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Posts with tag brawler

GuildOx launches Brawler's Guild ranking system

Guildox launches Brawlers' Guild ranking system
GuildOx have just released yet another ranking system for WoW players, to go with their achievement and title rankings, and mount and pet rankings! GuildOx has rankings for pretty much everything you can think of, and their latest addition, the Brawler's Guild rankings are another, much requested, string to their bow.

They don't, however, track anything but the final achievement of the guild, the Now You're Just Showing Off achievement, and when players got it on each realm, region, and even worldwide. This achievement is kind of the pinnacle of brawling prowess, but it would also be excellent to see rankings for those further down, for example, to see if there's a glut of players stuck on Yikkan Izu or whether it's just that my shadow priest is undergeared, or played by someone terrible at shadow priests.

One very interesting thing about these stats is the prominence of ranged DPS among the higher rankings. Mages, elemental shaman, warlocks, balance druids, and hunters all rank pretty high in their top 100 listings, with melee classes seeming not to be able to keep up with their ranged cousins. Is this indicative of a ranged DPS bias in the Brawler's Guild boss design?

Also, do note that GuildOx's database is still gathering, so don't check your realm and assume that, because it's empty, you can get ahead and claim the top spot! It will take a little while to stabilize and be completely accurate, thanks to how the database works. But do check it out! Like all their ranking information, it makes interesting reading.


Filed under: News items, Mists of Pandaria

Cross-realm zone use clarified in Brawler's Guild

CRZ clarified in Brawler's Guild
Blizzard Senior Community Manager Zarhym has taken to the forums to address player's concerns regarding the appearance of players from other realms in the Brawler's Guild.

Zarhym
We've seen some confusion about people from other realms showing up in the Brawler's Guild.

It's important to note that the Brawler's Guild only uses realm coalescing when the number of participants is really low, so a lot of people are seeing people from other realms due to the fact that there haven't been many invitations to join distributed yet. It's highly likely the area will cease to activate CRZ on most realms as participation increases. Having 100+ people in the queue doesn't create a good experience, but, from our perspective, neither does having only a small handful of people.

The feature is designed to bring a decent population into the guild, and those people should spend at least a modest amount of time as spectators or loiterers before getting into the ring. We didn't design the Brawler's Guild with the intention of getting you through queues in 10 minutes or less. We're not trying to replicate Dungeon Finder for the solo player with Brawler's Guild.

If the place seems overcrowded AND you're seeing people from other realms there, it could be a situation where the population check that determines whether or not to coalesce a realm hasn't run again yet. As I said before, this should stabilize in time and likely automatically disable CRZ for the guild.

This, to me, seems a little counter-intuitive given Blizzard's earlier explanations of their theories behind the implementation of the Brawler's Guild.

Daxxarri posted this back on November 8th:

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Filed under: Mists of Pandaria

Brawler's Guild: There must be another way

Brawler's Guild There must be another way
Regular WoW Insider readers may have caught sight of my earlier piece regarding Brawler's Guild. I hope it came across in that piece just how excited I was about this impending new feature, how much I wanted to keep doing it despite the fact that it awarded nothing but fun and ranking. I mentioned that there were likely to be changes coming to two elements, the rotten fruit thrown by other players at the person fighting, and the queue times.

I postulated that a fix for the queue times, which were very long indeed on the Patch 5.1 PTR and promised to be even longer on live servers, could be something along the lines of instancing, using the new scenario technology, phasing, or simply introducing more rings somehow. I did not anticipate that the proposed solution would be to make this fantastic new feature invitation only, and that those invitations would only be sold on the Black Market Auction House.

I didn't anticipate this for several reasons. Firstly, the Brawler's Guild is far too brilliant an idea for Blizzard to want to gate it. It wouldn't make sense to me that, given that most players can access this, they should be prevented from doing so. It's a really brilliant side feature, a game within the game. At the time of writing, it awards no gear, no useable boost or bonus. It's like pet battles, only now it's invitation only.

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Filed under: Analysis / Opinion, Mists of Pandaria

Patch 5.1 PTR: My first night in Brawler's Guild

My first night in Brawler's Guild
It took me a little while to locate this secretive group's headquarters, tucked away in the bowels of Stormwind. I wasn't quite sure where to look, having logged in to the PTR and created a level 90 shaman template character, and the first rule of Brawler's Guild wasn't exactly helping matters.

I knew it was underground, so I checked in the Stockades, under the Cathedral, around the old Park, over where all the warlocks hang out... it sounded like a warlock-y kind of thing! Stumped, temporarily, and trying to think of other underground areas in Stormwind, it suddenly occurred to me: the Deeprun Tram! I zoned in, expecting to see it right in front of me, and, discouraged, ran over to the platform, then spotted a tunnel on the track level to the left that I was fairly sure wasn't there before.

And the header image was what appeared at the end of it! Over on the Horde side, it was hidden in plain sight, in a building to the extreme north-east of Orgrimmar, in the Ring of Valor. I have to say, I think that, for a change, the Alliance have by far the cooler set-up here, although with the buggy PTR gameplay right now, the Horde arena is far more entertaining!

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Filed under: Mists of Pandaria

Encrypted Text: Rogue roles in PvP

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions!

The rogue is the most feared class in player vs. player combat. While other classes may have had their 15 minutes of fame at the top, the rogue has been perennially powerful. In WoW, we were so hated that an entire video series was dedicated to how overpowered we must've been. In The Burning Crusade, the legendary Warglaive combo made us infamous in arena play. Death knights did dominate in the early stages of Wrath, but rogues came back strong throughout the patches.

Cataclysm was the first time that I ever worried about the survival of the class in PvP. With health pools skyrocketing again and the much-maligned stunlock nerfed, it was obvious that fights were going to last longer than ever. Our energy system enables us to keep up offensively for an indefinite period of time, but our defenses typically gave out once our cooldowns had been consumed. Figuring out a way to stay alive throughout prolonged combat was going to be the key to success.

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Filed under: Rogue, (Rogue) Encrypted Text

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