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Posts with tag burnout

The Daily Quest: Burning out

Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW-related sites.

It seems to happen to everyone at some point or another: the game's no longer as exciting as it used to be, and your logins become sporadic and finally vanish entirely. At WoW.com we love World of Warcraft as much as anyone -- but once in a while, everyone needs a break. Even from their favorite game. Today, a few posts on the subject of burnout.
Any tips on escaping WoW burnout to share with us? Leave 'em in the comments!

Filed under: The Daily Quest

Arcane Brilliance: Great balls of fire

It's time again for Arcane Brilliance, the weekly mage column that asks the question: Which balls are the best? The answer, of course, is also provided by Arcane Brilliance: balls of fire. Balls of fire are the best. Wait, what kind of balls were you thinking about? That's pretty gross. But Arcane Brilliance likes where your head is.

When the Cataclysm class previews were announced by Blizzard lo those many months ago, my initial reactions were a decidedly mixed bag.

Arcane scared the crap out of me. Mana Adept? It took several weeks and many hours of therapy before I could envision any sort of scenario in which that idea didn't sound like a terrible, terrible idea.

Frost struck me as kind of meh. I gradually became more excited after I thought about it for a while, but Deathfrost and Wall of Fog simply weren't all that thrilling as initial concepts.

Fire, on the other hand, sounded awesome.

A giant ball of conjured flame that travels along a set path, sending out tendrils of destruction that incinerate anything in its path? Sexy.

Read more →

Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Officers' Quarters: Last stop on the gravy train


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

What is the purpose of an officer? Most would say, "to run a guild." Here's where definitions begin to diverge. To some players, running a guild means little more than handling guild invites and occasionally managing drama. Those duties are fine if your guild exists for purely social reasons. Any guild that is actively raiding, PvP'ing in an organized way or holding official roleplaying sessions requires much more from its officers. Too often, the vast majority of those tasks fall on the shoulders of a single individual. This week's email is a cry for help from one such officer.

Hi Scott!

I am the leader of a Casual/Raiding Guild, and we've been together for 2 years by now. We were like 5 or 6 close friends that met each other at another MMO and founded a Guild. When we decided to come to WoW, we founded our Guild together, and worked towards its improvement. Today, we are one of the biggest guilds at our server, and we have a strong realm reputation.

Of course the guys that founded the guild with me were officers, including their spouses as we were all close friends, and founded the guild together. That was the right thing at that time.

They sometimes worked as counselors at some difficult times that we had, when I was lost and didn't know what to do or how to do. However, most of these guys never helped me at all with the "every day job" like recruiting, leading a raid, being the master looter, handling drama, or every other daily task that all the guilds have. Every single problem or drama that shows up, I need to solve by myself.

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Filed under: Officers' Quarters (Guild Leadership)

Guild life pre-Cataclysm: Surviving the end times

When I inherited leadership of a successful 25-man raid during The Burning Crusade, I had a steep learning curve. After the first year, I had mastered the fine arts of recruiting, juggling subs, managing raid time, resolving disputes and running a tight ship. Little did I know what awaited us when halfway through our Sunwell Plateau progression, Wrath of the Lich King was announced! Fortunately, my guild was able to weather the storm, and now that we are closing in on Cataclysm, I am much better prepared.

Guild masters who haven't experienced the pre-expansion blues may find themselves overwhelmed with the task of keeping their once tight-knit community from turning into a ghost town. Some players may choose the months before an expansion to take an extended vacation from the game. Others may choose to focus on a favorite alt, and still others are chomping at the bit to farm the highest tier of raid content in order to complete their ideal gear sets. No doubt all three types of players are in your guild. How are you expected to funnel everyone's pre-expansion desires and expectations into group-friendly activities that keep them logging on night after night?

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Filed under: Guilds, Raiding, Cataclysm, Guest Posts

Officers' Quarters: An uncertain return


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

As I mentioned two weeks ago, we are really hitting the lull between expansions at this point. Many officers and guild leaders will be tempted to take a break from the game between now and Cataclysm. For a guild leader, it's a particularly tough decision. There's quite a bit of uncertainty about what will happen to a guild in its leader's absence. What many guild leaders don't think about, however, is the uncertainty that can occur once they return to the game. This week, one guild leader is returning from an extended break to find that the guild is still going strong, but that many things have changed in his absence, not the least of which is his own role.

Dear Scott,

I have a different situation than I have seen you discuss before. I am the guild creator and original GM of a raiding guild. I set up all the rules for the guild, with advice from my officers, set raiding rules, assigned ranks, and generally ran the guild how I wanted. It turned out to be quite a wonderful guild and I am happy that I was able to create a guild that functioned so well. Well, after leading the guild for more than a year, we started to grow rather large. We had 3-4 10-man groups going each week, 2 25-man groups, and other various activities. Even though I had asked some officers to step up and lead events, they didn't really pull through so I ended up leading a lot. At one point, I was leading 5 raids a week. With everything else going on in my life, I realized I couldn't maintain that sort of schedule for long.

Read more →

Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: The benefits of Cataclysm raiding


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

If you've read WoW.com's reaction to the new Cataclysm raiding paradigm, you already know that I'm a bit biased about this whole situation. I can't deny that this announcement had me cheering. On the other hand, I'm hearing a lot of doom and gloom from around the WoW community. Few people seem to embrace these changes wholeheartedly, and that's all right. There's quite a bit of uncertainty -- even fear -- about how it will all play out. I understand that. All raiding guilds will be affected one way or the other, and it could be that your guild will have a hard time adjusting to the expansion's raiding environment.

As officers, however, we can't give in to negativity. No matter how you might feel about these changes, they are happening, so let's move the conversation into a more productive area. Let's examine how Cataclysm raiding could help us as officers and how we can take advantage of these changes to help our guilds thrive.

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Filed under: Officers' Quarters (Guild Leadership)

Drama Mamas: The burden of guilt

Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas@WoW.com.

Burnout burns (yeah, we see how that word works), but guilt grinds. We've talked about burnout here before. The only way out is -- well, out. But when your friends and guildmates still want to dive into the surf, how do you handle the guilt of leaving them high and dry?

Dear Drama Mamas: Since the beginning of Wrath, I've been the main tank of my guild. It's what I've always done and I've really enjoyed it. I MT for two raids, one being a very casual 25-man (only 7 bosses in ICC) and the other being a 10-man that's a bit more hardcore (did Alg in Uld, various raid achievements, downed LK, etc.). I've enjoyed both raids very much for different reasons. The 25-man is very laid back, with many of my friends, and the 10-man sates my need for challenging progression.

Recently, the leader of our 10-man decided to call it quits for awhile, just to take a break from
WoW before Cat. is released. Not a problem for me, in fact, I've also been feeling a bit of WoW burnout and also thought it the perfect time to take a break. A few others in the 10-man also felt the same way. So no hard feelings there.

The problem is my 25-man raid. I've been one of the anchor members for a while and have helped out quite a few other tanks that have come and gone. I've also been told repeatedly that the raid performs horribly when I am not there. In fact, I almost left this raid once before when I was recruited for a much more hardcore raid but was convinced by many of my friends to stay on.

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Filed under: Analysis / Opinion, Drama Mamas

Officers' Quarters: Verge of collapse


Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

If ever there were a time for guild-leader or raid-leader burnout to set in, we are living in it. We are at the end of perhaps the most challenging six months of raiding content in WoW's history -- not in terms of its difficulty, but in its sheer potential for drama and member loss.

First we had the half-hearted tier that consisted entirely of Trial of the Crusader, a one-room raid that took all of an hour to clear, and Onyxia, a well-loved but well-worn raid boss that was also a quick, and often boring, clear. Keeping raiders motivated during what felt like an endless four months wasn't easy. Many raid leaders were pulling out their hair trying to fill slots.

For the most serious guilds, ToC was an absolute nightmare. Not because the content was itself difficult, but because of the rewards offered for clearing the zone without a single wipe, or even a single player death. Some very good players cracked under this kind of pressure. In a situation where one person's mistake -- not to mention disconnects, lag, or other external factors -- can quickly cause a death or a wipe and cost the entire raid access to loot, offering these achievements seemed to me like Blizzard was going out of their way to cause drama.

Icecrown Citadel was supposed to be our savior, but instead it brought new and unanticipated problems.

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Filed under: Officers' Quarters (Guild Leadership)

15 Minutes of Fame: Retirement home

15 Minutes of Fame is WoW.com's look at World of Warcraft players of all shapes and sizes -- from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

Is there such a thing as retirement guilds for burned-out players? When Sharaya and Boltac of Vanguard of Norrath spotted that innocuous question on the Blackwater Raiders realm forums, they recognized a familiar face: their very own guild. A collection of former hardcore gamers from the EverQuest era, VoN has become home base for a more casual approach. "We've all done the hardcore raiding thing, which comes with wanting to see everything and do everything in a high-content mass online game," explains VoN officer Sharaya. "We all have had our stints with guilds sporting the usual raid schedules, leveling needs, gear requirements and members constantly preening about scores from tertiary web sites with convoluted ranking systems. In the beginning, we all did this as a choice. It let us see everything, and let's face it -- it was fun.

"But as in most games with such demands, many good players get burnout," he continues. "They don't tire of the game; they tire of the routine. They tire of 'having' to log in to make events or risk /gkick. They tire of the constant fighting over drops and arguing about who gets invited to what. The game ceases to be a game and becomes a chore. It truly is a 'daily.' What we realized is this is not a fault of the game; it's a fault of the guild you're in."

So they created Vanguard of Norrath to offer a refuge from the grind, a place to indulge what Sharaya calls "the ability and know-how to blitz most anything we wanted but ... on our schedule, at our pace and without any pressure." The big surprise? How many other players have been attracted to VoN for exactly the same reasons.

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Filed under: WoW Social Conventions, Virtual selves, Features, Interviews, 15 Minutes of Fame

Drama Mamas: The searing agony of burnout


Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.

Should you stay or should you go now? You know the drill: if you go there will be trouble ... but if you stay it will be double ... If you find yourself doubting whether or not you really want to log in tonight -- or the next, or the next, or even the next -- make a decision. Don't be one of those burnouts who flop around like a beached Dragonfin Angelfish. When burnout hits, it's time to take action, both for your sake and the sake of everyone around you. So fire up this week's theme music, above, and let's proceed with the Drama Mamas Method of curing a raging case of burnout.

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Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, Features, Drama Mamas

The Daily Quest: They really are


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: Druid, Analysis / Opinion, Fan stuff, Odds and ends, The Daily Quest

Ready Check: Summertime, and the livin' is...



Ready Check is a twice-a-week column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. Today, we step back a little and look at endgame in the context of sports.


Ah, summer. Pimm's in the sunshine, the thwack of tennis balls against grass, iced Frappucinos and hayfever. Delights like these, and others, all conspire to turn perfectly normal raiders into monsters of poor attendance. Yet guilds soldier on despite a mixture of player attrition and general unreliability -- this column looks at some of the ways they manage.

The problem at hand is that many raiding guilds, at all levels of raiding, rely on a fairly tight-knit group of players. The smaller the raiding core, the more reliant you become on everyone showing up, but the better the guild is (in theory) since your players are well accustomed to working together. Additionally, loot is better used since it generally goes to those who raid rather than those who sit out.

Read more →

Filed under: Analysis / Opinion, Guilds, Raiding, Ready Check (Raiding)

Breakfast Topic: How do you cope with burnout?


Burnout is a natural part of doing anything for a long period of time whether it's a game or your job. Right now I've got WoW burnout, I can't be bothered to log on and the thought of raiding Ulduar (Ignis specifically) just makes my eyes and head hurt. It's not too bad and I've certainly had worse pre-Wrath but it's exacerbated in part I think by the lull. Patch 3.1 is out, Patch 3.2 is coming and the next unannounced expansion is a long time off yet. On top of that there aren't enough hours in the day to work, sleep, raid and play with my cats.

It makes me wonder what's the best way to get out of this phase? Do I go cold turkey for a week? Do I reroll or do I just try a new instance? Tell me your suggestions, please, how do you cope with burnout?

Filed under: Virtual selves, Odds and ends, Breakfast Topics, Raiding

Ready Check: Progression Recruitment and Roster Churn



Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. This week, we're LF24M Yogg-Saron hard mode PST.


It's interesting to watch the flow of players into and around hardcore guilds, and how it changes during farm, progress and the area in between. Why are so many of these guilds recruiting, and how does it change the meta-game?

There are two reasons for a hardcore guild to recruit: to expand the roster and gain flexibility, or to replace players who are leaving the raiding squad. But what effect does it have on the guild? Let's take a look.

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Filed under: Guilds, Raiding, Ready Check (Raiding)

Ready Check: Ulduar and Burnout



Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, Naxxramas-10 or Naxxramas-25, everyone can get in on the action and down some bosses. This week, we look at people who are leaving raiding despite Ulduar being imminent
.

It's that time of year again. We're hardly as jaded by farming tier 7 content as we were back in the days of Black Temple and Hyjal, but burnout has been rearing its ugly head lately, putting raiding guilds in a difficult position. Ulduar approaching will obviously put a stop to the problem - but for how long?

When all the 25-man content is cleared in a handful of hours, nobody has any reason to run 10-mans and the drop-of-a-hat PTR testing schedule means we're entirely at Blizzard's whim as to when we can poke new content, it's no wonder people are becoming bored. Arguably, it's better that we don't get more than a few limited hours a week on the PTR, in order that the content is fresh when it actually hits. However, the actual effect of this drip-feeding has seemed to dampen enthusiasm for Ulduar rather than heighten it, especially as one of the most available bosses is unfortunately Flame Leviathan.

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Filed under: Analysis / Opinion, Ready Check (Raiding)

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