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Posts with tag bosses-in-5-seconds

Bosses in 5 seconds: Siege of Orgrimmar LFR wing four

While we've been busy, in my guild, trying to draw awesome stars in Paragons of the Klaxxi with Iyyokuk the Lucid's fire lines, I've apparently not been busy making a Bosses in 5 Seconds for the fourth wing of Siege of Orgrimmar. By way of apology to the many people who've been asking me where it is, I'm writing it right now. Sorry for the rather lengthy delay. You can see the rest of the guides here. As ever, these are minimal guides for LFR. If you use them for anything else, that's on you!

Siegecrafter Blackfuse
  • Don't stand in the bad.
  • There will be rings of bad appearing, the first one to activate is the middle one. Don't stand in it, then do, after it's gone off.
  • Kill the fixating crawler mines. Ranged are best at this.
  • Ranged spread out for sawblades.
  • Kite the laser away from the group
  • Taunt at around 3 stacks of the debuff.
  • Swap to tank the shredder. Tanks kill the shredder. Bad on the floor hurts it. Use DPS CDs once it's jumped, keep it 40 yds from the boss.
  • On the belt, don't kill the Electromagnet, prioritize Crawler Mines*. (LFR usually skips the belt)
*While it's not needed in the instructions, this merits explanation. The Electromagnet uses Magnetic Crush which removes the Sawblades from the area. These deal a good amount of damage to anyone who stands on or near them, so removing them will help your healers and keep the deaths low. Crawler mines require several players to switch DPS off the boss.

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Filed under: Raiding

Bosses in 5 seconds: Siege of Orgrimmar wing three

Wing three is upon us! It opened today on US servers, and will hit Europe tomorrow like a runaway dinosaur fixating on the Siberian tundra. We've already got the first wing done in our inimitable five second style, and the second one's up for your reading delectation as well. Now, though, it's starting to get serious with wing three. Actually, to be honest, this is a pretty easy wing. Wing four's going to be the clincher.

As always, remember, these aren't in-depth guides for your heroic raid. They're arming you with just enough knowledge to get your group through the LFR version of the fight, mostly intact.

Malkorok
  • Healers, in phase 1, your heals won't heal. Instead there will be colored blobs on the raid frames. Keep them green. They're absorb shields, that you're building by healing.
  • He'll do cone-shaped smashes that affect segments of the room. Don't stand in them. Also, after every three smashes, he'll re-explode the three areas he smashed. Don't stand in that.
  • Soak purple swirls
  • When he goes into Blood Rage, stack up. Run out with the debuff if your healers are struggling.
  • Everything hurts more as the fight progresses.

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Filed under: Raiding

Bosses in 5 seconds: Siege of Orgrimmar wing two

Bosses in 5 seconds SoO wing two
Guess who's back? Yep, it's bosses in five seconds again, returning with some advice for Siege of Orgrimmar LFR wing two. As ever, do remember that these are not in-depth strategies. They're not meant for your heroic raid team, and there are many guides out there which will suit you better if heroic raiding is your thing. This is meant, principally, for LFR, but will arm you decently if you step into a Flex PuG to take on these bosses. It's quick-and-dirty strategy guides for the second wing of LFR bosses. Let's get going!

Galakras

The Dungeon Journal is a bit daunting for Galakras, but it's actually a pretty simple fight.
  • Clear trash. Keep Bonecrushers stunned and Tidal Shaman interrupted. Tank adds in fire pools, they take damage.
  • Towers will open as Demolishers appear. Kill Demos first then...
  • Send 1 tank, 1 healer and around 3-4 DPS to the towers. South, then North, avoid frontal cone so you don't get knocked off. Avoid shoot at all costs. It will two-shot you. Someone stay to man the turret.
  • Ground team kill adds and Demolishers.
  • When Galakras lands, stack up. Try to kite the fireball through other people.

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Filed under: Raiding

Bosses in 5 Seconds: Siege of Orgrimmar LFR wing one

Bosses in 5 Seconds SoO LFR wing one
Here we are again, people, with the first wing of LFR open for almost a week, more and more people are braving the queue and the eternal tank shortage, and stepping into the Vale of Eternal Sorrows to cleanse some corruption. But what are we all doing in here? Why the heck does this watery dude keep going back to full health? Why am I in this twilight zone? And, more importantly, why am I dead?

Please do note that these aren't in-depth strategies that elucidate every nuance of the fights. They're quick'n'dirty rundowns that will arm you with just enough knowledge to get your head around the key mechanics and hopefully make it through the fight alive. And they'll let you seem all clever in raid chat at the start. I'm aiming, simply, to tell you how to make it through. No clever business, nothing fancy.

Immerseus
  • Spread out around the boss
  • Carpet your area with sha puddles
  • Run from Swirl
  • Tanks shouldn't stack, and should swap on Corrosive blast. Don't stand on tanks.
  • In phase 2, which starts at 0% health, damage dark blobs and heal pale ones. Stand nearby when they explode for buffs.
  • He dies when his corruption bar reaches 0. You'll pull him down to 0% health several times.

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Filed under: Raiding

Heroic Dungeon Bosses in 5 seconds

Heroic Dungeon Bosses in 5 seconds
Oh god, oh god, oh god... That really is a giant bug. So, there you are in the Gate of the Setting Sun heroic, on your first run, and a really giant bug comes smashing through the walls. A really giant bug. Really giant. Ugh.

You don't want to have to think on your feet, you don't want to have to explain tactics to the panda gently rocking in the corner, or the blood elf running in circles screaming "I can feel them crawling in my hair!" What you need is some five second explanations to copy and paste into chat, that your party can read and execute.

And it's OK, WoW Insider is here to help. We've totally stopped freaking out about the giant bug. If you're wondering where the heroic versions of the leveling dungeons feature in this guide, they don't. They're almost exactly the same as the leveling dungeons, for bosses in 5 seconds purposes!

Gate of the Setting Sun

Striker Ga'Dok: Don't stand in the green. Healers watch for Prey Time and Impaling Strike. His two strafing runs create a wide strip of death from one side to the other. Stay in corners. Tank adds.

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Filed under: Mists of Pandaria

Mists of Pandaria leveling dungeon bosses in 5 seconds

Mists of Pandaria leveling dungeon bosses in 5 seconds
The new Mists of Pandaria leveling dungeons are brilliant -- they really are, a great mixture of fun and fear, of straightforward bosses and panic-inducing fights. But if you're on the beta now, trying to push through these dungeons, you might not want wordy explanations of just exactly where to stand, what to hit and what to interrupt. Your teammates certainly might not like them and will probably have pulled the boss before you're done typing your ninth message explaining the finer details of boss abilities.

Certainly by the time these dungeons hit live servers, you're going to encounter a bunch of players who don't have a clue about the basic strategies. Nobody likes to wait around and read the dungeon journal to try to work out how to deal with abilities. So here we are with some very, very short, and only slightly sweet guides to explain the bosses in five seconds.

Of course, we also provide full walk-through guides for these dungeons, and for the goldilocks group that doesn't want guides too detailed or too brief, we have the 5 things you need to know guides, which give you just enough knowledge to be dangerous.

So, it should be obvious from the 5-second rule that these guides are not in-depth, not comprehensive, and might not be enough information for tanks and healers particularly. But they're fast and eminently copy-able into in-game chat without risking too much ire from your cohorts.

Let's get started.

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Filed under: Mists of Pandaria

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