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Posts with tag cataclysm-glyphs

Upcoming changes to glyphs in patch 4.0.1

Blizzard has just released key information on the upcoming changes to the glyph system in patch 4.0.1, which we are expecting to drop tomorrow. This is more or less what we've been hearing all along throughout the Cataclysm beta. The big points from Blizzard's release are:
  • Glyphs are separated into three tiers: minor, major and prime.
  • Prime glyphs typically provide direct increases to damage or healing throughput.
  • Major glyphs typically augment spells and abilities to offer additional utility.
  • Minor glyphs typically provide players with additional convenience or cosmetic changes.
  • Glyphs are now single-use; once you learn them, you know them forever.
  • In order to switch glyphs, you need a reagent called a Dust of Disappearance. Get those from an inscription vendor or crafted by scribes.
The full statement after the break.

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Filed under: News items, Cataclysm

Spiritual Guidance: Shadow priest glyph shopping for 4.0.1 and Cataclysm

Welcome to the Wednesday edition of Spiritual Guidance, your one-stop source for all the information on shadow priesting you want and need for your on-the-go lifestyle. Your host Fox Van Allen brings information on your spec of choice on a silver platter, helping you stretch your World of Warcraft knowledge to infinity and beyond. Sit back, relax and prepare to be "wowed"!

I have a confession to make: I've never really found glyphs to be that sexy. I don't know why. Maybe part of it was the hassle of having to travel halfway across Stormwind to find a Lexicon of Power just to add a glyph to my character. Maybe it was the frustration of learning later that I didn't need to find a Lexicon of Power to add a glyph, and the shame that came with knowing I had wasted about 30 or 40 trips along the canals over the last year and a half.

Still, sexy or not, glyphs are powerful as all hell. They provide useful benefits by increasing our DPS, eliminating the need for reagents or reducing cooldowns. There's no reason not to like these damn things. And if you already like them on the live Wrath servers, you're going to love what's coming for glyphs in Cataclysm.

We're about to have even more choices to make than ever before. That may seem a bit daunting, at least at first, but don't fear -- we're going to be better shadow priests for the experience. More slots, better choices and added convenience: It's all coming in patch 4.0.1, and it's all here in today's Spiritual Guidance, just after the break.

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Filed under: Priest, (Priest) Spiritual Guidance, Cataclysm

Encrypted Text: Rogue glyphs in the Cataclysm beta

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the new glyph system and talk about which glyphs look good so far.

Back in the day, before Wrath was even released, I had incorrectly speculated that there would be three tiers of glyphs in the expansion. It was my very first post on, and my mistake was clearly pointed out to me by some of the helpful commenters. It turns out that I was actually right -- it just took Blizzard a few years to get around to adding the extra tier of glyphs.

There are now three types of glyph: prime, major and minor. Prime glyphs aren't necessarily fun; they just buff us. Major glyphs are sort of the utility glyphs that give us a measurable benefit, but they're not necessarily mandatory. Minor glyphs are just for fun things that make our lives easier. Luckily for us, many of the new Cataclysm glyphs are available on the beta, complete with the shiny new glyph interface. While scribes may be complaining about their business models going out the window, I'm busy drooling over some of the new glyph options we have available.

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Filed under: Rogue, (Rogue) Encrypted Text

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