Posts with tag bornakk
The last couple Twitter chats have been pretty good with lots of solid information and insights from the designers. Expect the same this time! WoW.com will be carrying a live transcript on our site, and we'll be sure to let you know of any of the major news that comes out of this.
Previous chat transcripts:
Filed under: News items
- If you are ranged DPS, do not be hitting the ranged mobs before they run around the corner.
- If you are a healer, please stand out of line of sight of the ranged mobs so that they don't start nuking you instead of running around the corner.
- Everyone just stay out of line of site until the mobs get here. Seriously. Do not run out to begin nuking until the mobs get here what the heck are you doing arrrrrrgh and then of course I need a new keyboard.
That's why I found this thread (especially the comments by Bornakk) so interesting. Are people just afraid of HHoR?
Filed under: Breakfast Topics
The drop rate of Frost Lotus, from herbs in Northrend, has been increased by 50%.This will be a welcome change for many because with the increase in demand for raiding flasks that patch 3.3 brought, the supply of Frost Lotus on many servers has gotten quite low, which increased prices significantly. This change will go live on servers as they restart, so probably next Tuesday for most.
The new drop rate should have an fairly quick effect on the number of Frost Lotuses listed on your auction house, however it always takes a few days of lower sales volumes before the big farmers start to drop their prices and undercut each other.
My advice? Don't buy any Frost Lotus (or derivative flasks) unless you will use them the same day. Wait until the prices go down before stocking up! Also, if you are a herbalist, you can make a quick profit by spending some time farming now, and try to make some sales before the prices drop.
Filed under: News items
Some concerns have been expressed recently over the abysmally low drop rate of the Big Love Rocket. The drop rate was thought to be lower than 1-2% and Bornakk chimed in on the forums to confirm it. I'm not much of a big mount fanatic myself. The only rare one I have is the Obsidian Drake mount from Sartharion with 3 Drakes up. Now that I think about it though, I have yet to see anyone in Dalaran ride around with one of these rockets. As it stands, the drop rate of this rocket mount will not be raised anytime in the near future. Heck, even if they did, I know with my luck I would never see one of these.
If you're curious, as of today, there have only been 74 players with the Big Love Rocket Feat of Strength across North America and Europe. North America has seen 17 Big Love Rockets compared to the 54 for European players.
if you want to read more about drop chance and probability, check out Brian's post about it back in January. It's guaranteed to make your head spin!
The topic of player housing continues to crop up as a question on the official forums. Blizzard has stated that guild halls or guild housing will not to be included in the game (at least, not any time soon).
The last game I participated in which had guild housing was Guild Wars. Inside, it stored various mementos and trinkets from different epic quests or sigils that my guild had won in the Hall of Heroes (and this was a long time ago, mind you). But that was it! There wasn't much to do from a PvE standpoint. I think we had our own vendor and a "Guild Lord" (someone like Drek or Vanndar Stormpike in Alterac Valley). Later versions of the game had guilds attacking other guilds on their turf. The guild hall in this respect played a huge PvP component the game because the hall you selected would also be your home base complete with various terrain advantages and defenses if you were "attacked" by other guilds.According to Bornakk:
While this originally came up before I was around, I think this has been answered at some BlizzCons since then. While we think this could be a fun idea, we also like the idea of seeing a lot of people in cities and don't want to make main cities feel like ghost towns - if you need an example of this head to Silvermoon (yeah, that's a cheap shot, I know). So for now this idea remains an interesting idea but we'd have to make sure it fits into the game well and meets our expectations which are pretty high for something like this.
Now that would be cool.
Unfortunately, there just doesn't seem to be a purpose to having a guild hall in the game. However, I'm not going to completely discount the idea. Just because the developers have said they're ruling it out now doesn't mean it won't be included later in the future. Players continued to ask about flying around in the Eastern Kingdoms and Kalimdor, right? All it takes is a new expansion, but at least we're getting it.
I'm shotgunning the Beer Garden.
