Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag bt

Breakfast Topic: Quality of life

spirit healer
Recently I haven't been playing much WoW. It's not because of any disinterest in the game, in fact, I'd love to be playing much more of it. Unfortunately for me though, with patch 5.4, WoW's system requirements finally became too much for my system. I can still putter around leveling toons -- as long as I stick to deserted areas and don't run in groups -- but I can no longer raid, even in small 10-mans, and things like Battlegrounds or the crowded Timeless Isle are completely out of the question.

As my system was sliding toward digital geezer-dom, I didn't necessarily realize what was happening, because that kind of decline occurs slowly over time. I did begin to notice that WoW was becoming more frustrating for to play, but it was a little while before I put my finger on exactly why. For a long time, I thought I was finally just getting to the point where I no longer had interest in the game, and I contemplated quitting. This made me sad, because I have a lot of good friends in WoW, and I didn't want to want to quit, if you know what I mean. Nonetheless, I figured that was where I was headed.

So when I realized that it was poor performance making me unhappy playing the game, and not the game itself, it came as somewhat as a relief. I ordered some necessary new parts that should speed up my machine, and I expect them to arrive this week. For the first time in a long time, I am once again eagerly looking forward to playing WoW for the sake of the game itself.

Have you ever had a moment like this, readers of WoW Insider? A time when you thought you were unhappy in WoW for one reason, but it turned out to be something else entirely? Was this a good realization? What did it take to breathe life into your playing experience again?

Filed under: Breakfast Topics

Breakfast Topic: What characterizes WoW's best raids?

Breakfast Topic What characterizes WoW's best raids
People disagree a lot as to what WoW's best raids have been, not least because it's tough to evaluate how "good" a raid was until after some time has passed. For example, an MMO Champion forum poll a few months ago selected Icecrown Citadel as the game's best "final raid," and yet, I remember lots of players complaining that it hadn't been anywhere near as good as Black Temple a the time. You also have to wonder about the extent to which accessibility plays a role. Most people who saw Sunwell at level 70 loved it, but that wasn't a lot of people.

Anyway, three of the most frequently cited "best raids" of WoW are Karazhan, Black Temple, and Ulduar. I thought it might be worthwhile to ask -- what made them so good?
  • Iconic drops or rewards Many of the drops from these places are instantly recognizable. Everybody wanted the "squid staff" off Illhoof and the Nightbane shield, and you can't swing a dead cat in trade chat without hitting another Black Temple transmog run. Even Ulduar, in the age of gear consolidation, had memorable drops.
  • Atmosphere Karazhan was essentially an overgrown haunted house. Black Temple was a fortress full of Broken that would be hostile until you set Akama's soul free, with the brooding Illidan perched on top. Ulduar was an exceptionally beautiful fortress concealing its true purpose as a prison.
  • At least one unexpected encounter You couldn't beat Kara without besting Medivh's ghost at chess, Illidan was one of WoW's most inventive fights, and, as nightmarishly difficult as it was, I still cherish my guild's first Yogg-0 kill.
What made something WoW's "best raid" for you? What mechanics or features would you most like to see repeated in a future raid?

Filed under: Breakfast Topics, Raiding

WoW Insider's Weekly Recap, featuring TradeChat's Panser

Welcome to the all-exciting, weekly news recap featuring Panser of TradeChat! In our weekly recap, we'll be tackling the hottest news and whatever other kickin', rad items have come our way throughout the last week. This week's topics include: Make sure you subscribe to TradeChat and check back every week for more Weekly Recaps!

Filed under: News items

Breakfast Topic: Feats of Strength

Allison's great post about all of the Feats of Strength still available in the game got me thinking: just what kind of value do players place on these "kinda" achievements? Personally, I never gave them much weight -- I have a few of them (I picked up the Vampiric Batling a while ago, and I've got the Competitor's Tabard, among a few other old-school and commemorative achievements), but the ones I've got I didn't really do anything to earn, and the Feats still available don't really mean that much to me. Unlike "real" achievements, Feats don't even give you meaningless points, and they can't be used to get you into any raids or runs that you couldn't do otherwise. They're boring to me.

I'm not that way about all achievements -- there have been a few that I've worked to get done, and there are even non-achievement items that I've pushed for in the past (I worked like crazy to finally get my Netherwing drake, and the only achievement I got for that was the Netherwing reputation). But Feats of Strength in particular seem passive to me, by Blizzard's design: if they happen, great, but there's not enough reward there for me to go out of my way to get them. What do you think?

