Businesses look to games for leadership development strategy

A recent Forbes article outlines the way a specific organization, NTT Data, is using gaming strategies to implement management training courses. Their "global head of gamification," Naureen Meraj, had the idea to make a game that put the trainees into a series of simulated leadership scenarios, and track their progress. Similarly, Deloitte's Leadership Academy tracks its participants' progress using a mission or quest format, awarding badges (achievements), and maintains leaderboards so that "players" can compare their own achievements to others.
According to their own metrics, the programs have been wildly successful so far, which seems to signify a promising outlook for the gamification of certain business strategies. What do you think? Would you be more interested in professional training if it adopted certain features of your favorite games, such as WoW? Or do you want to keep your work and hobbies firmly separated?
Filed under: News items





Our economy may still be pretty much in the gutter, but one industry is still going strong. If you glanced at what site you were reading this on and guessed "online gaming," congrats! You win a gold star. Here you go:
Looks like quite a few of those players who threatened to complain about Blizzard ended up doing so: over on
It could be pretty easily argued that Blizzard is one of the biggest PC gaming development houses in the business today -- they consistently own
WoW
Every Monday Scott Andrews contributes 
I'm a rather avid 
The 2008 Game Developers Conference



