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Posts with tag cata-paladin

The Light and How to Swing It: The new holy paladin toolbox

Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss the our revised healing toolbox in the upcoming expansion.

With the Cataclysm beta now underway, Blizzard's been kind enough to lift the NDA that had been shrouding any expansion information from our eyes. I have been using this opportunity to read up on what holy paladins can look forward to once we're level 85. We have some new information on Healing Hands, and it looks to be a fairly powerful AoE heal (more on that next week). I've also seen some recent changes to the holy tree to reflect the healing game in Cataclysm, as well as some cleanup of talents that were out of place.

The biggest upset for me is our new 21-point talent, Divine Light. It's the "big and expensive" heal that was needed to move paladins to the Three Heal System, and I really don't understand why we need to spend a talent slot to pick up what's supposed to be a core healing spell. I don't care about spending the extra point in the tree, I had just been hoping we would've seen something cool put in the vacancy that was created by the new baseline Holy Shock. The next question is: so what's Divine Light good for anyway?

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Triage in Cataclysm


Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how the next expansion will change our method of healing, and might even be for the better.

Unless you've been living under a rock for the past few days, you're aware that Blizzard recently started their Friends and Family alpha testing phase for Cataclysm. While a select few lucky individuals are playing the rough version of the next expansion right now, I am left here in Dalaran with only my thoughts to keep me company. Recently, I've been thinking about how Cataclysm is going to change the healing landscape for holy paladins, and what I can do to prepare myself over the next few months.

We're obviously receiving at least one new healing spell, Healing Hands, and since Holy Shock is no longer our 31-point talent, it wouldn't surprise me to see another heal added in as well. How are those going to change our decision making process when choosing the right spell to cast? We'll actually have to think about mana costs and conservation now as well; will we flex between various heals or fall back to relying on Holy Light to solve every problem? We also have to consider that changes to the other classes affect our playstyle as well. Tank cooldowns may change drastically, and many DPS classes are picking up survivability talents and skills of their own. The real question is: what's not going to change for us in Cataclysm?

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Filed under: Paladin, (Paladin) The Light and How to Swing It

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