Filed under: Analysis / Opinion
I'm kind of on the fence about this change. On the one hand, man, as a warrior I hate beating on a shield in PvP. Hate hate hate. It does seem odd to me that we moved resilience to reduce all incoming damage and then reduced all healing to match, though. It seems somewhat like a complicated way to do nothing at all. As someone who sometimes goes resto on my shaman for PvP, I don't really look forward to having my heals heal for less, especially since it's a penalty that will hit me immediately while farming up honor for PvP gear to get resilience will take me time, time my healing will have been adversely affected throughout. How about you? Happy or unhappy about the latest changes in PvP?
In all seriousness, I know a lot of people who would probably club me over the head and hand me over to a cabal of secretive necromancers for this feature. No news yet on exactly how it's going to work, and Bornakk does point out that with the amount of work it will be to develop, you're probably going to have to pay extra for it.
This is a fairly complex service to develop, due in large part to its unprecedented integration with the game, so we don't have an exact release date yet. It's important to note here that certain elements of the service will be premium-based, which we'll go into more detail on once the service functionality is finalized. As with all of the services we offer, we plan to integrate the Auction House and Armory in a way that won't disrupt the gameplay experience, and we won't release it until it meets the quality standards that we've set for our other features and services.See the rest of the announcement after the break.
Bornakk revealed on the forums that gear will start having incentives to make you wear the appropriate type of armor. This means that holy paladins who are currently rolling on cloth and mail items will have incentives to stick to plate. What are these incentives? We don't know. It could be as simple as something like the current gem socket bonus system or a little more complex like a percentage increase in a particular stat. This could even be a generic spec based set bonus that gave you something if completely geared in class appropriate armor. We won't really know until more details are released.
- Blood Queen Lana'thel will only be available after the Blood Prince Council is defeated.
- Blood Queen Lana'thel's Essence has a longer duration.
- Kinetic Bombs no longer aggro Blood Queen Lana'thel during the Blood Princes encounter.
- Blood Queen Lanathel should no longer cast Vampiric Bite on pets.
- Prince Keleseth will no longer melee players. So if you get knocked into Keleseth or happen to move by him, he won't swipe in between his casts and kill a non-tank.
- The first Shadow Resonance should appear earlier in the fight, which will allow the Keleseth tank to have more orbs on him or her if Keleseth is empowered second instead of third. We didn't want which Blood Prince was empowered second to be a major element of the difficulty in the fight.
- We reduced the melee damage for the Princes by 10% for the 10 player difficulty. They were doing less damage than the 25 player before the hotfix, but this change lowers the damage further.
- Empowered Flames will now run out of power after shooting fewer firebolts in the 10 player difficulty. We did not change the initial impact damage.
This change will "double the value of resilience in reducing damage done by players," according to Bornakk. Players will see a 10% to 20% reduction in damage taken. However, this change will not affect critical strike chances or critical strike damage. If healing becomes too over powered with this change, Blizzard has a "PvP only solution" ready to go, however they're not rolling out that part of the changes just yet.
The full details after the break.
One of the interesting things about the +strength ring's initial absence wasn't its absence per se, but the reason for omitting it. Apparently the Ashen Verdict choices were a reproduction of older reputation-linked quest items (e.g. Violet Eye and Scale of the Sands rings) that allowed only four choices, and Blizzard wasn't able to get past the programming issues to add a fifth option before 3.3 went live. Well, that's going to get fixed in the upcoming mini-patch, which will also see a few other class-related changes. The date of the patch is still anyone's guess, but we'll keep an eye out for you.
The focus of this Q&A will be patch 3.3, Fall of the Lich King, so don't expect to hear any grand Cataclysm news in this chat. I'm actually very curious if we'll learn anything at all, considering the focus on current content rather than future content. It might be a good chance to get some insight into the development process, rather than trying to squeeze strategy tips out of the devs.
The fixes as enumerated by Bornakk are:
- Professor Putricide's Tear Gas will no longer remove player auras.
- The Growing Ooze Puddles in the Professor Putricide encounter will no longer continue to grow while players are stunned.
Filed under: News items