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Posts with tag boss-drops

Watcher explains gold normalization for Mists of Pandaria dungeon bosses

Gold
Have you ever noticed that the bosses in the oldest dungeons drop much less gold now that they can be soloed? Blizzard Game Designer Watcher says the developers felt the gold drops were too high for the difficulty of the battles, so they nerfed the amount of gold you can loot in dungeons like Magtheridon.

In Mists of Pandaria, rather than retroactively nerfing legacy content, dungeon bosses will drop the same amount of gold per player, regardless of how many players defeat them. So if a boss drops 100g for 25 players, it will drop 20g for 5 players. This change is retroactive for all dungeons from previous content.

The full text of Watcher's clarifications as follows.

Watcher
In general, enemies in raids and dungeons drop significantly more gold than outdoor foes, specifically because we are assuming that the gold is going to be split 5, 10, or 25 ways. As player power rises over time, it obviously becomes possible to complete old content with significantly fewer players, such that the gold rewards become disproportionately high.

In the past, our only solution was to drastically reduce the gold dropped by legacy content across the board (e.g., Magtheridon, much of Karazhan, etc.). In Mists, we have a new system in place that normalizes gold yield based on the number of players involved in the kill. If a Black Temple enemy drops 100 gold today on live, and you kill it with a 25-player raid group in Mists, it'll also drop 100 gold and each player will get 4 gold. If you solo Black Temple, that enemy will also give you 4 gold. If you do it with 4 friends, it'll drop 20 gold and each of you will get 4.

In other words, the gold obtained from killing raid or dungeon creatures no longer depends upon how many people you bring, or do not bring, with you. This system does not apply to anything in the outdoor world.



Watcher
Quote:

If this is the case, will the original gold values of the bosses in Gruul's Lair, Magtheridon's Lair and Karazhan be restored so groups will once again get more gold from the boss than from a single trash mob?

Yes.



It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Mists of Pandaria

Loot is in the air

Love is already in the air on the European realms and MMO Champion has the details on the loot which drops from the three new Love is in the Air bosses. Three apothecaries have taken up shop in Shadowfang Keep: Baxter, Hummel and Frye. They'll be there for the duration of the holiday as daily quest bosses and following is a list of what they drop (mouseover for their stats): But the drop from Apothecary Hummel that I am most excited about is the Big Love Rocket Mount. It's pink, it has zhevra seats and a naughty, naughty name. Naughty.

Stay tuned for more Love is in the Air info as it comes in.

Filed under: Events

Addon Spotlight: Atlasloot Enhanced updated for Wrath

That's right, Atlasloot Enhanced has been updated to include the Northrend instances and raid. Personally, I've been waiting to be able to browse and try-on the gear from the new dungeons and raids since the expansion launched.

Atlasloot Enhanced is absolutely one of my must-have addons, and I've watched it grow with loving admiration since the day I realized I could see what my toons looked liked wearing Sunken Temple loot.

For those of you not using this one, it's a wonderful way to spend your time while waiting for your groups to get situated, double check drop rates on certain items, or even link items from your wish list for typically uninterested group-mates. (Go ahead and take advantage of the captive audience.)

Although we've featured this one before, Atlasloot Enhanced has some great features for the curious player, and in light of all the new content, I thought we'd review some of the reasons to install and use this very useful mod.

Read more →

Filed under: Items, Analysis / Opinion, PvP, Add-Ons, Instances, Raiding, AddOn Spotlight, Bosses, Factions

Legendary Weapons: Drops vs. questing

Image via wowhead

A Discussion of the newly dropped Thori'dal bought up a lively discussion on Legendary weapons in my guild chat the other day, which has in turn set my own mental wheels turning. Looking at the difference between the pre-Burning Crusade Legendaries and the Burning Crusade Legendaries, there's one big difference that stands out (beyond the level difference): The pre-BC Legendaries were quested, while the BC Legendaries have been drops.

The clear-cut off seems to suggest that at some point, Blizzard decided that creating long, involved quests in order to obtain Legendary weapons just wasn't the way to go, and they'd rather let the RNG take care of distributing Legendaries. But the question is, did they make the right choice? There's good arguments for both sides.

Read more →

Filed under: Items, Analysis / Opinion, Instances, Quests, Raiding, The Burning Crusade, Lore, Bosses, Wrath of the Lich King

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