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Posts with tag cast

Warcraft Movie announces two new actors

Legendary Pictures has announced two more actors who will participate in the Warcraft movie, due to be released in March of 2016.

While you might not necessarily be extremely familiar with these guys and their work, their histories are pretty impressive. Clancy Brown is an actor who principally focuses on voiceover, well-known for his parts in Shawshank Redemption, Highlander where he was Kurgan, Starship Troopers, and of course as Mr. Krabs in Spongebob Squarepants! His most recent film, Homefront, is in cinemas now.

Daniel Wu is very well-known indeed in Chinese-language film, principally as an actor, but also a director and producer. He's been in over 40 films and won various awards, including a Hong Kong Film award for directing work in The Heavenly Kings. He most recently appeared in The Europa Report this year.

Filed under: Warcraft Movie

Warcraft movie cast announced by Legendary Pictures

Though it seemed likely we'd hear something about casting for the Warcraft movie at BlizzCon, the movie panel remained close-lipped on the subject of stars. Tonight, however, Legendary Pictures made the first cast announcement via Twitter.


We'd heard rumors about some of these -- like Travis Fimmel and Paula Patton -- but now we know for sure. So now,on to the next question: who are these actors going to be playing? With filming starting in January, hopefully we'll hear more details soon.

Filed under: News items, Warcraft Movie

What's your dream cast for the Warcraft movie?

A few weeks ago, Hollywood headlines were filled with talk that director Sam Raimi is trying to secure Hilary Swank for his next film, Oz: The Great and Powerful. Now, I know that's not especially interesting to the Warcraft community, but it got me thinking about the Warcraft film again, since Raimi will eventually be directing it. Who will Raimi try to cast in the Warcraft movie?

Then around the same time, the WoW Insider team got word on the further developments of Michele Morrow's campaign to land the role of Sylvanas Windrunner. This sparked the idea that someone on staff should put together a dream cast for the future Warcraft movie. As the token film school dropout, I jumped on the assignment and promptly put together the most expensive movie cast list ever.

Be sure to let us know what your picks for the Warcraft film would be!


Filed under: Warcraft Movie

The Guild, episode 7 of season 3

We're more than halfway through this latest season of The Guild, and the series is in full swing: the Axis of Anarchy is starting trouble, Wiggly is quickly learning the game, and Codex is stepping right up into her guild leadership role. But even as things are coming together, they're starting to fall apart: this episode might have the weirdest ending of the series so far. You can watch the episode in the usual places, including right here after the break.

Two other things from The Guild's website recently. Apparently that book that Codex was reading last episode is a real one, all about leading a guild and lessons you can take into real life (and our own Scott Andrews didn't write it? Unbelievable!). And if you happen to be in Los Angeles in the next few weeks, The Guild will be screening parts of season 2 at theaters around the city along with showings of Dr. Horrible, that other web series that stars Felicia Day. At one of them, the cast will be live doing a Q&A, so that should be fun to see.

Like The Guild? We do, too! We chatted with all of the folks at BlizzCon, including Felicia Day, Sandeep Parikh, and Jeff Lewis and Michele Boyd. We also saw their panel, and the guys were nice enough to stop by our meetup as well. Stay tuned here every Tuesday for a brand new episode of season 3!

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Filed under: Fan stuff, Virtual selves, Guilds, Humor, Fan art

All the World's a Stage: So you want to be a Mage

This installment of All the World's a Stage is the sixteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. It's also the first installment with a title that rhymes!

The Mage is the foremost master of magic in the Warcraft universe. Although all the other classes excluding the Warrior and the Rogue use magic of one sort or another with equally wonderful effects, the Mage is the class that's named after the stuff.

But what is magic? What does it feel like to harness it? Does the mage have to do a strange ritual or utter incomprehensible words in an ancient language in order to cast her spells? Other fantasy settings often have one or more of these elements together, but as far as I can tell, Warcraft lacks them.

Arcane magic in the World of Warcraft is an ever-present energy field surrounding the whole world. Mages access it by concentrating in the magic energy within themselves, feeling it rush through their body, and directing it as they please. Those spells that require reagents need an extra focusing item with magical properties of its own in order to bring about the desired effect, but for the most part, fireballs, frostbolts and arcane explosions can be created through the mere act of will on the part of a properly educated mind.

