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Posts with tag cataclysm-hit

Ghostcrawler explains hit scaling in Cataclysm

Ghostcrawler (lead systems designer) hit the official forums earlier today to give a very in-depth look at the intricacies behind Cataclysm's hit rating philosophy, the nature of characters getting "more powerful," and the way boss levels actually work. All in all, it's a very interesting read.

Essentially, bosses will get more powerful as the raid tiers grow in number, requiring players to attain new hit levels to stay hit-capped. The bosses are, in essence, getting stronger as you also grow in strength, which makes perfect sense. It's also very nice to see Ghostcrawler having a really excellent discussion about this subject with players, considering hit is a really weird and convoluted stat to begin with. Hopefully, with Cataclysm's new tooltip features and hit rating helpers, the mysteries behind hit rating will be less challenging for most players. Check out Ghostcrawler's posts behind the jump.

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Filed under: Cataclysm

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