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Posts with tag buildings

Breakfast Topic: Have you planned out your garrison yet?


I have to admit, I'm having a tough time deciding how I'm going to lay out my first garrison. I was pretty set on having the Inn and Trading Post as my two medium buildings. At first glance, the Barn seemed kind of lackluster to me until I learned that it's the only way to get Savage Blood, which is used to upgrade crafted gear to higher item levels. I want to upgrade my engineering goggles and gun without spending a ton of gold so I decided I'm probably going to use the Barn, at least at the beginning. Now if I'm set on the Barn, what other medium building do I get rid of? I'm a big collector so I really like those daily quests in the Inn (plus the extra followers), but I also like the sound of the Trading Post. Decisions, decisions.

I'm the kind of player who likes to go full tilt at the beginning of an expansion. I'll min-max anything I can to get a head start. In my opinion, garrisons can definitely be min-maxed when it comes to things like making gold or getting epic gear as fast as possible. Then there's buildings which are purely for fun or convenience. Any time I come up with a garrison build, I always seem to want a Stables in there.

If you want to start planning out your garrison and you don't have the beta to play around with, there's also the Wowhead Garrison Calculator. Will you just pick whatever buildings sound fun, or are you researching your options beforehand?

Filed under: Breakfast Topics

Garrisons and their role in Warlords of Draenor

We're all talking about garrisons these days. Whether it's how they're going to work, where they're going to be, or what we're going to do with them they're the big new feature for Warlords of Draenor and we're all constantly worrying at the bone to try and squeeze more information out of them. It's understandable. Players have wanted something akin to player housing for years, and the garrison goes beyond that - it's effectively your own fortified town. It brings back memories for players of old school pen and paper RPG's like me of hitting the end of the expert levels in D&D and getting a dominion.

We've recently found out that the garrison will be heavily integrated into the leveling experience, requiring it to have a stable location (Frostfire Ridge for Horde, Shadowmoon Valley for Alliance) and that there will be specific racial-themed buildings for the professions section of your garrison. There's even going to be group content for garrisons. Mumper has even assured us that the garrison will not be required to level. Meanwhile, Muffinus has asked players who, out of the entire World of Warcraft, would they want as a follower - I'm personally pulling for Rexxar and Marhsall Windsor. Yes, I know.

What this all means is in flux, of course, as Mumper himself acknowledges - design is iterative, and changes happen. We're still waiting for more details, but what I wanted to talk about now is how the garrison is shaping up to become one of those rare things, a feature that can completely transform your playing experience in fundamental ways, yet not directly.

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Filed under: Analysis / Opinion, The Burning Crusade, BlizzCon, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

Breakfast Topic: Architectural wishlist

Lone of Bleeding Hollow asks when we'll see architecture, and immediately, a few other players pop up to shout out my answer: we already saw some Egyptian creatures and styles appear around Ahn'Qiraj. But his request for a specific type of architectural style is an interesting one: is there a kind of architecture you haven't seen in game yet that you'd like to?

A few people say they want to see Asian architecture, and as we pointed out a little while back, Darnassus actually borrows a lot from Eastern architecture. I'd like to see a city or village in World of Warcraft with a Northeastern United States, Cape Cod kind of fishing town feel -- Booty Bay is a nice fishing town, but it's a little too far south for my personal tastes. We are heading north for Wrath, however, and since there are not one but two coastal areas open up there, I might just get my wish. Fans of Viking and Norse architecture will also get their fill in Wrath, I'll bet, and consdering the Forsaken, as Neth says in the thread, are getting their own architecture, Gothic style will also be a highlight.

Are there any styles or cultures that you'd like to see represented in Azeroth that haven't been?

Filed under: Undead, Analysis / Opinion, Virtual selves, Odds and ends, Breakfast Topics, NPCs

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