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Filed under: Horde, Alliance, Human, Gnomes, Undead, Trolls, Mage, Analysis / Opinion, Draenei, Blood Elves, The Burning Crusade, Lore, Guides, RP, Classes, Wrath of the Lich King, All the World's a Stage (Roleplaying)

A close look at the new changes to Bloodlust and Heroism

Tharfor (I can hear him purr, can you?) tells us today of two changes that we'll see on the PTR soon (Drysc announced this earlier):
  • Bloodlust/Heroism will, again, stack with Icy Veins.
  • Bloodlust/Heroism will not stack with [the new] Power Infusion, however.
He tells us the reasoning behind this is "...two spells increasing haste by a percentage will not stack if both can be cast on a target other than the caster..." So this appears to continue the trend we've seen of modifying haste based abilities, both in their power and stacking abilities.

For those that don't know about Shamans, Bloodlust and Heroism are Shaman abilities (Bloodlust is the name of the spell for the Horde, Heroism is the name of the spell for the Alliance) that decrease casting time by 30% for 40 seconds. It is often used in raids to get that extra "umpf" necessary to get a boss down quickly.

Icy Veins is a Mage talent based spell that decreases casting time by 20% for 20 seconds (and increase the chance the target will freeze by 20%). The combination of Bloodlust/Heroism and Icy Veins is a very potent combination.

Power Infusion is a Priest talent that will have some changes come patch 2.4. It will now decrease casting time by 20% as well as decrease the mana cost by 20%. It's interesting that Blizzard decided to allow the stacking with Mages, but not with priests. The difference in the two spells is that Power Infusion can be cast on other targets, while Icy Veins can only be cast on yourself. Indeed, this follows with what Tharfor said in his post (which Drysc left out).

What do you think of these changes? Any major issue with them?

Filed under: Mage, Priest, Shaman, Patches, Analysis / Opinion, News items

Mashing buttons can cause cooldown problems

Ever since patch 2.3, a number of players have been having a lot of trouble with their instant abilities, especially in PvP. They're finding they get constant "spell is not ready yet" and "target is out of range" errors whenever they mash their buttons. The main source of this problem has to do with a change to the way your computer communicates to the server what your character is doing. It's not very easy to explain, but I'll do my best here. First, I'll explain how the change affects longer spell casts, and then afterward look at how it affects instants.

Here's how things worked in patch 2.2:
  1. I press a button to cast a spell or activate an ability.
  2. My computer says, "Hey! Realm server! David wants to cast Frostbolt!"
  3. The realm server says "Okay!" 300 milliseconds or so later (this round-trip communication time is your "latency").
  4. My computer then starts a 1.5 second global cooldown, and shows me the Frostbolt casting bar.
  5. I cannot use any other abilities from the time I press the button to the time my Frostbalt casting finishes, unless I manually cancel the spell (as with a /stopcasting macro), or unless the server tells my computer, "Okay the spell is finished already!" or "Whoops! That spell got interrupted!"
  6. Either way, without a manual interruption on my part, I'm waiting on the server to tell me the outcome of the first spell before I can tell it to start casting the second.
Here's how things work in patch 2.3:
  1. I press a button to cast a spell or activate an ability.
  2. My computer says, "Hey! Realm server! David wants to cast Frostbolt!"
  3. My computer goes ahead and starts the global cooldown for me, assuming the Frostbolt will succeed.
  4. The realm says "Okay!" 300ms later, and the casting bar shows up.
  5. Alternately, if there's a problem, then the realm says "No way, silly! David isn't finished casting Fireball yet! Wait a moment to try again, and cancel that global cooldown while you're at it!"
  6. Either way, I can send my commands to the server whenever I want, as long as my global cooldown isn't currently active -- and if it gets activated too early, I just have to wait for the server to tell my computer to cancel it before casting another ability.
Sounds fine, right? Before, we had to wait for latency between our computers and the realms in order for any spell to go through, but now we just have to wait if we press a button too early.

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Filed under: Rogue, Patches, Odds and ends, PvP

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