A post from Hearthstone Lead Designer, Eric Dodds, shine's a little light on the issue of card balance. We've seen assorted buffs and nerfs throughout the entire beta period of Hearthstone (some as recent as last week). Rogue decks were nerfed when they were quite strong early on. The rise of priests saw Mind Control getting shut down and brought back in line. One turn kill decks such as hunters and warriors were shut down before they spiraled too far out of control. Just recently, mage and warlocks had their key cards nerfed to help encourage more card diversity. Seeing the post from Eric allows players to really understand what guidelines the developers are trying to adhere to. What cards are considered too strong? What happens if it's too weak? What about cards that are too confusing to understand?
Read on for the full post!
Filed under: Hearthstone Insider