Man, you go out of town for a few days and look what happens:
Mages get Bloodlust and
a warlock adulterates the mage column. Remind me never to do that again.
We'll look at the
Cataclysm class preview in more detail in the coming weeks in warlock-free (I promise) verisons of
Arcane Brilliance, but for now, let me unload some of my initial reactions on you.
New spells
Three spells were announced, and only one is a mechanic we're really familiar with.
Time Warp, which enters our arsenal at level 83, appears to be akin to what is arguably the single best raid buff in the game:
Bloodlust/
Heroism. One key difference exists, though, and that is that Time Warp will also turn mages, briefly, into rogues. Rogues in silly dresses. I really, really hope that this speed increase:
- is significant enough to make mages into truly mobile casters, both in PvP and PvE. I don't want a rehash of Blazing Speed, which was a fun mechanic that simply wasn't powerful enough,
- doesn't share a cooldown with Icy Veins (or whatever that talent's Cataclysm equivalent ends up being), or better yet, stacks with it, so as not to render that beloved spell redundant,
- and lasts long enough that it's worth blowing the cooldown either during the burndown phase of a fight (if somebody else isn't already using Heroism/Bloodlust) or during a high-mobility phase of a fight, simply for the haste bonus.
I'm incredibly excited about this spell, because of the three new ones, it's the only one we can safely say (with what we know now) will actually be awesome. We already know this spell's core mechanic works, and if the movement speed increase is worthwhile, this could truly be the defining spell of the expansion for mages.
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Filed under: Mage, Analysis / Opinion, Cataclysm