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Posts with tag cataclysm

Mists of Pandaria Beta: Of replays and linearity

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One of the most common complaints surrounding Cataclysm is the extremely linear nature of questing, both in the 1-to-60 experience and from 80 to 85. For levels 1 to 60, this linear nature almost works for me, largely because presumably new players heading through this content would like to do so as efficiently as possible. With a multitude of zones to choose from, the replay experience with Cataclysm isn't too bad -- particularly because it's really not that hard to level from 1 to 60 at the moment. And that's especially nice for new players trying to get the hang of the game.

However, when you hit level 80, there is one distinct path to follow to level 85, and each zone in that path has been carefully laid out. Quests are divided into hubs, and each hub must be completed in order to move on to the next. If you're taking an alt through these areas, you must replay through the same set of hubs and the same set of quests. If you're replaying several alts, this gets incredibly tiresome incredibly quickly.

Thankfully, we're about to say goodbye to that leveling model. Let's look at Mists, shall we? No spoilers, I promise!

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Filed under: Mists of Pandaria

How do you feel about warming the bench?

You know how raid nights go. Sometimes you have the bare minimum of people showing up, and you're desperately trying to fill spots. And on some occasions, everyone inexplicably shows up at the same time. When you go from barely scraping by with eight or 22 to suddenly dealing with a glut of 15 to 25, obviously somebody's not making it into the mix. So how do you decide who?

Some guilds simply go by attendance numbers; if you've shown up consistently, you're in. If you just happen to be making an appearance for farm night, you're out. Some guilds pick based solely on performance in the raid itself; if you're consistently pulling high DPS and not standing in fire, you're in. If you can't find your way out of a poison cloud with a map and GPS system showing you the way, you're out.

But what do you do when you're the one being sat?

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Filed under: Analysis / Opinion, Raiding

5 awesome ways World of Warcraft has improved since day one

I've been known to wax poetic about the good old days of vanilla World of Warcraft from time to time. I have lots of crazy good memories about the early days of the game -- exploring the world, playing through quests that are now long gone, raiding old content when it was current, that sort of thing. And I've followed the story of Warcraft along the way, delighting the various ways its changed and shifted over the years. It's no secret that I loved the early days of WoW -- heck, I've been playing this game for seven years now. Something's kept me sticking around, right?

Every now and again, I'll have a conversation with a friend that starts with said friend asking, "Hey, Anne! You like vanilla WoW. If they ever released a server that was just vanilla WoW with nothing else on it, would you play it?" And then there's a moment where I think about that. I think about the first day I was presented with the character selection screen, going over my choices with wide-eyed delight. I think about the night elf druid I made, and the months spent exploring this shiny new world. I think of my Forsaken priest and the hours of fun I had raiding with 39 other people.

And then I say to my friend, "No. Oh, no no no. Heck no."

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Filed under: Analysis / Opinion

The Dangers of Datamining: A cautionary tale of a not-so-evil Magister

Some time last month, I was chatting with a friend about various story bits in WoW when we wandered onto the subject of the blood elves and what they're up to in the story. I pointed out the short story In the Shadow of the Sun for more recent sin'dorei lore, adding that of course the story took place prior to Wrath in the time line, so it really wasn't the most up-to-date bit of lore, although it was a wonderful read. My friend asked if I thought we'd see anything with the blood elves in Mists, and I replied that I didn't think so, but then we didn't really know that much about storylines in Pandaria yet.

"Well, yeah," they replied. "But what about Rommath? I mean, he's part of the Twilight Cult and all." I paused for a moment, confused, and then realized what they were referring to. "That was a set of datamined voice files that never made it to game," I clarified. "Well yeah, but he's evil," they insisted. "No, he's not -- as far as the game and the lore is concerned, that conversation never happened, and Rommath is still the same old Rommath. A little cranky and snooty, but definitely not evil. Until proven otherwise." They pondered this, and the conversation moved on from there.

