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Posts with tag burning-crusade

Cataclysm Beta: Select guild raid achievement requirements reduced

I admit it. I'm an achievement-holic. I'll repeat the most idiotic, mind-numbing task for hours on end just to earn a handful of achievement points. It doesn't matter that I can't do anything with those points. I want them. I need them. And I know I'm not alone in my obsession -- some people play World of Warcraft just for the achievements. (You know who you are.)

Once Cataclysm launches, there will be a whole new set of achievements just for guilds, only compounding my poor, crippling obsession. A metric ton of them are for completing old instances and raids as a guild, and grabbing those points requires 80 percent guild participation. Under the guidelines laid out earlier in September, that meant you'd need to take along at least 20 guildies to conquer Serpentshrine Cavern (a BC 25-man), even if you could easily complete it with fewer.

Well, for those of us who are obsessed with collecting achievement points, there's good news -- Blizzard just cut the required participation rate for all the old school Burning Crusade raids. On the official forums, blue poster Mumper confirmed that they're treating all old 25-man raids as 10-mans -- instead of needing 20 guildies to take on Lady Vashj and Kil'jaeden, you will now only need 8.

The full blue post is after the break.

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Filed under: Raiding, The Burning Crusade, Cataclysm

Cataclysm Beta: New loading screen gallery

A new build of the Cataclysm beta just dropped, and with the update came a makeover for the loading screens for all four continents. They now feature the faction leaders for Eastern Kingdoms and Kalimdor, Maiev and Akama for Outland, and the most recent Lich King in Northrend.

Check out the gallery below.

Filed under: Cataclysm

Breakfast Topic: Speculation on the Cataclysm cinematic

Everyone seems to be pretty excited about Cataclysm -- whether it's playing one of the two new races, exploring all the new zones or just being able to finally fly around in Azeroth. But one of the things I'm most looking forward to is getting to see what Blizzard has put together for the Cataclysm cinematic. I have to admit that while I enjoyed the Wrath cinematic and thought it was wholly appropriate for an expansion surrounding the Lich King, I found myself missing the flavor of the first two cinematics.

You know what I'm talking about -- the orc and night elf duking it out, the warlock with the gigantic infernal, the dwarf hunter and his bear; the characters that were simply unnamed players like us. The first cinematic gave us a small introduction to these guys; the Burning Crusade cinematic fleshed them out even further, but they disappeared entirely with the Wrath cinematic. Don't get me wrong, there was nothing bad about Blizzard's choice with the cinematic for the second expansion, I just found myself wistfully wondering what happened to the tauren after the mage sheeped it. Where did the draenei go after smashing in the heads of his enemies? And most importantly -- we got the teeniest glimpse of a troll in the Burning Crusade cinematic; how about we see more of him? Or how about a gnome or two for a change?

What would you guys like to see in the Cataclysm cinematic? Deathwing bursting out of the ground and setting Azeroth ablaze? Sweeping landscapes? Goblins and worgen, of course, but what other races or classes would you like to see?

Filed under: Breakfast Topics

The expansion life cycle


Burning Crusade launched in January 2007, and from that point until November 2008, level 70 was the endgame of World of Warcraft. For roughly 23 months (with staggered content releases, with the Black Temple launching later, then Zul'Aman and then Sunwell/Magister's) we all leveled to 70, ran heroic instances and Karazhan to gear up, and then some of us began making our way through Gruul's Lair, Magtheridon's Lair, Serpentshrine Cavern and Tempest Keep before moving on to Mount Hyjal and the Black Temple.

Zul'Aman came out to offer scaled challenges (the prototype of the hard mode) with a timed run to get the Amani War Bear, and of course no one can forget the final big content patch, Fury of the Sunwell, which gave some content for just about any level of gameplay from casual daily quest grinding to hardcore raiding. Gameplay was still very stratified in Burning Crusade -- there were a handful of guilds progressing through the endgame content (which was still tiered into a couple of 10-man raids, with the majority being 25-man) but most people did dailies, ran some BGs or played Arenas (which debuted with Burning Crusade as well).

With Cataclysm previews coming out and Wrath in its last major content phase (Icecrown Citadel and the upcoming Chamber of Aspects raid being pretty much the end of Wrath's end game) we can start to look back at how the last expansion unfolded and the life cycle of an expansion in World of Warcraft.

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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm

Breakfast Topic: Living it up while you can


I've been spending a lot of time with my shaman lately. Since it's my first alt since the introduction of the new dungeon finder tool, I made the decision to use it to play through a lot of the end-game content for The Burning Crusade. Utgarde Keep is available to me once I hit level 68, but I've run it countless times on my main already. Spending even more time there is uninspiring.

Besides, I know that I'll soon be grinding heroic UK along with all the other Northrend instances for emblems on a regular basis. I want to keep things fresh and different while I still can. Besides, is it a crime to like Magister's Terrace? And what herbalist doesn't appreciate all the freebies littered around The Botanica?

The problem, though, is that the group of people who actually want run these late-60s instances is terribly small. Most people are on a rush to the end game, lured away to Northrend by promises of overpowered greens. The queue wait for a DPS is longer than even the most patient can handle. And if you do find a group, places like Magister's Terrace can be frustratingly hard with four random, unskilled players.

"OMG, you guys -- the room is like filled with water or something! Should I go touch these spheres or what?"

These troubles got me thinking: With Cataclysm approaching, a lot of Northrend instances are going to go the way of Magister's Terrace. People will still grind through places like The Nexus because there are a bunch of quests associated with it. But will people still visit The Oculus? Pit of Saron? Or, worse yet, Halls of Reflection?

When you're grinding your shiny new worgen or goblin from 78 to 85, are you going to skip the end-game Wrath of the Lich King instances? Are there any end-game instances you consider a "must do?" And, dare I ask, will you ever again step foot into any of the Wrath raids?

Spiritual Guidance: A new look

Every Sunday, Spiritual Guidance reverts to "lovey-dovey" heal mode by the hands of priestess Dawn Moore. This week she has set aside her differences with Fox Van Allen, her dark counterpart, so that she can peacefully enjoy dumplings and fair weather. She hopes that he enjoys the fruit basket she sent him. The cyanide in the apples shouldn't be a problem for a master of darkness such as himself to digest. Right?

As I alluded to in my analysis of the Cataclysm priest preview last week, I will be taking a departure from my typical column this week on Spiritual Guidance. Instead of a guide or current event, I'd like to take some time to examine the priest class with a wider perspective. My analysis from Thursday was a response to the pinpoints of Blizzard's preview; this article, on the other hand, will examine the class from a broad design perspective. My hope in doing this is to get readers thinking about our class and the game differently and, in turn, start an ongoing discussion of where it could go.

Why do this? Because Cataclysm is approaching, and now is the time, if there ever was one, to suggest things we would like to see change. Blizzard is most likely to listen to strong and constructive ideas we put forth now, and I think it's valuable to get you guys in on the discussion. Now is the time to speak up!

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Filed under: Priest, (Priest) Spiritual Guidance

Raid Rx: A history of organizational healing

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related.

Organizing healing continues to be one of the many intriguing challenges that raiding groups face today. In some cases, there are pre-set players assigned to do specific things. Sometimes they are even worked out in advance on a forum or a white board. In looser groups or pickup groups, there isn't the luxury of planning healing in advance and the organizers have to go with their gut feeling and "stereotype" classes in order to figure out assignments. Examples, any holy paladins are told to heal a tank. Restoration shamans are told to heal a specific group and holy priests are told to heal another group.

It wasn't always entirely like that. This week, I want to take you back in time to the era of vanilla raid healing, through the Burning Crusade and to now. I'm also going to include my thoughts as to what Cataclysm might be like.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Raiding, Raid Rx (Raid Healing)

NetEase loses WoW director, Li Riqiang



World of Warcraft
in China continues to walk a rocky path. NetEase, the company currently licensed to operate WoW's The Burning Crusade expansion in China, lost Li Riqiang, a senior director for the WoW business unit on the 24th of February, 2010. There is no word on why he left, and the company is keeping mum on details about the departure and his replacement.

This comes on the heels of a 62% jump in revenue in the fourth quarter of 2009 generated since NetEase was able to light up the TBC servers after resolving their disputes with the government, which had prevented them from launching the service in China until September 2009. That revenue increase was accompanied by lower profit margins, however, as NetEase must pay hefty licensing fees to Activision Blizzard.

The fact that there are still Chinese players who are willing to play an obsolete and no longer maintained version of the game is a little strange to me-- many Chinese players simply started over on Taiwanese servers. Judging by the amount of red tape that's being wrapped around anything to do with Blizzard, I suspect we'll see Cataclysm released before Chinese players can play Wrath of the Lich King without connecting to a server in Taiwan.

Filed under: Analysis / Opinion, News items, The Burning Crusade

Burning Crusade approved in China

NetEase is finally approved to release the Burning Crusade in China, which probably means that they are accepting new accounts again. This is months after being caught in the crossfire between the quarreling GAPP (General Administration of Press and Publications) and MoC (Ministry of Culture) over NetEase's rights to operate WoW at all.

Now that they are only one expansion behind and with Cataclysm set for the latter half of this year, this gives NetEase time to get Wrath of the Lich King approved before they fall behind yet another expansion. In the meantime, many Chinese players have turned to Taiwanese servers to get their Northrend fix.

Filed under: Blizzard, News items

World of Warcraft and Battle Chest on sale for Black Friday

Yes indeed, this Friday is none other than Black Friday, which means the deals will be aplenty, the crowds will be horrendous, and the holiday money drain will begin (of course, you could go with Buy Nothing Day, but that seems a little too grinchy to me -- why not go ahead and buy while the buying's good?). Fortunately, there are a few WoW deals floating around out there, in case you need to pick up a copy of the game for a loved one (or that Recruit-a-friend account you've been planning to make).

The regular WoW vanilla game (useful for leveling to 60, but if you want to go past that, you'll have to buy the expansions) is on sale in a few places for super cheap -- the Ladies of Leet saw it at Best Buy for just five bucks, and Gamestop's matching that price. Gamestop also will have the Battle Chest (with WoW and BC and a few other goodies) for $19.99, and Newegg has the same price if you don't want to fight the crowds. Unfortunately, there's no sign of Wrath on sale -- you'll still have to pony up the $40 if that's the one you want. But stay tuned in the comments -- if readers can find better prices on this stuff, we're sure you'll see them below. Good luck out there, happy deal finding.

Filed under: Analysis / Opinion, Tips, Fan stuff, Odds and ends, Blizzard, Expansions

Arcane Brilliance: Mage leveling guide, 59-68

It's time once again for Arcane Brilliance, the weekly mage column that would like to thank its readers profusely for the deluge of screenshots it received last week. Arcane Brilliance sent out the call, and you guys responded in droves. There were so many, in fact, that it was an impossible task to select just one for the column. Arcane Brilliance finally went with this one, apparently of an undead pimp of some type, simply because it made Arcane Brilliance chuckle. Also, the column this week is about leveling through Outland, and this is a pretty good representation of how your mage will look throughout that leg of the journey: like the mutant love-child of the entire cast of Saved by the Bell.

Seriously... you guys are awesome. Sooooooo many good pictures to use. I may have to start writing like 12 of these a week, just to have an excuse to use all of them. Thanks again, and keep them coming. Even if I don't get to use them, I just enjoy browsing through them. So many mages, so little time.

Last week, our mage leveling guide hit level 58 and fled vanilla WoW for the alien landscapes of Outland. This week, we'll tackle the 10 levels your mage will be spending there, amongst the hellboars, sporebats, and ravagers.

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Filed under: Mage, Analysis / Opinion, Tips, Quests, Expansions, Features, The Burning Crusade, Leveling, Guides, Classes, Talents, (Mage) Arcane Brilliance

Blizzard announces official YouTube channel


To go along with their recently created Twitter accounts, Blizzard has now started up an official YouTube channel as well. Right now, the channel just contains animations and cinematics that we've mostly seen before (not that we mind watching that Burning Crusade cinematic for the umpteenth time), but we presume that in the future, we might see newly released videos, including possibly interviews with Blizzard staff, and maybe even some (gasp!) gameplay videos as well.

