Cats, in marked (and blessed) contrast to bears and resto, aren't changing a lot in patch 4.0.1 (barring a lingering DPS issue I'll talk about later), and the column I published earlier on the beta cat is still largely accurate if you want an ability-by-ability rundown on specific skills.
Posts with tag cat-druid-guide
My main is now 85 on the beta, and I've parked her at a training dummy from time to time to see what cat DPS looks like. Truthfully, I'm not sure that the resulting information is worth a damn, but it is representative of what you'll be seeing on a beta cat at the moment in questing gear.
Of the three specs we cover in the Tuesday column, cats have changed least, which I think is all to the good. Cats are emerging from Wrath in the best place we've ever been, with an interesting rotation and high damage potential subject to player skill and fight conditions. Blizzard seems to have concerned itself mostly with not changing what ain't broke and has instead moved to address some of the factors that have historically crippled cat DPS unfairly.
Every Tuesday, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, we attempt to locate your cat DPS problems with a small flashlight and a cricothyroidotomy.
I get versions of this letter pretty frequently, and whenever I do, I ask for an armory link and (when available) a World of Logs entry. Afterwards, we start going through the following possibilities in an effort to pinpoint what might be causing problems for a player who's trying get more damage out of his or her cat.Dear CatBearTree Girl,
DPS no good. Am parked on boss rear but is not dying, just mad. Send halp.
p.s. Is hard to write letters with paws.
Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we are proud to welcome a new generation of cats.
Of the three druid specs I cover in the Tuesday column, I think it's arguably toughest to gear a cat. Bears are pretty straightforward; they want armor, agility and gobs of stamina. They're not particularly fussy about the array of DPS stats that otherwise infests melee leather, and because all three of their primary stats appear in spades on PvP gear, they've got another set of reasonable options as long as they're willing (and able) to dump some threat.
Trees are even easier. If leather with spellpower drops, the rest of the party/raid groans, and you'll often get these items whether you wanted them or not. For a long time I've wondered if the continuing popularity of the tree has anything at all to do with how easy it is to build a functional healing set even when you're not trying.
Cats, on the other hand, tend to face a lot more competition. They have neither the bear's indifference to DPS stats, nor the tree's benefit of playing a relatively uncommon armor/stat combination. As a cat approaching the end game, you'll probably find yourself rolling against a beggar's army of melee and hunters drooling over melee leather.
Two words: armor penetration. These days every Two-Hand-Harry and Shadow's-Edge-Sally has a raging lust for armor penetration, and we band of buggered restricted to melee leather are paying the price.
Oh well. This article gave me an excuse to dig up a bunch of cat-related YouTube videos, and you can't stay mad for long.
Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we poke the issue of class homogenization and wait to see if it pokes back.
Before the class announcements hit, I had drafted an article on what I would have loved to see Blizzard do for bears, cats and trees in Cataclysm. You've already seen the expanded bear portion, which was published a few days before the druid announcement was made (no one's ever accused me of great timing), but the cat and tree bits have been (as we say) overtaken by events.
We've already looked at the feral information released, so I don't think it's necessary to recap that. However, I'd like to take a closer look at the cat this week, in much the same way that we turned a critical eye to the Tree of Life's impending disappearance. As much as I generally counsel against reading my own work without access to a prescription stimulant or at least hard liquor, you may find the first portion of the Tree article helpful in giving some background on Cataclysm's class goals.
As a TL:DR on our previous feral analysis, seen through the lens of the tree article's conclusion on Blizzard's design intentions:
- Cat damage is in a good place, druids are happy that it's not a "faceroll" spec, and I think Blizzard is happy with that as well. PvE-wise, I don't think we have a lot to worry about.
- Many of the changes I saw have more interesting implications for PvP. This is the third expansion in a row where cats are getting more versions of rogue skills, in implicit recognition (I would argue) of the spec's uninspiring arena performance relative to its parent class.
Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we are polite, professional, and have a plan to kill everyone we meet.
There's a bit of a gentlemen's wager going on here behind the scenes at WoW.com; the author of the weekly feature that gets the most hits by the end of the month will get cookies from Elizabeth Harper.
And I like cookies.
The following is a list of titles that were subsequently rejected by the editors for inclusion in this week's edition of Shifting Perspectives:
Shifting Perspectives: Naked women playing Cataclysm alpha.
Shifting Perspectives: Paladins suck.
Shifting Perspectives: Everyone should be nerfed but me.
Shifting Perspectives: Gear Score is amazing.