I've had this conversation again and again -- in game, on Twitter. And this, my friends, is just one example of the many dangers of datamining.

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Filed under: Analysis / Opinion

Is height a requirement for a serious character?

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I'm 5 feet 3 inches tall. When I wear heels, I call them my tall shoes because they make me tall. Not taller, because that would indicate that there were some degree of tallness to begin with. Trying on platform shoes is an exercise in seeing the world through the eyes of someone tall enough to see all the things without standing on their tiptoes. My kitchen is organized by "things I need", "things I don't use often," and "things I put on the top shelf because I'll never use them anyway." There is an upper third of my closet that is nothing but stuff I should save but will never pull out and look at in at least five years.

That said, it's not bad being short, either. I never hit my head on door frames or overhead lights. Low ceilings don't particularly bother me, aside from design aesthetic. I can fit into literally any car on the market; there's never a problem having to squish my legs under a steering wheel. Plane seats have plenty of room for my legs, which is great on long flights. I have smaller hands, so my dad constantly asks me to pull things out of tight spaces, thread needles, or mess around with teeny-tiny wires and screws.

That said, it's continually kind of weird to look at all the short races in video games and see characters that aren't taken particularly seriously.

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Filed under: Analysis / Opinion

What signals the end of an expansion?

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Wrath of the Lich King ended on kind of a sour note for me, largely because I didn't get to participate in my guild's one and only 25-man heroic Lich King kill before Cataclysm launched. Part of the rankle was for personal reasons, but part of it was also that for me, that kill would have ended the expansion. Never mind that we didn't kill Halion on heroic -- that was filler content, as far as I was concerned. Wrath of the Lich King was all about the Lich King and seeing him die.

But really, it goes back farther than that. In vanilla, I had no idea what an expansion really was; my MMOG experience was limited to WoW, for the most part, with a brief dabble in City of Heroes. So terms like expansions didn't make any sense to me until a friend explained what it meant: a new game was coming, building off the game I was already playing. No, I didn't have to purchase it if I didn't want to, but I wouldn't be able to see any of the new stuff if I didn't. And then my friend showed me just a sampling of all the cool stuff to be seen in The Burning Crusade. A beta invite later, and I was thoroughly hooked.

But there wasn't an end to vanilla for me. One day, I was playing vanilla WoW; the next, I was tromping through the Dark Portal and headed to Outland.

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Filed under: Analysis / Opinion, Raiding

Encrypted Text: An interview with Haileaus, the white knight of subtlety rogues

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Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

One of the developers' design goals in World of Warcraft is ability parity between PvE and PvP. The problem with this strategy is that it becomes very difficult to buff a dominant PvP class if it's performing poorly in PvE. Beast mastery hunters and frost mages have long been maligned in raids while being feared in PvP combat. No spec knows this story better than the subtlety rogue, which has simultaneously been the best PvP spec and the worst PvE spec in the game.

Most active subtlety rogues are quite content, as their main focus is PvP. Due to the stringent requirements of most raiding guilds, there are only a few raiding rogues that have stuck with subtlety through the years. In order to get inside the head of these persistent shades, I spoke with one of subtlety's most stalwart champions, Haileaus. He currently maintains the amazing subtlety PvE thread on the official forums and was the rogue who inspired me to try out subtlety raiding on more than one occasion during Cataclysm.

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Filed under: Rogue, (Rogue) Encrypted Text

'Velen: Prophet's Lesson' concludes leader short stories

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The last of the leader short stories is now available on the official Warcraft website, and it was worth waiting for. Velen: Prophet's Lesson, written by Marc Hutcheson, focuses on Prophet Velen and Anduin Wyrnn, who began studying with Velen in the novel Wolfheart. Also featured is Vindicator Maraad, who not only made his appearance in game on the Alliance ship on Icecrown but has been featured in many other Warcraft products as well. Maraad isn't just a random draenei -- he's also Garona's uncle and has made an appearance in DC Unlimited's series of action figures.

