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Posts with tag carebears

Breakfast Topic: Should there be honor in PvP?

And by honor I don't mean the honor-as-currency system that's currently in the game -- I mean a sense of personal honor as in, there are things you make a conscious decision to avoid doing just as a moral gesture.

I thought of this recently after a truly miserable losing streak in Arathi Basin. I wound up in three consecutive matches with a full complement of 15 Alliance players to 7 or 8 Horde (with both sides being PuG's, mind you). Being out-numbered and out-gunned sucks no matter what, but it's made immeasurably worse in places like Arathi Basin and EOTS due to the dwindling number of sites you'll have to rez when your side is being utterly destroyed. There was one particularly awful game where the Alliance decided to see how much honor they could get from us before the inevitable 4 or 5-cap ensuring their victory, and simply zerged us in the graveyard as we rezzed (or tried to). The feeling was made worse by knowing, having also played Alliance in BG's, that Horde would almost certainly have done the same thing had the situation been reversed. PvP is the subject of a lot of emotional dicussion in the WoW community as a result of situations like these, and I think we can all agree that it's not the losses that drive you nuts so much as knowing that the game is full of places and times where no amount of strategy or skill will keep you alive.

There are a lot of things in PvP that I just don't like being a part of.
I don't attack fellow Druids unless I'm attacked first (yeah, I know it sounds crazy, but a surprising number of Druids subscribe to this). I don't join in when an enemy player is obviously being dog-piled. I don't /spit on opposing players or do other rude emotes, and I don't participate in griefing. There's not much about WoW's PvP system that's really all that fair to begin with, especially when compared to games more explicity designed around PvP combat, but in the back of my mind there's still that notion that your opponent should at least have a sporting chance. I risk being called a hopeless carebear for this statement, but I think "honorable kills" are a lot more enjoyable when there's a measure of actual honor involved.

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Filed under: Horde, Alliance, Analysis / Opinion, PvP, Breakfast Topics, Battlegrounds, Arena

World of Carebearcraft

A gentleman by the name of Rokhazulu from the guild Sociopath on the Smolderthorn server wrote a post on the general forums this morning that caught my attention.

In his thread titled "World of Carebearcraft", Mr. Rokhazulu cries out to his listeners, extolling the virtues of faction-based player versus player combat that "made Warcraft such a great strategy game for the generations." Mr. Rokhazulu seems to feel that even though the PvP feature is present in World of Warcraft, the PvP spirit is definitely not present.

I know lots of people who PvP. I know lots of people who literally live in battlegrounds. If I'm reading this right, what Rokhazulu wants is violence and carnage. He wants active rivalry and hostility between the two main factions and immersive world PvP.

Checking the server list, I find that Smolderthorn is indeed a PvP server. Are the PvP servers becoming carebear-infested wastelands? Are PvP players becoming – no pun intended – a dying breed? Do you think world PvP in World of Warcraft is viable as it is now? What do you think can be done to improve it?

Filed under: Analysis / Opinion, Odds and ends, PvP, Forums

We've become carebears in Shattrath

Arrianae has a great point over on the forums: since when did Outland take the war out of Warcraft? Remember all that blood spilled on the Crossroads? Remember the massacres that took place at Southshore, or the daily incursions at Orgrimmar and Stormwind. STV ganking is legendary, and BRD used to have skeletons all over it. So why is it that, in Shattrath, Horde and Alliance are suddenly buddy-buddy?

The answer, says Nethaera, is that there are bigger foes to worry about in Outland, the Burning Legion definitely not the least of them. There is some good PvP to be found in Outland, although the Auchindouin nodes are usually just grabbed rather than conquered. But while Halaa in Nagrand is covered with the entrails of both sides, you still get the feeling that there, we're just fighting for a turn-in vendor. It's fun, but it doesn't have the epic, original Warcraft flavor that was so sweet in Azeroth.

I think what players want is some good old Orcs and Humans combat. Before Burning Crusade, we were asking for more World PvP, and we definitely got it-- from HFP to Zangarmarsh to Auchindouin, there are tons of ways to fight the other faction, and tons of reasons to do it. But no amount of standing around in a PvP objective feels better than sticking pointy end of sword into enemy, and that kind of ruthless attack is what players miss.

Filed under: Analysis / Opinion, Virtual selves, PvP, Raiding

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