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Posts with tag bosses

Breakfast Topic: What's the most killed boss in the game?

In all of WoW, what's the most killed boss in the game? I think it's got to be a low-level one, sub-60, simply by merit of the fact that those bosses have been around the longest. Furthermore, they get killed by more characters. Those of us who get characters to about level 20 before deleting them will probably have done Ragefire Chasm once, so maybe it's Targaman the Hungerer.

But what counts as a boss in this context? If Hogger could count, he'd take it easily. I mean, he is a boss in his new home in the basement of Stormwind, sure, but he hasn't been for long.

What about raid bosses? Who's the most killed raid boss in the game? It's got to be the first boss of a given instance. Maybe Lord Marrowgar? I reckon, based purely on subscriber numbers, that The Lich King will be the most killed end boss.

What do you think?

Filed under: Breakfast Topics

The Queue: Bubble bubble pop pop

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mathew McCurley will be your host today.

Oh boy, The Queue! Have I told you guys how much I love writing The Queue? When I'm not YouTubing or twittering, some of my most wonderful memories are sitting at my computer and browsing through your questions and ...

Ooooh, looks like someone just put a link into Mumble ...

...

...

...

Bubble bubble bubble pop. Happy Monday, ya'll.

jamie9966 asked:

At the start of the Burning Crusade, blood elf paladins got their powers by bending the light to their will, through M'uru who they held captive at the time. Since they no longer have M'uru in captivity, where do they now get their power from?

In the beginning, M'uru was the source of the Blood Knights' powers. It was thought to have been stolen, being ripped from the naaru forcibly. I was always a fan of the ruthless, almost sadistic way the blood elves bent the very light to their will because, well, at the time, it fit the race. After it was revealed that the naaru sort of sent M'uru, who full well knew what he was doing by letting the blood elves take some of his power to create the Blood Knights, that sadism sort of fell to the wayside.

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Filed under: The Queue

Patch 4.2 PTR raid testing continues tonight

The testing for patch 4.2's Firelands raid content has been moving along at a steady clip, save for Friday's testing period, which got derailed due to server issues. But never fear! The 25-player modes for flamewaker hunter Shannox, spider queen Beth'tilac, and cranky (almost Rossi-like) elemental Lord Rhyolith are up for testing tonight to make up for Friday's lost time.

Make sure to check out our impressions of three of the new bosses: Alysrazor, Lord Rhyolith, and Beth'tilac.

We're going to retry Friday's schedule, today!

Monday, June 6
2:30 PM PDT – Shannox (25 Player)
4:00 PM PDT – Beth'tilac (25 Player)
5:30 PM PDT – Lord Rhyolith (25 Player)

As always, the schedule can change at a moment's notice due to issues with the build, server, encounter, or the mercurial nature of designers. The encounters are all a work in progress; there will be bugs and tuning is not final.




The news is rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

Filed under: Raiding

Breakfast Topic: Who's your nemesis?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

For every hero, there is a villain. For every light, there is a shadow. Every rose has its thorn, but if you would just pour some sugar on me ... erm. /cough. The point is that we all have our nemeses, from Hogger and Mor'ladim to Fel Reaver, Illidan, M'uru, and the Lich King himself. Maybe you got stomped too many times by the devilsaurs in Un'Goro Crater, or maybe Mimiron had your raid frustrated for weeks on end. For my guild, it was Sindragosa.

When we got into ICC late in Wrath's life cycle, a new, small guild with a mixture of experienced raiders and players who had never ventured past heroic dungeons, we breezed through the first two wings. Blood Queen gave us a bit of trouble, but we soon swept past her and Dreamwalker and found ourselves facing off against the enemy from our loading screens, the last stop before Arthas himself. We went over the strategy, practiced our tomb placement, set up flares, and gave her a try. And another. And another. And yet another.

Though we were all sick of hearing her voice, for some reason, we just couldn't get Sindragosa down. We had trouble with disconnects, lag, Blistering Cold, multi-tombs, tanks getting tombed, clearing stacks, and pretty much everything else imaginable. The whole guild was aching to slay that dragon, and when at long, long last we managed it, the jubilation was unlike anything we'd had before. I doubt even the Lich King's demise would elicit the kind of cheers I heard on Vent when she went down. Our nemesis was vanquished at last.

Which boss or creature was (or is!) your greatest enemy in WoW? How long did you work on beating it? How did you celebrate when it was finally over?

Filed under: Breakfast Topics, Guest Posts

Breakfast Topic: Who will be the ultimate boss encounter of WoW?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Illidan. Arthas. Deathwing. Gamon?

In WoW, we kill a lot of things. From x number of boars to 10,000-year-old, demon-juiced night elves, we gear up for and defeat just about everything that comes our way, assuming we can stay out of the fire. But at some point, even WoW, as with all good things, must come to an end.

