2012 is nearly over. If you were playing
WoW on this date in 2011, you were playing a significantly different game, raiding the ultimate raid of
Cataclysm with the Dragon Soul, or... probably not doing much else. One of the biggest changes between then and now is one that's often commented on, namely that there's a much wider variety of content in
Mists of Pandaria at the endgame level. Level 90 players can choose to run scenarios, heroic dungeons, use the Looking for Raid tool, engage in pet battles, pursue one of a wide variety of daily quests which allow for the gaining of reputation with various factions, run challenge mode dungeons, or get involved in 10/25 man raiding. One can even step into older raid content with or without a group for the purposes of collecting gear for transmogrification or simply for fun.
I've said before and will say again that quests like
Welcome to the Machine demonstrated real mastery on the part of the development team behind
Cataclysm. To my mind, the real lesson of the
Cataclysm to
Mists transition is threefold.
Cataclysm was extremely well designed, but the majority of its best content is in those revamped 1 to 60 jones, or to coin a term, is in vertical content, a pillar of content that players ascend.
Mists content is horizontal -- while there are several zones to level from 85 to 90 in, the true flowering of the vast majority of
Mists content is a plateau, an expanse that blossoms outward. Once you ascend those five levels, you get
more to do, not
less. However, it must be said that this isn't a trend that
Mists invented. Pretty much every innovation in
Mists of Pandaria's content delivery is built on the edifice of
Cataclysm, which itself built on previous expansions.