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Posts with tag brutallus

Nihilum vs Brutallus video

The flag ship raiding guild Nihilum has released a great video of them taking on Brutallus, one of the new 25 man Sunwell Plateau bosses. The video is available from several sources, and the downloaded version is of quite high quality. The version provided above, a stream from File Front, is also pretty good.

The video itself is taken from the standpoint of their main tank, Kungen, and runs for just over seven minutes. Most interesting is the additional pieces of information Nihilum provides about their raid setup. For guilds attempting him, looking at a successful raid composition can be a major piece of information. The raid setup Nihilum uses is:

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Filed under: Raiding, Bosses

Undocumented 2.4.1 change list

2.4.1's had a chance to settle in, and as usual, people have been finding a few extra changes that didn't get in the patch notes.

There's nothing too earth shattering, though any Shamans out there who have been trying a dual-wield elemental hybrid build might be feeling a bit set back, since quite a few +spell damage one handers have been changed to main hand only, namely Sedai's Blade, Terokk's Gavel, Archmage's Guile, Seeker's Gavel, K'iru's Presage, and the Battle-mace of the High Priestess. Those of you jewelcrafters who have been feeling guilty about killing your poor Nightseye Panther will be happy to know that it now only fades away instead of dying when its buff ends.

In addition, Normal and Heroic Magisters' Terrace mobs have had thier reputation gain adjusted, and you should now be getting about 2k Shattered Sun Offensive rep per a normal clear. For raiders, they'll find that Brutallus' Meteor Slash is now an unlimited range frontal cone attack, apparently to fix a problem with paladin taunting, accord to World of Raids. In case you missed our previous report on it, the Distraction at the Dead Scar bombing run is also a bit easier to finish.

Finally, one documented non-change: The chat filtering problems that the notes claim were fixed are still present on live servers. Hortus confirmed that the fix had some bad side effects and was pulled at the last minute, but will hopefully reappear in a future patch.

We'll keep watching for any other changes to pop up, so keep it tuned here to WoW Insider.

Filed under: Patches, Items, News items, Instances, Quests, Bosses

Exclusive Interview: Nihilum, the Sunwell, and the future of high-end raiding

After writing one of my first articles on an essay penned by Neg, one of Nihilum's resto Shaman, I was surprised and heartened to see him get in touch. We talked about a few matters related to our pieces and I asked him if he would mind answering some questions about what the guild's been up to since we spoke to them last. We hadn't heard much about Nihilum on the PTR (Vis Maior was the guild steamrolling the content this time out), but they've been upgrading and expanding their website, and one of the 2.4 raiding screenshots on Wowwiki belongs to them, so they've obviously been busy. It had also become clear that Awake, arguably their most high profile member, had left the guild, and I was curious about what was going on.

Neg very graciously answered my questions, which you'll find below the cut. Read on for his take on Sunwell Plateau and his favorite boss, Awake's departure, resto Shamans versus holy Paladins, picking up an enhancement Shaman and the class in PvP, various boss encounters, and WoW as an e-sport.

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Filed under: Shaman, Patches, Analysis / Opinion, Guilds, News items, Features, Raiding, Bosses, Classes, Interviews

Top 7 reasons I am looking forward to 2.4

So with patch 2.4 coming on us soon, I was thinking about it, and I have to say that I can't remember the last time I was filled with this much anticipation over a patch. Aside from 1.8, which made Feral Druids viable, this might be my favorite patch. But why do I love it? Why can't I wait until the servers come up on patch day and we're allowed in?

Let me count the ways! Here's 7 relatively simple reasons that I am watching my computer like a hawk, waiting for 2.4 to make it live.

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Filed under: Enchanting, Patches, Items, Analysis / Opinion, Odds and ends, Quests, NPCs, Mounts

WoW Insider Show Episode 25: Craziness on the PTR

We reached our 25th episode of the podcast this last Saturday, and it's all up right now for you to listen to over on WoW Radio's site. Turpster (who, I hear, has posted something on Massively today), Matthew Rossi, and I all sat down to talk about all the biggest stories in World of Warcraft over the past week, including, but not limited to:
I'll give you a hint: it's not Uwe Boll. Listen in to the podcast every Saturday afternoon starting at 3:30pm EST on WoW Radio, and hear intelligent er, interesting, um, audible commentary like this every single week! And in the meantime, if you have something want to share with us, feel free to drop an email to, and you may hear us talk about it on the next show.

Enjoy this week's podcast, and we'll see you next week.

Filed under: Analysis / Opinion, Podcasting, Odds and ends, Humor, Lore, WoW Insider Show

Brutallus encounter hotfix

A few days ago it was reported on the PTR that those dastardly evildoers of dastardly deeds (aka: Warlocks) managed to enslave Brutallus. These vile locks then took their newly enslaved demon out to play. And playing for a creature of pure darkness means letting them wreak havoc onto the unsuspecting citizens of the Isle of Quel'Danas. I would have expected a hotfix to this almost immediately, and some form of public announcement that the bug has been fixed. However as of Saturday at 7 p.m. EST, there has been no such luck. Instead, Blizzard decided to hotfix the Brutallus encounter inside Sunwell Plateau, the new 25 man raid.