Filed under: Analysis / Opinion, Events, Blizzard, Breakfast Topics, Quests, Lore, Bosses, Mounts, Achievements

Breakfast Topic: Ignoring achievements for roleplay reasons

This is Bedrock. He is what many might call "Achievement obsessed." (Yes, I know, there's a slightly different word most folks use, but this is a family blog.) He's the kind of chap who's run Stratholme about five million times, desperately hoping for the Baron's horse to drop. And yeah -- he's even on his way to the "Insane" title.

But among Mr. Rock's tour of Azeroth, there's one achievement that he just can't bring himself to do. Yes, my friends, Bedrock is not yet DEHTA'S Little PEHTA.

Bedrock is a Hunter on a roleplay server. He likes to roleplay, even if he doesn't spend every moment of every day full of "yea verily" and "thee" and "thou." But he identifies with his character, and generally tries to achieve some level of immersion. And whether the DEHTA crowd is a joke or not, he just can't bring himself to do war against his personal idol. Mr. Nesingwary is somewhat a hero for Bedrock, and collecting the ears of Hemet's friends just doesn't seem right.

So, for roleplay reasons, Bedrock has ignored the DEHTA achievement, even though he's also one of the Achievement hounds. What about you? Is there any quest out there you refuse to do, because it just doesn't seem to line up with your character?

Filed under: Analysis / Opinion, Breakfast Topics

The Queue: Good morning Azeroth!


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Welcome to this edition of The Queue. It's 11:00 a.m. Do you know where your children are? Hopefully they're firmly planted in some sort of edumacation. I am so smart, S. M. R. T., I mean S. M. A. R. T.

AlexW573 asked...

"How many reasonably geared (entry 80 raiding) people does it take for TBC 25man raids?"

Read more →

Filed under: The Queue

Breakfast Topic: Death Knights and you


It's over a month after the release of Wrath of the Lich King and the World of Warcraft's first new class since its release. And though I'm guessing you all know exactly what I'm talking about, for the sake of clarity, I'll spell it out: we're talking about Death Knights. When everyone had an expansion box in their hot little hands, the first thing most of them seemed to do was hop off to roll a shiny new Death Knight. (Note: calling a Death Knight "shiny" to their face may or may not wind up duels to the death, but personally, I wouldn't risk it.) The starting zones were crowded and no one could have wanted for companionship while leveling up towards Northrend (unless they needed a healer, anyway). But after a month and a half? The rush is over and the crowd has died down. Have you rolled your Death Knight? Were you waiting on getting a main (or a main and an alt or two) to 80 first? Is anyone out there still rolling Death Knights?

Filed under: Breakfast Topics, Leveling, Death Knight, Wrath of the Lich King

Breakfast Topic: Dailies and you


I know that daily quests are your best way to gain in-game fame (reputation) and fortune (gold), but despite being fully aware of this fact I can never quite make myself go through 25 of them in a day. No matter how alluring the rewards, available time and limited attention span always conspire to only allow me for a couple of dailies in my regular agenda. And while there are people out there who fill their days with dailies, with the number of daily options, everyone has to make choices on which quests to take and which to drop. So for today's topic: what choices do you make with your dailies? I like to do Defending Wyrmrest Temple (riding a dragon into combat with other dragons just never gets old), pick up the daily dungeon (and/or daily heroic) when I have time, and whatever else I happen to run across in my travels. What are your "don't miss" dailies?

Filed under: Breakfast Topics, Quests

Shifting Perspectives: State of the class, part 1 - Balance


Every Tuesday, or possibly Thursday when the writer votes on Tuesday and spends Wednesday screaming and beating her laptop over formatting errors, Shifting Perspectives explores issues affecting Druids and those who group with them. This week Allison Robert steals John Patricelli's column once again, secure in the knowledge that she will never be forced to atone for her crime as long as she writes something nice about ferals and keeps a respectful distance from Dan O'Halloran's whip.

I hate Tauren cat form.

Good. I got that out of my system and can write something productive. Although, believe me, if I could get away with it, an entire Shifting Perspectives would be devoted to just how much I hate Tauren cat form. I mean, just look at it! Look at the angle on the horns! The cat can't bite anything! Christ, I just -- hi, Dan. Yes, I'm totally writing the column! Look at me go!

