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Posts with tag casual-vs-hardcore

Ready Check: Casual meets hardcore



Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, Archavon or Algalon, everyone can get in on the action and down some bosses. This week, I attempt to find common ground with a casual player who's never raided and doesn't want to.

This weekend, I spent several hours talking shop with a woman who, as well as being a casual player, also has the unfortunate privilege of having given birth to me some time previously. As well as being my mum, Lynn is a gamer, and a few years ago I managed to lure her away from Guild Wars -- where she never got past level 10 -- to WoW. She now plays a level 80 enhancement shaman, as well as uncountably many alts (far more than me, and I'm an altoholic).

However, she's very cautious about group play. She socialises with her guild and has run the odd 5-man dungeon, but doesn't really understand the scene beyond that. Despite playing more than enough hours to join a raiding guild, she hasn't, and with raiding now very much accessible to all, I was curious why.

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Filed under: Analysis / Opinion, Ready Check (Raiding)

Last Week on Massively: WoW-related stories

This week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. You can click on the links below or subscribe to a special WoW-only Massively feed.

New MMOs breaking the combat mold?
In many ways, the dominant style of MMO combat we see in games today, particularly in the Everquest and World of Warcraft vein, is a direct descendant of tabletop gameplay. As much as that model has served us well over the years, some, like JoBildo over at TTH, believe that the future of MMO combat is almost upon us, and once we see the light, we'll never want to go back.

World of Noobcraft, the 2.4 debate
With the changes comes to World of Warcraft in 2.4, many of the hardcore raiders out there have begun wailing once more. To some, this is tantamount to a whole new kind of "welfare epic" and demeans the accomplishments of the game's elite. As Ron at Gaming Today points out, this is exactly the kind of attitude that turns so many people off of MMOs in the first place.

Behind the Curtain: Rehashing an old argument?
I just wanted to share my thoughts on the whole Casual vs. Hardcore debate – you see, I've never been comfortable with the Casual and Hardcore labels in MMO games. I disagree with the idea that you suddenly become Hardcore when you pass a specific number of hours played. I used to argue with guildies that the Casual and Hardcore labels were meaningless, and we should invent new ones, but as I've thought about it more I realise that the labels themselves are valid, but just not in the way they are commonly accepted and applied.

WoW's new arena season delayed to hold off AoC?
Timing the release of popular content to coincide with the release of competitors' products is a time-honored practice in the game industry. Hell, it's a time-honored practice in ANY industry. You steal some of their thunder in terms of headlines, community buzz, and most importantly, player dollars. In a recent blog post, Relmstein questions Blizzard's logic in delaying the start of World of Warcraft's PvP Season 4 for at least another patch.

Filed under: Analysis / Opinion, Blizzard, PvP, Raiding

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