Prophet's Lesson appears to take place just after the Cataclysm as the mortals of Azeroth struggle to recover from the devastation and put an end to Deathwing. The worgen are officially Alliance and Anduin is studying with Velen, so this definitely puts it after Wolfheart in the time line, but Anduin also mentions the rift between himself and his father, which means the story likely takes place before Varian Wrynn: Blood of our Fathers. In Prophet's Lesson, Anduin is studying with Velen as well as helping the draenei take care of sudden group of guests that grows larger by the day, human refugees from the Cataclysm who seek Velen's guidance.

Velen, however, is seeing no one but Prince Anduin -- and this hasn't gone unnoticed by the draenei who are no longer allowed to seek audience with the Prophet. But Anduin has one very pointed question for Prophet Velen: Why didn't he warn the world about the Cataclysm?

Hutcheson did a masterful job with Velen's character, shedding a little light (no pun intended) on what exactly the draenei have been up to during Cataclysm. You can read the full story on Blizzard's newly revamped Expanded Universe site.

Filed under: Lore, Cataclysm

Know Your Lore, Tinfoil Hat Edition: The secret of Pandaria

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The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
"It's just possible that the curious race we're going to meet in this mystic land, may just teach us a thing or two about who we are, and why we fight." -- Chris Metzen, BlizzCon 2011
What do we know about Mists of Pandaria? We've been told that the major conflict highlighted in this expansion will be between Alliance and Horde. We've also been told that this will be one of the bloodiest wars since the days of Warcraft II. We've been told that there will be consequences for our actions, and we were told when the expansion was announced at BlizzCon that the pandaren have something to teach us. So what's up with that? And what's up with the crazy map making a reappearance?

That's the funny thing -- it's all interconnected, possibly. Today we're going on a Tinfoil Hat trip through Mists of Pandaria to talk about my favorite crazy map, some theories on Azeroth, and why exactly Garrosh needs to be removed.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Encrypted Text: The Shock and Awe build

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Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

If you have been raiding 10-man Dragon Soul every week, Wrathion should be handing over the Fangs of the Fathers any day now. Even the second rogues in most 25-man groups will be collecting their last Elementium Gem Clusters shortly. For many rogues, these daggers are the first legendary weapons that they've ever acquired. When you receive them from Wrathion, it might feel a bit overwhelming. What do you do with these weapons? What will they do to you?

There is a quote that's been passed down from thief to thief, assassin to assassin, and rogue to rogue for generations: "If your blades are happy, you're happy." You want your weapons to work for you, and not the other way around. You can't starve your blades, trying to forcefully adjust their diet to tolerate Morchok's rocky hide or Hagara's snow cones. If you want to keep your blades happy, you have to feed them what they really want: player blood, and lots of it.

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Filed under: Rogue, (Rogue) Encrypted Text

Does Garrosh Hellscream deserve to die?

Likely one of the most contentious things to come out of the Mists of Pandaria press event was the news that we do indeed have a final boss for the expansion -- and it's the current leader of the Horde, Garrosh Hellscream. Garrosh has been a figure in lore since The Burning Crusade led Horde players to Nagrand and introduced the younger Hellscream, an orc who had been raised thinking his father was the reason the orc race had been through so much suffering. This depressed him to the point that we players actually stepped up and took care of many of the problems surrounding the Mag'har village in an attempt to cheer him up.

But his true salvation came in the form of Warchief Thrall, who was not only gratified to find his grandmother alive and the name his mother and father intended for him, but happy to find the living descendant of one of his closest friends as well. It was Thrall's words that finally broke the stupor of shame and depression that Garrosh had been living with for his entire life. And it was Thrall who took Hellscream under his wing, away from Garadar and to a land he'd never before set eyes upon: Azeroth.

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Filed under: Analysis / Opinion, Lore

Is it time for daily guild XP limits to be removed?