This week, mindful as always of American election-year politicking, I'm going to borrow a page from presidential duties and write a little something I like to call "State of the Class." Druids have undergone a number of changes in the transition to Wrath of the Lich King, and will acquire even more as they level to 80. We are one of Blizzard's primary targets for both gear and role consolidation, which raises a few questions over how comfortably we're going to scale in relation to pure classes and what we can realistically expect on the march to a new level cap.

The TL:DR version of this article -- I believe our future is generally bright, the Druid community continues to have a few concerns over certain aspects of the class, our focus in PvP seems to be changing the most, and I hate Tauren cat form. This is a three-part post, so let's get started with balance. However, if you want to jump ahead to feral, you'll find that here; and the third part, restoration, is here.

Read more →

Filed under: Druid, Analysis / Opinion, PvP, Instances, Expansions, Features, Raiding, The Burning Crusade, Leveling, Buffs, (Druid) Shifting Perspectives, Wrath of the Lich King, Battlegrounds, Arena

Tips for new Death Knights from a fellow melee, part 1


Dear reanimated angst-puppy hero corpses,

Love what you've done with the smell, really. The little air freshener attached to the runeblade is a nice touch. Now that I'm in the beta, I've had the opportunity group with -- conservatively -- billions of you. I've healed a lot of Death Knight tanks, and tanked for a lot of Death Knight DPS. Most of you seem like cool people, so I say this with sincere love in my little Druid heart and a touch of worry over what will happen in November:

Most of you are awful.

I don't wish to be needlessly cruel here, mind you, or to overlook that the class is still new. Blizzard endlessly tinkers with you, so it's not like your rotations haven't changed, or your talents and skills are stable. And I know you're not coming to Northrend with a bank full of awesome gear from Burning Crusade. This isn't about your wearing greens or using the wrong attack or tanking rotation; I'm not even going to bother with the theorycraft surrounding the ideal DPS rotation until Wrath actually ships. But I'm seeing an awful lot of you running around playing as if...almost as if...you haven't played a tank or a melee class before. It's uncanny. But when I switched from playing a balance to a feral druid more than a year ago and knew nothing about playing a melee DPS/tank, I made all the mistakes you're making right now. Help me help you!

Read more →

Filed under: Analysis / Opinion, Tips, How-tos, Instances, Expansions, Features, Guides, Classes, Death Knight, Wrath of the Lich King

The marathon raid day?

A friend and I were idly wondering about the possibility of tackling all Burning Crusade raid content the way you'd watch the extended Lord of the Rings trilogy on a rainy weekend: doing it all without stopping, intent on a glorious finish. Nobody's arguing that the point of such a marathon is to have fun every second while you're doing it; I'd say this is the classic undertaking where it really is about the destination and not so much the journey. But let's say you had an enterprising bunch of raiders sitting around bored on a weekend and your choices were either raiding Tarren Mill again or trying something adventurous. Or if you had Wrath coming up the next week and you wanted to conduct a triumphal tour of the content your guild had conquered, stopping only to relish the wholesale slaughter of bosses who'd given you so much trouble (here's looking at you, Gurtogg). Would it be possible to cut a swathe of destruction across the BC raiding landscape all within the space of a day?

Assuming a bunch of experienced raiders, we came up with the following figures:

Karazhan: 2-3 hours
Gruul's Lair: 1 hour
Magtheridon: 45 minutes
Serpentshrine Cavern: 3-4 hours
Tempest Keep: 3 hours
Zul'Aman: 1 1/2 hours
Mount Hyjal: 2 1/2 hours
Black Temple: 3-4 hours
Sunwell Plateau: 4-5 hours

On the low end, that's 20 hours and 45 minutes. On the high end, it's 25 hours (and I have to pause here for a moment's respect over just how much raid content Blizzard programmed for BC). If you lopped Kara and ZA off the marathon in the interest of doing only 25-man content, an experienced (albeit insane) raid that stomped each site and methodically proceeded to the next with no wipes along the way (probably not likely in Sunwell) could probably wreck BC raid content in maybe 18 hours start to finish (giving them a little extra time for travel and bathroom breaks). Has anyone been crazy enough to try this? Should anyone be crazy enough to try this?

Filed under: Analysis / Opinion, Expansions, Raiding, The Burning Crusade, Wrath of the Lich King

Tank Talk: should the main tank position still exist?