Both for the game and for players in the game, a last boss will almost certainly arrive. For me, the last boss was simple: Arthas, the Lich King. As players, we've been following his rise, fall, and next rise for years. We watched him succumb to the dark side -- queue evil laugh -- and fall from his perch as a hero of Light into a twisted master of undeath. Then he taunted us throughout the Wrath of the Lich King expansion. Finally, we vanquished him, fulfilling years of adventure.

Unfortunately for my ideal ending, I still enjoy and want to continue playing the game. Now we have Deathwing flying around, killing folks. Will he be the fated endgame boss? More Old Gods, maybe? Or perhaps even the Titans themselves will come back to purge the world of our meddling.

Who do you think should be the last boss of WoW? Do you think there will be a last boss?

Filed under: Breakfast Topics, Guest Posts

BlizzCon 2010: Defense of Orgrimmar live raid

I finished watching the current No. 1 guild in the world <Paragon> tackle a unique live raid event developed just for BlizzCon 2010! It was a big thrill watching them do their stuff. I only wish I could've heard their communications in real time. I've always wondered what is being discussed on unknown encounters.

Except these weren't unknown encounters. We were fighting past foes like Shazzrah, Baron Geddon and the Beast. It wasn't limited to older encounters. Some newer bosses included Ozumat and Rom'ogg Bonecrusher. Apologies for the image quality on some of these folks; I'll need to select a better location and grab a better camera.

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Filed under: Analysis / Opinion, News items, Humor, Raiding

Thaddius encounter recreated in StarCraft II


Ever wonder what happens to raid bosses when they get bored? For Thaddius, it seems he has been spending some time moonlighting over in StarCraft II. While he was there, it also seems like he's picked up a few more tricks and upgraded his armor. After all, Naxxramas was only a setback!

IIam4 used Thaddius as an inspiration for his entry into the custom ability contest on SC2Mapster by recreating his Polarity Shift. While he was recreating this ability, he also decided to add a few new features of his own.
  • Shocking Grasp A random target will be paralyzed and take damage over time. If any other unit comes within range of the afflicted unit, Shocking Grasp will jump. This can create a chain reaction.
  • Spawn Volatile Spark Two volatile sparks are spawned, serving as summoned adds that should be DPSed down right away.
These abilities combine to create a very interesting and creative boss battle using the StarCraft II editor. The amount of micromanagement required to keep all of your units alive adds a nice level of complexity to the boss encounter. I personally like that Thaddius is a giant Maruader unit. This video is a nice showcase of the tools that were available even in the beta and exactly what could be done with enough motivation.

StarCraft II is set to release on July 27, 2010. While I'm absolutely certain it will be a fantastic game in its own rights, I can't help but wonder if we will see any more player-created World of Warcraft crossovers with the tools that are shipping with SC2. Can you imagine a campaign where the end boss is casting Defile while you try to micromanage all of your units safely around it? How about navigating your troops into position for a Shatter or managing Burning Adrenaline. Maybe a little Doomfire for good measure! This could bring a whole new level of fun to Tower Defense and Mastermind-style game mods!

So, if you could recreate any one boss or ability from WoW in a StarCraft II fight, what boss would it be?

Two Bosses Enter: Faction champs elude LK, Paletress takes on Tyrannus

Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Your votes, along with the decisions of our distinguished judges (representing WoW.com staff and readers), determine who makes it out alive.

We're down to the second and last match of the semi-finals in the ICC 5-man/Trial of the Champion season of Two Bosses Enter, One Man Leaves. This week, the Trial of the Champion PvP faction champs handily scampered beyond the reach of the Halls of Reflection version of the Lich King, 58.2% to 38.5%). Their victory earns them a berth in the season finals, throwing down inside the Two Bosses Thunderdome against the winner of this week's matchup: Argent Confessor Paletress versus Scourgelord Tyrannus.

Two Bosses Enter Semi-Finals
The Five-Man Bosses of Icecrown Citadel and Trial of the Champion

Match 1: ToC PvP Champions vs. Lich King (Halls of Reflection version)
Match 2: Scourgelord Tyrannus 60.7% vs. Argent Confessor Paletress 60.7%

As you can see, Paletress and Tyrannus are seeded in identical positions going into this deathmatch. Just as in previous Thunderdome tussles, we'll allow Paletress to front-load her usual supporting cast (after all, Tyrannus has Rimefang to keep him company). Let's see what the judges predict for this matchup, after the break. Ladies and gentlemen, boys and girls ... Dyin' time's here.