The hotfixes Blizzard has given the encounter are:

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Filed under: Warlock, Patches, Bugs, Blizzard, News items, Raiding

WoW Insider Show live tomorrow afternoon on WoW Radio

Yes, it's that time of the week again. Our illustrious podcast goes live tomorrow afternoon at 3:30pm EST on WoW Radio, and while it probably won't be as crazy as last week, we've got another fun-packed show for you. This week, Matthew Rossi will be on with Turpster and I, so we'll hear what he has to say about warriors and shamans in 2.4. Plus, we've got Love is in the Air news to cover, as well as Brutallus running rampant (and M'uru going missing), and what an official version of mobile WoW might mean.

Log in to WoW Radio tomorrow at 3:30pm EST, and log on to IRC at in the #wowradio channel to chat with us and all the other listeners. See you then.

Filed under: Analysis / Opinion, Podcasting, Humor, WoW Insider Show

World firsts on the PTR

So here's the question: Do PTR world first kills count? MMO Champion has done a great job of following along with world firsts in the Sunwell on the PTR, and Vis Maior, an Alliance guild on Bonechewer has done most, if not all, of them-- they were the documented first to topple Kalecgos, Brutallus, and Felmyst (Forgotten Heroes and our old friends in Death and Taxes are also among the first boss downers on the PTR). But do kills on the PTR count as world firsts, or do the kills need to happen on live realms before they're considered world firsts?

Now, I know lots of you readers don't care about world first kills anyway (and you've got a point-- the only down that matter is the one you do with your guild), but lots of players believe there is value in being the first guild in the game to down a boss, and certainly the best guilds in the world work really hard for that honor. But technically, a boss isn't really "done" until it reaches the live realms. Then again, it usually isn't "done" yet anyway even after that.

Personally, I don't think they do count, which is one reason why we haven't yet reported them on this site. I have to applaud Vis Maior and the other guilds for their hard work, and I'm definitely impressed by what they've done, but this content isn't done yet, and in terms of documenting who got there first, my opinion is that we need to wait until after the bosses hit the live realms. You readers disagree?

Filed under: Analysis / Opinion, Fan stuff, Guilds, Odds and ends, Instances, Raiding, Bosses, NPCs

And another Brutallus bites the dust (spoilers)

If you remember the Kalecgos video from a few days ago, and how massively loaded with spoilers it was, then you'll either damn me or appreciate this spate of Brutallus videos. They are also massively loaded with spoilers.

I was going to link to this video, but it already seems to be down. I provide the link anyway in case it comes back up. Instead, I'll provide you with this video (you will either love or hate the music - I didn't make the video, remember) showing a successful Brutallus kill, as well as linking to this World of Raids thread showing a Brutallus enrage.

Since commenting on the videos could be seen as a spoiler, I'll simply leave those links for you to examine yourselves. If you want to watch a bear druid attempt to solo the big man, here's another video for you. It doesn't end well for the poor guy.

Filed under: Druid, Patches, Analysis / Opinion, Raiding, Bosses

Unlocking the Sunwell: Essence of the Immortals

We've known for a while now that the Sunwell Plateau would start small, with more bosses being unlocked along the way until you could finally face down Kil'jaedan himself to prevent him from coming into this world. But with 2.4 out on the PTRs, the question becomes, how do you start unlocking the plateau?

The answer comes in a form of a drop off each of the bosses inside the instance: The Essence of Immortals. With this essence, the mages of the Shattered Sun Offensive are able to bring down the magical gates inside the Plateau, three in all, that block access to Kil'jaedan himself.

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Filed under: Realm News, Patches, Items, Analysis / Opinion, Events, Instances, Quests, Raiding, Bosses, Factions

Brutallus goes ballistic on the PTR

Warlocks who have always been a bit frustrated when they go into Shadow Labyrinth and see all those huge, delicious demons who refuse to be enslaved will get a kick out of this: It seems that a warlock on the PTR managed to enslave one of the biggest, baddest demons we've yet seen in the World of Warcraft: Brutallus, the pit lord boss in the Sunwell Plateau. Not only that, he then managed to get him out of the instance and set him loose on the docks, where he proceeded to smash up all the level 1 sightseers and the level 70 Adventurers alike and generally make a huge mess of things.

This is a bug that is almost sure to be fixed before the patch goes live, of course, and with good reason. It'd be a bit of a drag if life for the Shattered Sun Offensive was a constant stream of fighting off massively powerful pit lords unleashed by a stream of bored warlocks. But still, for one brief, shining moment, all you Demonologists can bask in the glow of true power, and know that you once caused one of the mightiest of the Burning Legion to bend to your whim. Yeah, that's right, it's good to be the Warlock. And your parents said studying the dark arts would never get you anywhere.

Thanks for the tip and the screen shots, Pamine!

Filed under: Warlock, Patches, Bugs, Humor, Screenshots, NPCs

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