Plus, we'll be chatting live and answering emails as usual -- you can send us a note right now at email@example.com. The show goes live at 3:30pm Eastern (here's a time zone converter), but I'm usually on a little while before that, playing some music and chatting with people about what's new in the World of Warcraft, so if you want to come by a little early, feel free. And if you can stay late, do that, too: the aftershow seems to get better and better every week.
And of course we've placed the stream right on this post after the break again, so click the link below to head on down and meet some other listeners in the chat. See you tomorrow for the live show!
I quote Ghostcrawler: "Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE."
At this point you can stop reading if you're a Hunter and just assume the worst. But if you want to see how you're getting nerfed to the ground, read on.
The rationale behind the changes is that Blizzard has been doing a lot of internal testing, along with the beta of WotLK, and has determined the other classes have not been able to keep up with the Hunter DPS output.
Should be a great show tomorrow on the podcast, as we welcome two terrific WoW bloggers to the table. In one place together for the first (second? third?) time ever, both Daniel "BigRedKitty" Howell (who has his own very popular, very well-done podcast, by the way, if you haven't heard it yet) and John "BigBearButt" Patricelli will be in attendance. And we'll be talking about, as usual, all the biggest stories from the past week in Warcraft, including how the new Kara boss is going (and almost gone), whether Karazhan itself is too easy these days, and that whole class forums megaton yesterday (that turned out to be a dud, more or less). And we'll cover the end of the zombie event, too, and whether or not it worked the way Blizzard planned it to, or if they cut it short early because of all the griefing.
The show will air live at 3:30pm Eastern (time zone calculator) over on our Ustream page. Lots of people have had questions about how to get the show lately (and of course, it hasn't helped that our feed is going through some growing pains), but all of your questions should be answered in our last podcast post. And we're working on the quality issues, too -- I can assure you that the recording issue has been fixed, so no more tinny voices this week.
But you don't want to wait until the recording anyway -- join us on the Ustream page tomorrow (or just come back to this post -- the stream is embedded after the break), and you can chat with us and other listeners live, as well as vote in polls and participate in a rumored "aftershow" that's been popping up after we're done recording lately. See you tomorrow!
Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the Hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.
At level 80, we hunters are getting a new type of trap called a Freezing Arrow. We'll show you how it works.
Even better, we'll show you how it works as we hunt down, tame, and introduce you to the latest beta Wolf-skin!
You are invited to download the YouTube version (36MB) of this movie here, and the full-sized version (53MB) here.
As always, a great big Thank You to the WoW Insider editors for allowing us to publish this movie both here and on our little blog at the same time!
Ever wonder what happens to your character when the boat or zeppelin goes out of your view as it zips across the ocean? Well, WoW That's Irregular is here to 'splain you, Lucy. The filmmaker, Wizeer, is a pal of Baron Soosdon's and a student of Machinima 101 and his third machinima makes it clear he'll be a force to be reckoned with.
The movie is really two separate vignettes which both riff on the theme of unexpected outcomes. The first story shows an Undead Rogue capturing the flag in Warsong Gulch with comedic flair. There is little standing in his way except a rookie Gnome, a surprised Draenei, and a Dwarf Hunter who looks surprisingly like BRK. One of these three offers the rogue his comeuppance, which is amusing, but what actually happens is a bit difficult to follow. According to the film's notes, the rogue overused Sprint, but I'm not entirely sure what occurred.
In the second half of the film, a Night Elf boards a boat and gets mobbed by a gang of Horde who apparently don't judge gender very well. The special effects on the boat ride showing us what happens when the boat hits the worm hole are splendid. The voice acting in this segment is also quite amusing. (Did you know that Orcs scream like little girls?) Give it a shot; I think you'll like this one.
For those of you interested in the non-WoW music used in this film, Wizeer lists "Concerning Hobbits" (Lord of the Rings), "Lacrimosa" (Immediate Music), and "Ringtone" (Battlefield Heroes).
The folks at the relatively new Warcraft Outsiders podcast were kind enough to invite me on their show the other day, and I proceeded to make a mess of things -- one of the hosts got sick, I stayed long after they tried to get rid of me, and I just generally stomped all over any plans they had to do their own show. The results are now up on their page -- the good news is that John, Michelle, Kyle and I did have a lot of fun, and we got some good discussion in about the Honor non-wipe, what few addons I swear by, and what's up with Varian Wrynn's return to Azeroth (he's actually wearing Anduin Lothar's belt -- shows you how much attention I pay to the lore stuff, so pay no attention to all the mistakes I make on that part).
It was definitely a good time, and hopefully the show will be as fun to listen to as it was to record. The Outsiders will also have our good friend and colleague BRK on next week, and they do a nice job. Of course, if you only listen to one WoW podcast, you should make it the WoW Insider Show, but if you've got some extra room in your iPod, check them out (they also do a podcast on videogames in general) and see what you think.
Thanks to everybody over there for having me on, especially since, with our names, we should be swordfighting in a warehouse or something (Outsiders/Insider -- get it? I totally didn't realize until the very end).
Our weekly podcast will go live at 3:30pm this afternoon over on WoW Radio, and as usual, it's gonna be a humdinger. Krystalle Voecks, of both WoW Insider and our sister site Massively, will be on to talk about what's going down at DragonCon next week (we're going to be there in a huge way), and also about what competitors WoW will be facing this fall on the retail shelves (ever heard of Warhammer? You will). And BigRedKitty will also be on with Turpster and myself, so you know we'll talk Wrath beta, Hunters and their pets, and all the other big news of the past week in WoW, including what we thought of the Wrath cinematic.
