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Posts with tag caster-hit-cap

Arcane Brilliance: Do mages need to be hit-capped?

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're discussing a topic near and dear to a caster's heart: the problems associated with reaching the hit cap. Because when you conjure a flaming boulder from the ether and hurl it toward the hideous walking nest of claws and teeth that's currently eating your tank, you don't want to miss.

We've discussed this before. But this is a new expansion, and a new crop of players seems to be playing it, and I just had to berate a holy pally in Zul'Gurub for like 15 minutes about how he doesn't want the Hakkari Loa Drape that just dropped because he doesn't need the hit rating on it and he should give it to the elemental shaman instead -- and did I mention it took 15 minutes to convince him of this? Needless to say, the run was long, yeah, and lo, it was also full of wiping.

So the facts are these: The game has been out a long time, but the playerbase is constantly rotating. It may be hard for old-timers to accept, but even the most basic of gameplay concepts still need to be explained, and ignorance of a thing doesn't constitute a bad player, necessarily -- just a new one or one who is returning after an extended absence.

All of this is the long way of answering the many emails and comments I've gotten lately about hit rating, its importance, and whether or not mages still need to worry about capping it.

The short way? Cap hit.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Spiritual Guidance: The calculus of shadow priest hit in Cataclysm

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Every Wednesday, the shadow specced Fox Van Allen takes over Spiritual Guidance, doing all the hard work so you don't have to. So you can spend more time ... I dunno, trolling trade chat or something.

NOTE (Feb. 8, 2011): With patch 4.0.6 now having gone live, I recommend all raiding shadow priests cap at 17% (1,742 points of hit).

Every once in a while in my heroic PUGs, people get talkative. That can be a good thing or it can be a bad thing. It depends entirely on the person talking.

See, I've learned a lot of good information about bosses and strategy from complete strangers. I don't play a warrior, so it never occured to me that disarming Forgemaster Throngus would make the encounter so much easier on the healer. It was a pretty good day when an impatient healer showed me a shortcut around the Lockmaw trash in the Lost City. And it took me far longer than I'd like to admit to notice the slipstream teleporters in the Vortex Pinnacle.

But for all the good advice, there's been just as much bad advice. The worst of it came from a healer who said, in a copy-and-paste that he likely shared with every random group he was thrown in, "Cataclysm heroics are hard. If you are not hit-capped, you do not belong here. Please drop group, re-gem, and re-enchant until you are at the cap and re-queue."

That's bad advice for shadow priests on multiple levels. Managing hit caps in Wrath was easy -- get to 263 (or 289) points of hit and you were done. Cataclysm is a whole different animal, though. There are a number of important hit cap numbers to know. And getting to the ridiculously high new raiding hit cap doesn't improve your DPS. But you should probably cap out anyway. Unless you're running heroics.

Shadow priest hit in Cataclysm is a complex beast. Let's ... discuss.

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Filed under: Priest, (Priest) Spiritual Guidance

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