Tank Talk is WoW Insider's raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and myself (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. Today, dear readers, we might make ourselves hated by the entire population of undisputed, royal-bloodlined, main tanks, but that's OK. We are used to staying at the top of someone's hate list.

One of the accepted facts of raiding life used to be that the main tank was the guild's gearing priority. As Adam Holisky's observed, "Everything that happens in the raid eventually makes it back to the tank." Healers undergeared? You're screwed. DPS incompetent or just badly grouped? Buh-bye. Random number generator wreaking all manner of havoc on healer crits and boss parries? Thar be the graveyard. A truly cynical mind would opine that the tank should be as well-geared as possible if only because it makes it easier for the raid to forget that person existed as anything other than a rapidly-advancing line on the Omen screen that: a). always stayed above their own, and b). never died. There are enough random variables while the raid's learning a new boss that the tank needs to be eliminated as one, and in vanilla WoW that was certainly the goal. Raid and offtank damage on most encounters hadn't scaled to the point where you could make a compelling argument in favor of gear equilibrium across your tanking roster. What was the point of something like that when 95% of the damage in a fight was going to be absorbed by a single person?

That changed.

Read more →

Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Features, The Burning Crusade, Bosses, Death Knight, Wrath of the Lich King, Tank Talk

The 10 people you need to know in WoW


One of my favorite people to read online is a fellow by the name of Pjammer on Livejournal. He's smart, funny, and a gifted writer, and if you are not sobbing by the end of "King of Masochists" then you are pretty much a terrible person. But another great entry is "The 16 Essential People In Your Life," which lists such valuable acquaintances as the Computer Security Guru, the Wolf, the Consigliere, and (most importantly) the Best Friend. Pjammer, quoting Harvey Mackay, correctly notes that 2 am is a bad time to make new friends. These are the kind of people you want in your life as early as possible, and to exercise a positive influence on its course.

My realm's seen a number of guild instability issues of late, which is something most of us have come to expect with an upcoming expansion. I've found reason to mull over how the virtual world differs from the real world with respect to friendship, backstabbing, greed, betrayal, honor, and how people choose to handle their problems. In my considered opinion it doesn't differ at all, and your experience ingame is largely determined by the network of players assembled around you, whether that alliance is a recognized one in the form of a guild or simply a more informal group of friends.

So, from my own experience and with a hat tip to Pjammer, these are the people you want in your posse for the best possible experience in the game:

Read more →

Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Virtual selves, Guilds, Expansions, Features, Guides, Death Knight

Tank Talk: The first kill


Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish.

The nature of tanking is to be a component in an overall strategy. In classic WoW, levels 1 to 60, it often seemed like the center of attention, as boss encounters were often 'tank and spank' variations that involved having one tank hold a boss on him or her while the healers kept the tank upright through the boss' attacks and the DPS players burned it down. There were a few fights that broke this mold... fights where a player would become a bomb and have to run away, fights with giant eyestalks and sweeping beams that had to be avoided that were as much choreography as encounter... but as time has progressed encounter design, especially for raid encounters (although even five man fights have been diversified) has taken this mechanic and stretched it into whole new shapes. While there are still bosses who need to be primarily tanked by one person (Naj'entus, Azgalor to name just two) even these fights tend to incorporate new mechanics that challenge the raid and break the monotony of a 'tank him here, the raid stands here" fight. Other fights require several tanks to hold different aspects of the encounter, whether it be Azgalor's infernals or the multiple tanks (my guild uses three, some only use two) needed to ensure smooth mitigation of the Hurtful Strikes on Supremus.

Read more →

Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Odds and ends, Instances, Raiding, The Burning Crusade, Bosses, Tank Talk

Tank Talk: The irresistible fight


Tank Talk is WoW Insider's raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish.

Since Tank Talk began, we've gotten a few questions from people about raid fights that require tanks to use resist gear. With all of Burning Crusade's raid attunements now removed, and with lots of guilds testing the waters in Tier 5 and Tier 6 before Wrath hits, I figure now's as good a time as any to discuss what resist sets you're going to want if your guild is intent on progression. The resist gear issue is nowhere near as dire as it was in vanilla WoW (Molten Core, anyone?) and in general the raid as a whole rarely needs to worry.

Tanks are special. But you knew that already, didn't you?

This guide covers all of the existing 10-man and 25-man content in the game outside of Sunwell Plateau:

Read more →

Filed under: Druid, Paladin, Warlock, Warrior, Analysis / Opinion, Death Knight, Tank Talk

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories