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Posts with tag burning-legion

Know Your Lore: Garrosh Hellscream and the nature of villany

Know Your Lore Garrosh Hellscream and the nature of villany
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Garrosh Hellscream has been a controversial figure ever since he took the reins of Warchief in Cataclysm, but never quite as contentious as he is now. Presented as the final boss of this expansion, Garrosh's actions have spun wildly out of control, his thirst for and abuse of power quickly turning him from a potentially good Warchief to a monster whose iron grip over the Horde has only served to splinter and fracture the individual races that compose it, rather than bringing them together.

Although ... technically, Garrosh has brought the Horde together. The disparate races are working together with a sort of fierce, single-minded unity that we haven't exactly seen before. Rather than each race working individually on their own tasks, with their own motives for doing so, they have banded together with one purpose in mind, a goal that they all share: Getting Garrosh out. In a way, Garrosh has been just as good for the Horde as he has bad. But does Garrosh Hellscream work as an end game villain? Yes and no.

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Filed under: Lore, Know your Lore

Know Your Lore: The color of magic

Know Your Lore The color of magic
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Earlier this week, Blizzard Historian Sean Copeland was answering questions on Twitter when the above answer came up. People were upset about it because the answer, while seemingly pretty simplistic, seemed to devalue the importance of Elune and the unique nature of night elf philosophy and religion. Magic, in all its forms and function in Warcraft, is one of those tricky subjects to understand -- almost as tricky as trying to wrap one's brain around the cosmos of the Warcraft universe.

These types of questions get asked a lot, however. And while not everything regarding magic in Warcraft has been fully defined, we can definitely take a look at these different schools of magic and how they relate to one another on Azeroth.

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Filed under: Lore, Know your Lore

Know Your Lore: Worlds lost, worlds unknown

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

There are worlds we have not yet visited. Realms we have not seen, do not know. Some are demon-haunted nightmares, still others lost to our understanding, destroyed. The Burning Legion has been thwarted twice on Azeroth, but make no mistake - they have yet to bring their full power to bear, seeking instead to seize the world's unique magical energies for their own use. The dead world Xerrath demonstrates that the Legion has in the past destroyed entire worlds merely as a show of force to cow others into submission and slavery. What's worse is, there are races that were wiped out by them, but others who proved their worth were instead made into servants and slaves to the Legion - and Azeroth has balked their advance twice, putting us squarely in the strong enough to make good slaves category.

Yet, too, there are worlds beyond even the Legion's control, worlds dominated by the vast hosts that the Old Gods and their servants such as the Prophet Skerram, worlds like K'aresh (home of the Ethereals), worlds shaped by the Titans, and worlds that yet sleep in their infancy, unaware of the struggle between ancient inimical forces. Azeroth was one such world not too long ago. The destruction of K'aresh by Dimensius the All-Devouring proves that there are forces, hungry and ravening, that serve no masters and have destruction on their mind completely unrelated to the Legion or the Old Gods.

We know barely a fragment of the vast cosmos. Let us explore what little we do know.

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Filed under: Analysis / Opinion, Machinima, The Burning Crusade, Lore, Know your Lore, Mists of Pandaria

Know Your Lore: The mysterious motives of Wrathion

Know Your Lore The mysterious motives of Wrathion
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Wrathion made his debut in the Cataclysm expansion -- not as a raid boss, but as a clever ally to rogues looking for legendary weapons. His words seemed genuine and sincere, although his actions revealed a vicious streak that players would be wise to avoid. Yet his origins go back even further, to a small quest chain in the Badlands in which Wrathion is born to a mother who is captive of the red dragonflight, his egg later tampered with and then hidden for safe-keeping.

He's only two years old, give or take a few months. Yet Wrathion is far, far more clever than one would expect for someone of his young age. And given his actions in Cataclysm, and later in Mists of Pandaria, one thing remains perfectly clear: This is not your typical dragon. But what exactly is Wrathion after? What, exactly, is the purpose of his scheming, and perhaps most importantly -- should we be worried?

Please note: There are some small spoilers for patch 5.4 content in this post.

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Filed under: Lore, Know your Lore

Know Your Lore: The Alliance and Horde

Know Your Lore The Alliance and Horde
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

To ask why we fight, is to ask why the leaves fall -- it is in their nature.

The Alliance and Horde have been notoriously at each other's throats since the two factions began in the days of the First and Second Wars. And although I have come up with some crazy theories regarding the innate reasons behind that latent aggression between the two factions, they're simply theories. They may make sense, in a bizarre and meta fashion, but they are in no way true. So here we are, left with a simple question: What makes the Alliance and Horde so prone to aggression? Why do they continue to battle, and turn their noses at the thought of making peace?

While I do enjoy coming up with fanciful reasons for all of this, there is one blatant, simple reason that stands on its own: Misunderstanding. Sheer, unadulterated ignorance and a stubborn unwillingness to try and understand. Both sides possess a single-minded obsession with violence and retribution that has never faded, nearly thirty years after the events of the First War. And when you step back and take a look at the conflict between the two factions with a neutral eye, the whole of the aggression turns into a delightful, tragic, almost laughable comedy of errors and escalation.

Let's take a look at where some of the common misconceptions surrounding both Horde and Alliance have gotten us.

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Filed under: Lore, Know your Lore

The Queue: Hints of the next expansion

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

The television series above had a seriously depressing series finale.

dark panda asked:

This has probably already been requested, but with the announcement of Dinomancers in Patch 5.2, when are we going to get some Dino-Riders or Dinosaucers themed Queues?

This was the best I could do. Sorry.

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Filed under: The Queue

Know Your Lore, Tinfoil Hat Edition: In the beginning

Know Your Lore, Tinfoil Hat Edition In the beginning SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In the beginning, the Titans created Azeroth. They set the world in motion, and then left to continue on whatever path it was that the mysterious beings followed. Yet something happened to the planet, something bad enough that it warranted the return of the Titans. Upon their return, they discovered the Old Gods, a malignant group of entities that were intent upon sowing chaos. Perturbed, the Titans tried to kill an Old God -- and they discovered to their horror that killing the Old Gods would kill the very planet itself.

And yet, instead of simply rebooting and starting over anew, they kept Azeroth. They imprisoned the Old Gods beneath the surface of the world, and planted various fail-safes to make sure the creatures were never freed. And just in case an Old God managed to escape, Algalon the Observer would visit and determine the status of the world. If it was deemed too far gone, he would activate a signal that would re-originate the world -- Azeroth would be destroyed and rebooted.

Why did they leave Azeroth alone? Why didn't they simply re-originate the world at the first sign of trouble? Why put in a failsafe to do so, instead of taking care of the problem immediately? But perhaps most importantly ...

What is Azeroth?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

Please note: This edition of KYL also contains some spoilers for patch 5.2 content.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: When is a well not a well?

Know Your Lore, Tinfoil Hat Edition When is a well not a well SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

When is a well not a well?

The Well of Eternity is one of the most important objects in Azeroth's history. A font of magical water with incredible properties, it has been the subject of at least two wars. First, there was the War of the Ancients, in which kaldorei fought Highborne while the Burning Legion threatened to invade. Next, the Third War, in which Archimonde sought to dominate Hyjal and the powers of the Well beneath it's roots.

But the Well has also changed Azeroth in a significant way. The kaldorei wouldn't even exist if it weren't for the waters of the Well. Neither would the sin'dorei or their curious state of magical addiction. And if rumors are to be believed, there are several races on Pandaria whose roots tie into the mysterious waters of the Vale of Eternal Blossoms -- also speculated to be a remnant of that original Well of Eternity.

The origins of the Well are shrouded in mystery. It's simply something the Titans created countless centuries ago. Or ... is it? When is a well not a well at all?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: Why do we fight?

Know Your Lore Why do we fight SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Azeroth is a volatile land fraught with conflict. In recent years of history, this conflict has been highlighted by the battle between Alliance and Horde, a seemingly never-ending struggle that began the moment the orcs made their way through the Dark Portal and began attacks on the Eastern Kingdoms in earnest. But prior to the orcs, there were still wars to contend with. In early days, pandaren rose up against mogu, troll against aqir. Kaldorei against Burning Legion, and against each other in the process.

It almost seems as though Azeroth's destiny is one that is irrevocably tied to war -- we're destined to fight, regardless of who we are, or what we happen to be fighting. But why do the Alliance and Horde continue to fight? They've worked together in the past, and yet it seems that every time they are close to some sort of peaceful resolution, they are drawn once more to war. What's making the Alliance and Horde so aggressive this time around?

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Filed under: Lore, Know your Lore

Know Your Lore: Of Elune, naaru, and night elves

Know Your Lore Of Elune, naaru, and night elves SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Before we begin, I feel I should point out that the screenshot above is one that I created for the purposes of an article I wrote detailing the possible wind-chime origins of everyone's favorite kaldorei deity. It was not real then, and it is no more real now, over two years later. That article pointed out the possible correlations between the goddess Elune, the holy Light, An'she, and what might have been naaru intervention instead of divine, as the night elves would have everyone believe.

And while it connected a lot of dots, it was not true. It was simple theory and speculation. However, recent Ask a Cdev answers have once again brought the question of Elune's origins into play, and player reaction has been less than enthusiastic about the supposed confirmation. Most complain that making Elune a mere naaru is basically homogenizing night elf culture and history, something that plenty of players are apparently really passionate about.

To which I say two words: don't panic.

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Filed under: Lore, Know your Lore

WoW Moviewatch: The Hunt [NSFW]

Having exhausted all the newer machinima that I cared to post, I decided to go digging deep into the WoW Insider archives for something really ancient that hadn't seen the light of day in a while. Serendipitously, the first thing I found ended up leading me to something we've never actually posted on the site before. Convenient, huh? It would seem that back in 2008, we posted a trailer for a feature-length machinima called The Hunt, but when the final version was released in August 2011, it was off our radar and never got published. Three and a half years will do that, I suppose!

Before we get started, please note that the video has some cursing, graphic violence, and a very short sex scene (less than 2 seconds) that you may not want your small children or boss to see or hear. That said, the whole thing runs 60 minutes long, so you'll probably want to sit down to this like a movie when you're at home anyway.

So overall, I have to say I was really pleasantly surprised by The Hunt. It's very different from the other narrative story machinima I've seen, using modern storytelling techniques, music, and even modern dialogue. The result is a simultaneously epic and ridiculous movie that's a whole lot of fun to watch, provided you're able to let yourself go with it.

I say that last bit because I do expect some of you to hate this machinima. Some of you will hate it for its unpolished voice acting, while others will hate it for the liberties it takes with the Warcraft lore. Now, I can't really help you if you're a lore buff, but concerning the voice acting, I've got a thing or two to say. First, yes, I'll admit that it's not the best -- but personally, I do think it works. The whole movie is a sort of genre parody, mixing serious fantasy story elements with comedy (think The Princess Bride), and within that world, goofy, over-the-top voices aren't out of place. The real complaint to be had with the voice acting is simply that there are only three voice actors for all the characters, and at times, some of the characters just sound too similar.

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Filed under: WoW Moviewatch

Know Your Lore, Tinfoil Hat Edition: The Well of Eternity

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Long, long before the rise of human and orc, the world of Azeroth was far different than it appears today. Instead of the multitude of continents we know of, there was simply one: Kalimdor. It was essentially Azeroth's version of Pangaea -- a supercontinent that covered the world. Places that we travel to today, Northrend, the Eastern Kingdoms, even the islands off the coasts of the world were all part of the massive continent. This was Azeroth, back in the day -- one world, one continent, and a lot of Old Gods.

Theories seem to be mixed on which came first, the Titans or the Old Gods. The latest theory came from the Tribunal of Ages, which implies that the Titans ordered the world and left, then the Old Gods arrived, and then the Titans returned to deal with the problem. After imprisoning the Old Gods, the Titans created safeguards to protect the world, safeguards that would prevent the rise of the Old Gods -- and in the event that the Old Gods returned, safeguards that would go so far as destroying Azeroth itself. Watchers and Aspects were both created and charged with protecting the fragile world.

And, according to various pieces of history, the Titans created the Well of Eternity.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore, TFH edition: Sargeras was right

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The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Imagine if you will a perfectly nice little wooded area, teeming with wildlife. Here, there's a bird's nest; there, a small group of deer peacefully grazing on the grass. Over the hill lives a small pack of coyotes that will eventually hunt the deer, but it helps keep the deer population down. Circle of life and all that. Some years, the wildlife flourishes; other years, water is scarce and so is food. Those are the lean times, but somehow the little wooded area continues to thrive on its own, waxing and waning its way through the years.

Now imagine that little wooded grove gets targeted for development. All woodland creatures are systematically driven out of the area or killed. The lovely trees are ripped from the ground one by one. The grass is torn up, dirt and earth moved and leveled out. And one by one, houses pop up where the wooded area used to be. Clean and tidy paved roads, white picket fences all in a row, pretty if bland houses plunked into symmetric lots carefully designed for the maximum use of space. Those who live in the houses may occasionally see a deer out the window, a remnant of the wood that no longer exists.

Which is better?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore. But they're interesting!

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Filed under: Lore, Know your Lore

Know Your Lore: Velen, the Prophet

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The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

"I failed long ago to turn my brothers from their course. And creation has paid the price."

How must it feel to be ageless? To watch as millennia tick by, each century the span of a breath and gone in an instant? To the draenei, the lives of humans must seem incredibly short-lived. To the Prophet Velen, who is at least 25,000 years old, we must seem like motes of dust, winking in and out of existence so quickly that we can scarcely be recognized as entities before we cease to exist. Velen has led the draenei through terror and triumph, from world to world, always gently spreading the benevolent message of the Light to any who wish to hear.

Yet for a being of such grace, purity and peace, Velen is also a creature of unfathomable sorrow. For Velen has been granted the gift of Sight, and with the gift he can see the infinite paths of futures that may not be, of worlds born and fallen in the blink of an eye. And despite that gift, Velen cannot prevent what is yet to pass. He cannot prevent that which has gone before, and will come again. And he could not prevent the path his friends chose, nor could he persuade them their new ally was in fact a monster so horrific that his hellish grasp would wreak havoc on immeasurable worlds.

For one that treasures life in the way only the Light can teach, it is a heavy burden to bear.

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Filed under: Lore, Know your Lore

Know Your Lore, TFH Edition: The naaru are a menace that must be destroyed

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
A soothing light fills you as you approach the naaru. Slow musical chimes echo within your mind and though a word is not uttered, you feel an assurance of safety.

They glimmer with the purity of the Light, and their very presence fills one with a warm, calm feeling of inner peace. They also teach the ways of the Light -- the draenei would not be paladins were it not for these mysterious creature's intervention. In fact, the benevolent naaru came to Velen in a vision when his world was at its darkest hour, offering him hope, salvation, escape ... and the knowledge that there was a far larger battle out there, one that had yet to come to pass.

Kil'jaeden and Archimonde eagerly agreed to follow and serve Sargeras, becoming the highest-ranked members of the Burning Legion. As for Velen, he took the worried, the lost, the concerned draenei with him and fled, pledging his servitude to the naaru and their righteous cause. Two causes, one outwardly and easily identifiable as evil -- and the other, far more sinister and wicked than anything the Burning Legion could ever hope to achieve.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come. These speculations are merely theories and should not be taken as fact or official lore.

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Filed under: Lore, Know your Lore

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