Is your guild level 25? Surprise, most guilds are -- or at least most guilds that have been up and running since the first days of Cataclysm are. The higher-end guilds or guilds with plenty of members pushed the leveling cap every week and managed to hit level 25 in a fairly short amount of time. Others with plenty of members followed soon after. In fact, as long as your guildmates were running dungeons on a daily basis and maybe indulging in some PvP or raiding, it was pretty easy to hit that daily cap.

However, there are plenty of guilds out there that were established later in the expansion, guilds with fewer members. And those members may be awfully tired of running the same heroics over and over by this point. At the beginning of the expansion, running those instances was all well and good -- they were new, interesting, and perhaps most importantly, they contained gear upgrades for just about anyone. However, we're at the end of the expansion. Most people have seen the heroics far too many times to count, not everyone is raiding, and there's a lot less activity from players in general. It's typical for that end-of-expansion lull to occur.

But when you're trying to get a guild to level 25, it's awfully hard to do when there's a daily XP limit in place. Is it perhaps time to remove the daily cap and let guilds level as they will?

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Filed under: Analysis / Opinion, Guilds

Transmogrification, the hottest new game of dress-up

If you're anywhere near as addicted to transmogrification as I am, you've likely been collecting gear and creating multiple sets ever since the feature was introduced. Likely, your bank is full of sets, and your void storage may very well be full of sets too. In the last post of the Cataclysm post-mortem series, Ghostcrawler (lead systems designer Greg Street) talked about what worked with the expansion as well as what didn't -- and transmogrification was firmly on the amazing feature list. According to Ghostcrawler, it opened an entirely new avenue of gameplay, and more and more players are jumping into old dungeons and raids looking for the perfect look for their characters.

But what transmogrification has really accomplished is that it's given us a way to customize our characters in a unique and profound way. Let's face it -- the character creation screen in WoW doesn't exactly have a ton of options to choose from. No matter how unique you think your character looks, in a game with millions of people playing, there are likely millions of players out there with exactly the same hairstyle and face choices. And with tier sets becoming so prevalent, particularly in Cataclysm, all the characters had started looking like carbon copies of each other.

Transmogrification allows players to get that thing that they've been after since the early days of WoW -- a distinct and unique look for their characters.

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Filed under: Analysis / Opinion, Transmogrification

Is reforging a hit or a miss?

It's always the same. Just when I get everything all sorted out neatly, a new piece of upgrade gear drops. If I win the gear, the next half-hour or so after raid is spent digging up gems, cutting them to the appropriate cut, then nabbing enchant mats and making sure the item is enchanted properly. And after all that is done and I put the gear on, I log out and back into the game so that the armory updates. Then I alt-tab out of the game and pull up my reforge site du jour (rogues, Shadowcraft is an amazing, amazing thing), put the window on my second monitor, tab back into the game and reforge it all.

And hopefully when I'm done with all of that, I'll have precisely enough hit to cap without going over, and all of that useless crit will be a thing of the past. It's not a hugely complicated process, but it is a process -- one that I repeat with each new piece of gear I obtain. I generally get far more out of reforging than I ever did with simple gemming and enchanting from the Wrath era. However, I also understand all these different stats and which ones are good, something a new player might not be aware of.

So is the reforging process a hit with this expansion or a miss?

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Filed under: Analysis / Opinion

Ghostcrawler talks game systems in final Cataclysm post-mortem

Blizzard's Cataclysm post-mortem blog series has seen Dave "Fargo" Kosak discuss quest design and Scott "Daelo" Mercer discuss dungeons and raids; today, Blizzard wraps up the series with a look at Cataclysm's game systems. As with Fargo and Daelo, Greg "Ghostcrawler" Street, WoW's lead systems designer, talks about what worked (the 1-to-60 revamp, choosing a spec at level 10) and what didn't (a long list of other things). GC is surprisingly candid in this particular blog entry, and it's definitely worth a read to get a bead on what Blizzard learned from World of Warcraft's third expansion.

The full interview is after the break.

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Filed under: Blizzard, Cataclysm, Mists of Pandaria

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