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Posts with tag camping

Breakfast Topic: Is camping a rare spawn actually worth the effort?

Breakfast Topic Is camping a rare spawn actually worth the effort
My roommate Mike is a pretty awesome clothing designer, but first and foremost, he's an ultra-dedicated WoW player. Whereas I'm more interested in the raiding and economic aspects of the game, he spends hours on end grinding and camping in an effort to collect fun items. He loves collecting transmogrification gear. He loves grinding on-use archaeology items.

But what he really loves is mount collecting. It's the only thing that explains why he'd waste so much of his youthful life farming in Storm Peaks. He'd been hunting the Time-Lost Proto Drake for years -- since the 2008 release of Wrath, really. Yesterday, he finally struck gold. The elusive beast was right in front of his eyes. It wasn't dead. It wasn't tagged. It was finally his. After three long years, my roommate scored the crown jewel of mounts.

Two hours later, he sent me a text message:
Breakfast Topic Do you mind the grind
To each their own, I suppose. But what about you? Have you been on the hunt for ye olde Time-Lost Proto Drake? Have you camped some other rare? And after all the time you invested into the effort ... was it all worth it? I'm not allowed to share my phone number with you guys here, so you'll have to comment after the break in lieu of texting.
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Breakfast Topics

Gold Capped: How to deal with AH stalkers

scumbag steve camps the auction house
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Email Basil with your questions, comments, or hate mail!

Camping and stalking are two different things, and I got an email from someone facing both asking for help.

I was wondering if you had any advice on discouraging less palatable AH competition? I'm speaking in particular about obsessive AH campers and their stalking tendencies.

I know it's pretty standard for competitors to add each other to their friends (or enemies) list in order to keep an eye on when they're around, but over this expansion I've encountered some behaviours which seem to be pushing the boundaries of what is and isn't OK. Earlier in the year I had one competitor follow me across Stormwind, then to Darnassus, then to the Exodar, and finally to Shattrath where I eventually logged because it was getting beyond creepy to cut a gem and then moments later see this guy targeting me and cutting the same thing.

I'm not an AH camper, but when I am on I'm happy to list/relist against the guys that are – this one following me now seems to be the dominant one on the server (or the most persistent), but I wanted to know if you had any advice on how to discourage this?

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Filed under: Economy, Gold Capped

Gold Capped: How to price Cataclysm glyphs

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

Glyph pricing has ignited more internet arguments than any other topic in the WoW blogosphere. Everyone has their own method, and there's always someone who gets offended by it. There is no actual right answer, just basic economics.

The goal of any glyph strategy is to make gold, and the only sensible way to measure gold making is by calculating your profits per hour. The glyph lifecycle is herb > pigment > ink > glyph. There can be a lot of hours in that, so let's look at the best way to squeeze some gold from them.

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Filed under: Economy, Gold Capped

Gold Capped: Why deep undercutting on the auction house works

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house, and Insider Trader, which is all about professions. For Gold Capped's inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in here every Thursday, and email Basil with your comments, questions or hate mail! This week's gold blogosphere post is Cold's post on Cataclysm profitable commodities.

In a thread in the comments on my last article in which I had advised a reader to undercut his glyph competition heavily instead of camping the auction house, I got another comment that got me thinking about pricing. It basically stated that every time the commenter undercut heavily on glyphs, he would immediately get re-undercut by a few copper unless his price was down to the point of no profit.

I've written a little about the topic of pricing and undercutting before, but I felt it was time for a refresher. I'm going to start off by quoting what I wrote last March: "If everyone is knocking a copper off the next highest auction, they only way to undercut successfully is to try camp the AH and make sure you're always the competitor who has visited most recently. Needless to say, this is a colossal waste of your time." This is as true now as it was then.

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Filed under: Economy, Gold Capped

Cashing in at the Darkmoon Faire

I just posted a little while back that the Darkmoon Faire needed a change, but apparently there's still some benefit to be had over there -- Valdesta of WoWGrrl has found at least one way to keep the Faire interesting. She's been keeping a character over there, apparently, and periodically checking in on what the vendors have. They sell not only little pets and miscellaneous items like the Heavy Leather Ball (which often sell for a tidy profit on the AH, since people aren't always aware that the Faire vendors sell them), but there are also vendors there who sell profession items like herbs, motes, eternals, leathers, and so on.

And as anyone who's ever levelled a profession knows, those are often worth their weight in gold, not just on the AH, but in terms of leveling up your own alt professions as well. As Valdesta says, it's worth camping an alt over there just to check in during raiding downtime or on a flight path with your other character, for the same reason you should always check and see just what other vendors around the world might have for sale -- sure, you won't make much with just one buy, but over time, picking up cheap crafting mats from the DF can lead to some solid profits on the AH.

Filed under: Herbalism, Alchemy, Leatherworking, Items, Tips, How-tos, Virtual selves, Odds and ends, Making money

Ask WoW Insider: The joy of ganking

I was going to ask a question today about dual-heading (that is, using more than one monitor to play the game), but Amanda has already covered that topic very well. So instead, we went to Twitter for a question, where sw0rdfish came up with paydirt:

Hey WoW Insider. What's the joy in ganking lowbies over and over?


I agree, great topic for you readers to break down for us today. What's with all the ganking? It's just a standby on PvP servers -- you're going to get ganked, and at least once, you're going to get camped again and again and again. I play mostly on PvE servers, so I've never had to worry about this stuff, but if you've ever done it, what exactly is it that drives you to camp lowbies? Are you doing it just for fun, are you just completing the circle of ganking because you were ganked while a lowbie, or are you just doing your part and grabbing your sword to fight the Horde?

Good question. And there are definitely certain times when a fragile truce arises -- usually when new content shows up (expect a PvP truce in early Northrend later this week). What say you, readers?

And if you have a question for the readers of WoW Insider (we need as many as you've got -- the buffers are low!), drop us an email at ASK at WoW Insider dot com, and you might see it here next week.

Previously on Ask WoW Insider...

Filed under: Analysis / Opinion, Virtual selves, PvP, Ask WoW Insider

More the merrier on quest kills

I have to admit that the spawn camping has slowed down a lot since the expansion's release (mostly because I'm still hanging out around 66 when all the crazy people have made their way up to 70), but if I could send one message to all my fellow Hordies out there, it's this: if you're after a named kill (like Grillok 'Darkeye' here), and you see me or someone else sitting on the spawn point waiting with you, please, please, please invite us to group up and get the kill together.

There's no reason we should fight on this one. On a collecting quest, where there are so many boar's jaws to go around, I understand it's every Orc for himself-- in that case, I'll usually move on to greener pastures. But if we're both here for just the kill, why would you refuse a member of your own faction? This one's in Mystic Worlds' helpful Outland tips, too: if you're both camping the same named, group up.

Of course, this only goes for factions. I'll steal a kill from any Alliance I see out there, and I just expect those smarmy Night Elves to do the same to me (and I'll take them out when they're halfway down for doing it, too). But if members of the same faction are going after the same kill (or kills) for a quest reward, people, let's just all get along.

Filed under: Horde, Alliance, Analysis / Opinion, Quests, The Burning Crusade

The Burning Crusade: Lag and Instability

The vast amount of coverage I have seen on The Burning Crusade rollout has been positive. I'm having very negative experiences. For the first time since I started playing Warcraft I got to bed early last night. Not because a raid got cancelled, or because I was tired, but because I couldn't actually do anything.

Every quest spawn in Outlands was camped. As a warlock, I'd typically get a couple DoT's on a mob, and some warrior would charge it. DoT's don't tag mobs until they do damage. It was taking, oh, 20-30 seconds for DoT's to tick because of the breathtaking lag. So I'd do about half the damage on the mob, the warrior would do the other half and get all the quest credit. Excellent. At least I was still out mana for the cast.

So I rolled a new Draeni. Every quest spawn in the Draeni starting zone was camped. As a mage, I'd typically get 8 seconds into a 10 second frostbolt cast (did I mention it was laggy?) and a shaman would earth shock the mob, and I'd kill it half and get no credit. Nobody wanted to group, because of the XP penalty.

The Outlands and the new starting zones are all on the same server. How do I know that? They all crash together.

So I went back to my warlock, back to Outlands, and decided to get a guild group together to try the Ramparts. We zone in, the server crashes. Twice. Before the first pull.

Then I get clever. I go to bed early, use flextime for the early in-early out and get home at 4. That would give me 3 hours of playtime before prime time. And they rebooted the servers this afternoon. I got 20 minutes in before the waves of crashes started again.

I'm moving one of my level 60's over to a different server. A server that isn't crashing the outlands over and over and over again. Maybe I'll hit 70 there. Because it's not happening on my main server. So far this patch has been a uniformly horrible experience for me.

Anyone else having bad experiences? Vent (but keep it civil) below.

Breakfast Topic: Fun with campers

The humble camper is a life-form frequently encountered amongst the many zones -- often found in great numbers throughout high-level areas in particular. By sticking to one particular spot based on a number of factors -- primarily aiming to harvest particular drops for fun and profit -- campers cause high-level questers a lot of trouble.

I've had numerous encounters with level 60 campers who decide that pulling every mob in the area, all at once, is a good tactic to maximise drops -- indeed it is, but when there are other players there waiting to complete a quest, it's not a particularly nice tactic. Of course, on PvP servers you can add ganking into the equation, making it often more fun for the would-be quester to give up rather than waste several hours on one quest.

Have you had bad camping experiences? Any tips to deal with those who just refuse to budge? Or are you a camper, and willing to defend your stance?

Asking politely is one way to deal with campers, but it only gets you so far -- nowhere, when it comes to the opposite faction. Irritating them so that they'll give up is another tactic that I've seen employed, but can't bring myself to try. Ultimately, there isn't much you can do to stop people camping, especially when they ignore you -- but don't dismiss them all as gold farmers without a second glance. Some may be questers just like you.

Filed under: Analysis / Opinion, WoW Social Conventions, Breakfast Topics

Breakfast Topic: Dirty tactics

Fanart by Mike Krahulik
(Gabe)While we might assume by default that every other player is a honourable and upright paragon of virtue, sometimes little quirks of behaviour manage to shatter our illusions beyond repair. From chat spammers to mob campers, we frequently run into some dirty tactics which serve to convince us that perhaps WoW isn't such a nice place to be after all.

Ganking aside, what are your favourite or least favourite tricks to employ in these situations? One of mine is excessive politeness--it may be the Englishness of it, but saying "I'm terribly sorry, old chap, but would you mind pushing off for a few minutes while I finish this quest?" has surprising effects.

Filed under: WoW Social Conventions, Breakfast Topics

WoW Olympics?

Aggro Me suggests a list of MMOlympic events that players could compete for -- ranging from a camping competition to a tricky roleplay race. Some more WoW-specific events that we're all longing to see:
  • Chest Competition -- Juggle bag space and run speed as you try to collect all the treasure chests in a zone; no dwarves allowed!
  • Auction House Wheeler Dealing -- Pit your salesmanship skills as you compete to sell AH items in the Trade channel for a profit
  • Hunt the Ninja -- Run instances with PuGs; try to be the first to find a ninja-free group
  • Survivability -- Level 1 characters race from their starting area to the furthest capital city via high-level zones; first through the gates alive wins!
I've heard of the last event taking place under several themes -- the Running of the Bulls sees baby Tauren characters sprint for survival, and gnome footraces have also been run on a few servers. While some of these events exemplify the bad side of behaviour ingame, others are just plain fun.

[via Wonderland]

Filed under: Analysis / Opinion, Events, WoW Social Conventions

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