Whoever's in charge of social media over at Blizzard has really been working it lately -- we can't wait to see their Last.fm account (Most Played: the artists formerly known as Level 80 Elite Tauren Chieftain) or their OkCupid account (Adam Holisky & Alex Ziebart would be at least 87% friends with Ghostcrawler, no question). Definitely fun to see Blizzard, historically a very closed-door company, opening up a little bit to the various outlets where they can correspond with fans.

Filed under: Machinima, Fan stuff, Virtual selves, Odds and ends, Blizzard, The Burning Crusade

Raid Rx: Raid bosses that brought healers to their knees - Part 3 & 4


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. Ever wondered what were the hardest fights to heal in the game? Based solely on my opinion and experience, here's a list counting down from number 5 to number 1, along with everyone's favourite "Honorable Mentions" list to follow!

Before continuing with reading the list, I'd strongly suggest you check out part 1 and part 2. Healers have a unique role they play. Almost none of their time is spent with bosses in their crosshairs or target frames. Us healers are busy making sure everyone is alive so they can kill the boss while the rest of us hold down the fort.

Enough with the preamble. Let's find out what the biggest pain in the ass bosses were from number 5 to number 1 are.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Features, Raiding, Raid Rx (Raid Healing)

NPD: World of Warcraft has sold 8.6 million boxes at retail

Gamasutra has received an interesting stat from the good folks at NPD: after hearing that The Sims 3 sold over 800,000 copies in its first month, they were curious to see what kind of unit sales our own World of Warcraft has experienced. And the numbers are pretty big: among the original game and all of the expansion packs since the vanilla release over four years ago, NPD says 8.6 million boxes of WoW have been sold in the US. That's a little misleading if you're comparing it to actual subscription numbers: remember that this is over three different releases (so the actual number of all-time players, not current players, is probably 1/3 of that), and it includes different collectors' editions of each of the three game editions. So there are nowhere near 8.6 million US players of WoW -- that's just how many times players have come through the retail line with the various releases.

What that is, however, is a lot of money. Gamasutra estimates that at an average of $30 for each unit sold (the vanilla game currently retails at $20, but the expansions all sell at $40, and of course the original game was more expensive once upon a time), that's $258 million in income for Blizzard. In short, Blizzard's making a mint at the retail counter, even before they sign anyone up for subscriptions.

Then again, if you look at their own costs, those aren't insubstantial, either -- Activision's Bobby Kotick claimed that anyone starting up an MMO to compete with WoW would have to throw at least half a billion dollars into the mix just to get started, so we can presume Blizzard has spent at least $500 million on their staff, development, and hardware. So it's not like they're taking it all to the bank, though we can at least presume they're sitting firmly in the black.

Filed under: Analysis / Opinion, Fan stuff, Blizzard, The Burning Crusade, Making money, Wrath of the Lich King

Why leveling will always be important to WoW

Times they are a changin', and as Patch 3.2 hits the PTR with a new wealth of mechanics aimed at making the journey to 80 that much easier, why not take a moment to look back at how Azeroth has changed?

Leveling used to take a long time, and one of the first things a friend told me was that "the game started at 60." While the level cap might have changed, it's something I heartily agree with.Those of you who joined the game around the time of the latest expansion or even before might hear others speaking with misty-eyes of the olden days of Classic WoW when it took an age to get from Darnassus to Stormwind.

While WoW might have a much lower learning curve than, say, EVE Online, it does still have one. But WoW is known as a bit of a grind fest and the ever growing level cap, which currently stands at 80 but will no doubt go higher with the next expansion, can be pretty daunting.

Especially for a new player.

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Filed under: Patches, Analysis / Opinion, Blizzard, Economy, Expansions, The Burning Crusade, Lore, Bosses, Leveling, Buffs, Mounts, Alts, Wrath of the Lich King

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