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Posts with tag boss-encounters

Addon Spotlight: Customizing PlayerPowerBarAlt

Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

With the Raid Finder coming in patch 4.3, many new players will be storming their way through the halls of Blackwing Descent, the Bastion of Twilight, and the fiery plains of Ragnaros' domain. Cataclysm raid encounters have bestowed upon players a new mechanic that will show up during some of the encounters, most notably Atramedes' sound bar, Cho'gall's corruption bar, feathers on Alysrazor, Rhyolith's turning bar, and the concentration bar on the heroic Majordomo Staghelm fight. This new interface element can function in many different ways based on the fight it is being used, but all fall under the same category: PlayerPowerBarAlt.

PlayerPowerBarAlt has been a thorn in many player's sides, especially since the default settings for this raid-centric UI element falls squarely in the wrong place -- usually underneath your action bars, unit frames, or whatever you've put right above the default action bar location. Players have been asking me since Cataclysm's launch how to move and manipulate that bar, so here's a dedicated column to just that topic.

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Filed under: Add-Ons, AddOn Spotlight

Breakfast Topic: Who will be the ultimate boss encounter of WoW?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Illidan. Arthas. Deathwing. Gamon?

In WoW, we kill a lot of things. From x number of boars to 10,000-year-old, demon-juiced night elves, we gear up for and defeat just about everything that comes our way, assuming we can stay out of the fire. But at some point, even WoW, as with all good things, must come to an end.

Both for the game and for players in the game, a last boss will almost certainly arrive. For me, the last boss was simple: Arthas, the Lich King. As players, we've been following his rise, fall, and next rise for years. We watched him succumb to the dark side -- queue evil laugh -- and fall from his perch as a hero of Light into a twisted master of undeath. Then he taunted us throughout the Wrath of the Lich King expansion. Finally, we vanquished him, fulfilling years of adventure.

Unfortunately for my ideal ending, I still enjoy and want to continue playing the game. Now we have Deathwing flying around, killing folks. Will he be the fated endgame boss? More Old Gods, maybe? Or perhaps even the Titans themselves will come back to purge the world of our meddling.

Who do you think should be the last boss of WoW? Do you think there will be a last boss?

Filed under: Breakfast Topics, Guest Posts

Tinnitus: Leatherworking drums cause a debuff


Part of the allure of drums in raids has been the ability to overlap the effects of different types of drums by having several leatherworkers drumming at a time. One member might boost attack power and spell damage for party members in range, while another might restore health and mana.

With the new Tinnitus debuff, any targets affected by drums are immune to the effects of all other drums for two minutes. While this sounds like a nerf, it might actually have a balancing effect.

In fact, other professions are seeing similar changes. Potions will create Potion Sickness, which will prevent the consumer from using more than one in any given encounter. Players will have to rest out of combat in order to refresh the privilege.

So far, this also is affecting mana gems and similar items, although it is unclear if that particular effect is a bug or not. What does this mean?

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Filed under: Alchemy, Leatherworking, Items, Analysis / Opinion, Guilds, Instances, Expansions, Buffs, Wrath of the Lich King

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