Be there at 3:30pm Eastern this afternoon for all the fun, and don't forget you can join us in IRC on irc.mmoirc.com in the #wowradio channel, or just email your questions and comments to firstname.lastname@example.org (and you might even hear us talk about them).
See you this afternoon, it's sure to be a good time.
Since patch 2.4, hunters have been having some problems. Aside from the outrage over the fact that our traps are now announced, we seem to be having issues with mana.
On the forums, hunters are not seeing much love from the non-hunter crowd, but I suppose that is to be expected. It is important to note however, that our mana efficiency is an intended attribute of our class. We are useful, not solely, but arguably primarily, because we can provide sustainable, long-term DPS. No, we don't crit like mages. In a boss fight though, we can keep going after mages short out.
Why are hunters all of a sudden having issues with mana? There are a few theories floating around, but we have yet to be graced with a blue response. Take the jump to learn more about why this might be happening.
For today's Around Azeroth, we're treated to a spectacular view of Blade's Edge Mountains and the Big Red Flying Machine! As Tuscansalami from Whisperwind tells us:
In the spirit of BRK, I give you the next best thing -- the Big Red Flying Machine! And no, that's not Bestial Wrath - it's one of the side-effects from the Ultrasafe Transporter: Toshley's Station in which you get the cosmetic debuff Soul Split: Evil!, making you big, red and transparent -- kind of like a shadow priest, but more mean looking. So whilst jaunting through Blade's Edge Mountains on the way to Orgrila, I managed to find a nice background vista to show off the very infrequently seen effects. Additionally, the sparks are from my season 2 arena shoulders and I suspect that the electrical interference from them is why my the motor keeps on cutting out and spluttering when hovering in place all the time... :)
Big Red Flying Machine? We're sensing an engineering tips & tricks blog. Let us know when that's up; we're there! In the meantime, if you have any fabulous screenshots from your daily adventures in Azeroth, send them to us at email@example.com. Your screenshot could be featured in an upcoming Around Azeroth!
As Robin discussed earlier today, hunters are going through a some growing pains with the release of Patch 2.3. As with many topics that you are interested about, this sparked a discussion amongst the WoW Insider staff about the changes to trapping now that the patch is live. While some hunters lamented the loss of something called "Chain Trapping," our own beloved BRK stepped in to clarify what exactly has changed in Patch 2.3.
There are three types of hunter trapping strategies that pertain to this discussion. They are:
Chain Trapping: Our hunter friend drops a trap, plinks away at a mob to pull him into the trap and then runs back to drop a second trap for when the first one breaks. This strategy is excellent for keeping one mob controlled.
Double Trapping: This same hunter drops his first trap and lures a monster into it. He then drops a second trap before the first breaks and draws a second mob into it, thus controlling two mobs at once.
Triple Trapping: Now, if our hunter friend has taken certain Survival talents, he can also drop a third trap along with the first two to control three monsters at the same time.
Chain trapping is still a viable hunter strategy even after the patch. Double and Triple trapping, however, have gone the way of parachute pants and the dodo bird. Many of us will miss the hunter's ability to control multiple mobs at once in an instance (I'm leaving kiting out of this because we're talking traps here), but I suppose the real issue was how multiple trapping was being used in PvP. In any case, now that it is gone, is the hunter class more balanced, or have they been dealt a blow that will take them a while to recover from?
I've never cared for grinding, myself. I just can't do it. I'm easily distracted and I quickly get bored of repetitive tasks. (Don't ask me how I ever managed to kill enough Furbolg to pick up that +15 agiity enchant from the Timbermaw way back when -- I'm really not sure how I managed to kill that many of the same creature in a row without starting to tear out my hair.) However, some people relish in the grinding game, like our own BigRedKitty's friend TJ. BRK seems to have an ongoing challenge with TJ to complete some of the toughest grinds in the game. After conquoring the firefly pet they've moved on to the Wintersaber mount. I've got to say -- I tried that grind for about a day before moving on with my life. However, I have no doubt that TJ will rise to the challenge, because after picking up that firefly, this is nuthin'. What about all of you? Are you grinders who would find these challenges no problem -- or more like me, who wouldn't last seconds?
Each week, Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the hunter class sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.
Deportment: d?-pôrt'm?nt, noun. A manner of personal conduct; behavior.
Why is it so important that we conduct ourselves in a manner in which the other classes don't have to? Because a lot of people think we hunters are expendable, that's why. We have a bad reputation and much of it fairly earned. In order to build up your Hunter Karma you'll need to work extra-hard at not being a PITA.
There is a saying in the business community. Everybody who has a bad experience with your product will raise a ruckus and complain, but only one out of ten people who like your product will ever say anything to anybody. Negative press gets attention, folks, and hunters have a boat-load of it.
"Hunters break my sheep."
"Hunters break my saps."
"Hunters break my shackles."
"Hunters always cry for pet heals."
"Hunters grab aggro and then kite or melee the mob I'm supposed to be tanking."
"Hunters think all loot is Huntard-Loot."
So what can we do about this avalanche of negativity? How can we combat the Huntard Stereotype? What can you do personally to raise the awareness of proper hunter behavior?
Get In, Sit Down, Shut Up, and Hang On. That's what.