess things up and wipe.

So what's a player to do with this new LFR annoyance?

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Filed under: Analysis / Opinion

Our Rookie Guide is here to help your newly boosted level 90

So you've just boosted a new character to level 90 and you're not sure where to go from here. How does this new class work? How should you gear them up? What should you do once you randomly land on the Timeless Isle with a class that you have no idea how to play?

Don't worry, because our Rookie Guide is here to help you out, even at level 90. If you're not sure what this boosting rage is all about, check out the level boosting section to figure out how to get started -- and once you've gotten your new character to 90, read through the section on what to do at level 90.

Have new-to-90 questions we haven't answered yet? Or maybe you're looking for something you can't find in the guide? Drop us a note and we'll look into covering it for a future WoW Rookie!

Filed under: WoW Rookie

Arcane Brilliance: Next steps for playing a fire mage at level 90

A draenei mage holds a fireball while surrounded by a field of fire.
Every other week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Stacey Landry is the resident mage here, bender of space and time, conjurer of delicious confectioneries and expert at dressing well while setting things on fire.

Congratulations! You've always wanted to play a mage alt but somehow never find the time, or perhaps you're considering a new main for Warlords of Draenor. Either way, you've decided to boost a mage to level 90 or re-spec your mage and you are faced with a decision. What spec would you like to play? We're going to talk eventually about all three excellent specs, but for now we're going to start with fire.

Being a fire mage has always represented the somewhat reckless side of wizardry. Fire mages used to take talents that would increase their damage done in exchange for damage taken. (Nothing ventured, nothing gained!) Modern fire maging is a little less risky than that and comes with many advantages. You might enjoy playing a fire mage if you want:

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Filed under: Mage, (Mage) Arcane Brilliance

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