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Posts with tag capacity

Joystiq talks to Frank Pearce about the past and future of Warcraft

Our friend Kevin Kelly over at the Joystiq mothership got a chance to talk to Frank Pearce at Blizzard about the Warcraft anniversary, and he did us proud. Not only did Frank Pearce do some nice reminiscing about Blizzard, where they've come from, and how the massive World of Warcraft undertaking has changed them as a company (they've gone from 500 employees to about 4,000 in just the last five years), but he also touched on some issues we've really been wondering about over here at WoW.com as well.

Like, say, the reason we haven't seen a girl in the ads yet. Pearce says they're open to it, and he wants some names submitted, so we'll offer up Felicia Day as a no-brainer, and if you guys have other ideas, share away below. He also talks about server capacity, and says that at nearly every step, Blizzard has been surprised by their success. He attributes race and faction changes to thinking that realms were big enough on day one to bring everybody together who wanted to come together, but they later realized that wasn't what was happening. He mentions China and NetEase and says they wish the process there was faster. And finally, he talks, surprisingly, about the BlizzCon Vegas that wasn't, and seems to confirm that Blizzard was considering a Vegas show. Interesting. Where else did they consider holding the convention, we wonder?

Filed under: Blizzard, Interviews, Cataclysm

The Burning Crusade: Lag and Instability

The vast amount of coverage I have seen on The Burning Crusade rollout has been positive. I'm having very negative experiences. For the first time since I started playing Warcraft I got to bed early last night. Not because a raid got cancelled, or because I was tired, but because I couldn't actually do anything.

Every quest spawn in Outlands was camped. As a warlock, I'd typically get a couple DoT's on a mob, and some warrior would charge it. DoT's don't tag mobs until they do damage. It was taking, oh, 20-30 seconds for DoT's to tick because of the breathtaking lag. So I'd do about half the damage on the mob, the warrior would do the other half and get all the quest credit. Excellent. At least I was still out mana for the cast.

So I rolled a new Draeni. Every quest spawn in the Draeni starting zone was camped. As a mage, I'd typically get 8 seconds into a 10 second frostbolt cast (did I mention it was laggy?) and a shaman would earth shock the mob, and I'd kill it half and get no credit. Nobody wanted to group, because of the XP penalty.

The Outlands and the new starting zones are all on the same server. How do I know that? They all crash together.

So I went back to my warlock, back to Outlands, and decided to get a guild group together to try the Ramparts. We zone in, the server crashes. Twice. Before the first pull.

Then I get clever. I go to bed early, use flextime for the early in-early out and get home at 4. That would give me 3 hours of playtime before prime time. And they rebooted the servers this afternoon. I got 20 minutes in before the waves of crashes started again.

I'm moving one of my level 60's over to a different server. A server that isn't crashing the outlands over and over and over again. Maybe I'll hit 70 there. Because it's not happening on my main server. So far this patch has been a uniformly horrible experience for me.

Anyone else having bad experiences? Vent (but keep it civil) below.

Is Blizzard prepared?


The tagline for The Burning Crusade is "You Are Not Prepared." Based on what I saw tonight, Blizzard is not prepared for the expansion either. It took me awhile to grab a good screenshot, I started out at 583 in queue, 57 minutes. Post after post on the General forums complaining about long queue times. With the number of people coming back to the game for the expansion pack, what kind of queue times and problems can we expect? Oh well, it gave me time to get a few new raids scheduled. Hopefully people can get logged in when I want to start.

Filed under: News items, Expansions

Realm Splitting?


According to a post by Tseric on the World of Warcraft General Forum Blizzard may decide that certain largely overpopulated worlds need to be split, and Blizzard has created a mandatory world split procedure and is testing it on Hellscream.

The way the process would work is that a user would log on, be prompted to choose one of two worlds, and when split day happens will be moved. Players that don't choose a world to move to would be moved to the same world as their guild master, if they aren't in a guild they'd be moved with the rest of their arena team, and if they aren't in either a guild or an arena team Blizzard will pick. Also, Blizzard may override your choice of a destination if the problem that caused the split isn't being resolved.

They've got some good reasons for doing this, but I can see a lot of very bad things coming out of this. Guilds getting split up, friends getting split up, guild alliances getting torn apart. The reaction in guild chat when someone brought it to our attention was very negative, but I'm torn. I've seen what long queue times do to gameplay and raid attendance. What do you think? Do the good results outweigh the consequences of moving people around?

Filed under: Blizzard, News items

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