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Filed under: Analysis / Opinion, Lore, Two Bosses Enter

Patch 3.3.3 PTR: Zarhym clarifies new holiday boss mechanics

So one of the new changes coming in Patch 3.3.3 is that one will be able queue up using the dungeon finder in order to fight world event bosses such as the Crown Chemical Trio or the Headless Horseman. However, the actual extent of the changes is a bit more involved, as Zarhym clarified in a recent forums post. Here's the rundown:

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Filed under: News items

More Ruby Sanctum information: loot, lore, and more

Today's announcement of the upcoming Ruby Sanctum raid, coming with Patch 3.3.5, was well-met, though it raised a number of questions as to the nature of the instance -- how will it work, what kind of loot can we expect, etc. Zarhym popped back into the original thread a few times to give clarification on a few points:
  • While the instance has a similar layout to the Obsidian Sanctum philosophically, the three sub-bosses (Saviana Ragefire, Baltharus the Warborn, and General Zarithrian) will each be own encounter all their own. The "drakes-up" functionality of Sartharion will not carry over into the Halion encounter.
  • Heroic difficulty is likely to be toggled in the same way that heroic difficulties are handled in ICC (a UI toggle).
  • Saviana, Baltharus, and Zarithrian will each drop an Emblem of Frost, but probably not special loot.
  • Expect loot in the instance to be "about the same item level" as the Lich King items on their respective difficulties.
  • The loot from Halion will be offset pieces as well as trinkets and other items "of that nature." So, basically, Sartharion loot.
  • The instance is intended to be a prelude to Cataclysm and should provide some advancement for the new expansion's storyline before the 4.0 patch, drawing on Deathwing's desire to weaken the Wyrmrest Accord prior to his emergence from Deepholm.
  • Arthas is still considered the final boss of the expansion -- this is merely a complementary raid, like Onyxia with ToC, with ties to Cataclysm.
Sounds like about what we were expecting. Keep an eye on WoW.com for more information on the Ruby Sanctum as it comes in, likely starting with the upcoming PTR.

Filed under: News items, Raiding, Lore, Wrath of the Lich King, Cataclysm

Two Bosses Enter: Eregos wreaks havoc to claim season title

Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches.

Ladies and gentlemen, gnomes and ghouls ... We have our season champion: Ley-Guardian Eregos of The Oculus! In the hotly contested finals of the Wrath Original Five-Man season, Eregos tipped the scales to triumph over Anub'Arak, 48% to 42.6%. Such was the confusion that spectators hardly knew which way to look, with nearly 10% of them throwing up their hands to declare the death match a tie.

In fact, the Ley-Guardian's time inside the Two Bosses Thunderdome was anything but routine.

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Filed under: Analysis / Opinion, Lore, Two Bosses Enter

Two Bosses Enter: Anub, Eregos meet in finale; search for judges

Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. We're moving from the quarter-finals into the semi-finals of the Original Five-Man Wrath of the Lich King season. Grab a seat, and let's get ready to rumble!

Anub'Arak scuttled King Ymiron and his longboats last week, 60.8% to 35.9%, to advance to this week's season finale of the Original Wrath Five-Man season of Two Bosses Enter. In the highly anticipated finals, Anub'Arak will burrow into the Thunderdome to face the dreaded Ley-Guardian Eregos. If you've never participated in a Two Boss Enters match before, please be sure to read the Thunderdome ground rules before casting your vote. Visit the comments first to get as broad a view of the match as possible before deciding whose pennant you'll be waving in the stands.

But first: We're taking a new angle inside the Thunderdome for upcoming seasons of Two Bosses Enter, One Boss Leaves. Each match will be decided by a distinguished panel of judges -- and you're invited to sit on the panel! Details after the break.

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Filed under: Lore, Two Bosses Enter

Tough Love: How to kill the Crown Chemical Co. apothecaries

Update: We've added an overhead video to help you understand how the immunities work. Now, back to your regularly scheduled strategy guide.

Want to do the Love is in the Air holiday bosses? Short version: don't stand in things.

Longer version, you say? Sure, we can do that. First off, while there is a quest chain that leads you to Shadowfang Keep, you do not have to have done any of those quests to engage the evil Crown Chemical Company apothecaries: there's a helpful NPC, Investigator Fezzen Brasstacks who will give you the quest and items necessary for the fight. Like previous holiday bosses, you'll be able to engage the apothecaries once per player so yes, you can chain in alts and keep repeating the fight over and over again. (I believe we killed them roughly eight times before people started getting sleepy.)

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Filed under: Events

Loot is in the air

Love is already in the air on the European realms and MMO Champion has the details on the loot which drops from the three new Love is in the Air bosses. Three apothecaries have taken up shop in Shadowfang Keep: Baxter, Hummel and Frye. They'll be there for the duration of the holiday as daily quest bosses and following is a list of what they drop (mouseover for their stats): But the drop from Apothecary Hummel that I am most excited about is the Big Love Rocket Mount. It's pink, it has zhevra seats and a naughty, naughty name. Naughty.

Stay tuned for more Love is in the Air info as it comes in.

Filed under: Events

Phat Loot Phriday: Mystifying Charm

Here's a spooky looking offhand for current endgame casters. If you have an item you'd like to see here next week, shout it out in the comments below, please.

Name: Mystifying Charm (Wowhead, Thottbot, Armory)
Type: Epic Offhand
Damage/Speed: N/A
Attributes:
  • +65 Stamina, +65 Intellect, +57 Spirit
  • Improves crit strike rating by 57 and spell power by 100.

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Filed under: Items, Tips, Fan stuff, Raiding

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