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Posts with tag cataclysm-hotfix

Patch 4.0.6 hotfixes for Feb. 19

Since the release of Patch 4.0.6, we've had a pretty steady stream of hotfix announcements, each one providing fairly substantial lists of changes over the past several weeks. Today, we've got what is less of a hotfix and more of a little note, courtesy of Community Manager Zarhym:

  • Hunters
    • The changes to Aimed Shot and Aspect of the Hawk announced yesterday have not yet been applied to live realms and should not go into effect until after the holiday weekend.

The changes referred to are the two hunter hotfixes from yesterday's list. Aimed Shot damage for hunters will be decreased to approximately 160% weapon damage at level 80+, down from 200%, and Aspect of the Hawk will provide an additional 2,000 attack power for hunters at level 85. These changes will presumably go live after Tuesday's maintenance.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: News items, Cataclysm

Cataclysm hotfixes for Jan. 26

It's hotfix time! Blue poster Zarhym has posted with a whole mess of new hotfixes, and boy, are there some doozies this time around. The changes include loot table adjustments for all raid dungeons, adjustments to the Lunar Festival, and a handful of class changes as well. Some highlights from the list:
  • Heroic set tokens in raid dungeons have been moved to earlier bosses on 25-player heroic difficulty (chest from Halfus, legs from Maloriak, gloves from Magmaw, helm from Nefarian, shoulder from Cho'gall).
  • Elder Rumblerock is now available during the quest "Assault on Dreadmaul Rock" for both the Horde and the Alliance.
  • In Deadmines, Glubtok's Fire and Frost Blossoms summoned during the encounter no longer grant experience or reputation.
  • In Vortex Pinnacle, bosses will no longer respawn after a soft reset if players already have a heroic save.
Follow us after the break for a full list of changes.

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Filed under: News items, Cataclysm

Cataclysm hotfixes for Dec. 27

Community Manager Zarhym's list of Cataclysm hotfixes has received yet another update Dec. 27. I have to admit, my heart skipped a beat when I first saw today's list. Is that a Tol Barad fix? Be still, my beating heart! Has Blizzard finally -- Wait. Never mind. The fix won't really fix anything. Still, maybe it's a sign Blizzard's noticed how broken the zone is. Here's the fix, along with a few other interesting changes:
  • Winning as an attacker in Tol Barad now rewards players with 1,800 honor points, up from 180. Winning as a defender still rewards players with 180 honor points.
  • Vashj'ir archaeology dig sites no longer unlock for players. They felt too punishing without additional benefits compared to low-level sites and were much more difficult to obtain artifacts in due to the way Vashj'ir navigation works.
  • Gyreworms, Enormous Gyreworms, and Gorged Gyreworms no longer drop money or elite-level loot.
For a complete list of the latest hotfixes, check after the break.

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Filed under: News items, Cataclysm

Cataclysm hotfixes for Dec. 21

Continuing the steady stream of Cataclysm tinkering we've seen this week, Blizzard has posted yet another set of hotfixes. And this is a pretty good set! Some notable changes:
  • The duration of the Superheated Quicksilver Armor debuff on Karsh Steelbender is now 17 seconds, up from 12 seconds. The encounter was too hard to tank and went against our intended fight mechanics. The display for this buff may not properly update until a client-side patch is applied.
  • Rare archaeology finds should now grant triple skill gains.
  • Mekgineer Thermaplugg is no longer using outdated abilities and has a shiny new list of abilities to use. He is also no longer immune to taunts.
  • Elemental Goos now drop 100% of the time off of Cataclysm elementals for the jewelcrafting daily quest.
  • Chaos Orbs can now only been seen and rolled on by characters with a minimum skill level of 425 in tailoring, blacksmithing, leatherworking, or engineering.
For the full list of hotfixes, follow us behind the break below.

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Cataclysm hotfixes for Dec. 8

Late last night, another round of Cataclysm hotfixes was deployed and posted to the official World of Warcraft blog. The list of hotfixes is massive; here are some highlights:
  • The trade skill nodes were too dense in Deepholm and Twilight Highlands for mining and herbalism. Several have been removed.
  • Players are no longer able to retain the 450 percent swim speed increase from the Abyssal Seahorse through devious, devious means.
  • Players of the opposite faction can no longer kill the lures for the Seahorses. It's just mean and wrong. And mean.
Follow through the break for the full list of hotfixes.

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Filed under: News items, