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Posts with tag cap

Patch 5.4: RBG and Arena cap finally fixed

RBG and Arena cap finally fixed
Now, don't get over excited here, people. They haven't "fixed" the "bug" where you have to get the last 400 conquest points from rated battlegrounds instead of arenas, and by the looks of things that isn't going to change any time soon.

However, they have finally fixed another, far more annoying bug in the conquest point system. It's only taken 8 months. So what was the bug? Basically, you can cap out to 1800 with arena, and to get to your 2200 conquest for the week, you have to get the last 400 from a rated battleground. However, you had to do it in that order. Do a rated battleground on the day of the reset before you capped arena? Well, that will count towards your arena total of 1800. What you have to do in 5.3 is get to 1800 with arenas, and then do a rated battleground.

But, in patch 5.4, it's finally fixed. At last, you can do arenas and your one rated battleground to fully cap out conquest in any order you like. Quite why it's taken so long for this to be sorted out, I can only imagine, but I'm really glad it has been. It's so frustrating to forget about it and grab an early-week PuG for a rated battleground, not having maxed out your arena cap.

Filed under: News items, PvP

The Queue: Waterfalls


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

There's a bunch of good questions in today's Queue: gold cap (including a little extrapolation by yours truly), boss level hit cap design, and voicing of a certain King of Stormwind.

(In my Casey Kasem voice) As for today's reading music, take a listen to the 1990's classic by TLC, Don't Go Chasin' Waterfalls. They totally turn into water elementals too, around 3:40 in the video.

Outdps asked...

"Is the gold cap per character or per account? Is there a gold cap for guild banks?" Bonus question: "What should the gold cap be?"

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Filed under: The Queue

The Queue: Hodgepodge


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Lots of good questions this week, and like yesterday's Queue, we have a full set of them today as well.

Boreddruid asked...

"Is there any particular time that my guild should start 10-man Ulduar hard modes?"

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Filed under: The Queue

Phat Loot Phriday: Black Ice


Today's item comes to us from the wild and strange land of Twitter, where Jezriyah suggested this might be the prettiest item in the game. Maybe -- but only if you don't count characters, as my Night Elf Hunter is pretty hot. Also, if you're not following WoW Insider on Twitter yet, now's the chance to do so -- you get to suggest items like this!

Name: Black Ice (Wowhead, Thottbot, Wowdigger)
Type: Epic Polearm
Damage/Speed: 570 - 856 / 3.50 (203.7 DPS)
Attributes:
  • +108 Agility, +88 Stamina
  • 2084 Feral Attack Power, if you're into that sort of thing, and you probably are -- this is one of the best cat DPS weapons for Feral Druids

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Filed under: Druid, Hunter, Items, Analysis / Opinion, Odds and ends, Phat Loot Phriday

Defense cap defined

Many WoW players (and several of our readers) often comment that there is no such thing as a defense cap. This is true in the strict sense that there is no upper limit on how much defense you can have, nor any statistical diminishing returns. However, that's not to say that there's not a point where the utility provided by more defense starts to fall off – so there is a point where the utility given by more defense actually provides a practical diminishing return, and that point is referred to as the defense cap.

What is the magic number? 490 defense for Warriors and Paladins, and 415 defense for Feral Druids. To come about this number, you need to do a little math. First, it's important to note that a raid "boss" mob is considered three levels above the player. This means that the math is based off the boss mob being a level 73 mob, and the player being level 70. A player's base defense is defined by the formula Base Defense = level * 5. A player that is level 70 would thus have a base defense of 350 (70 * 5 = 350).

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Raiding

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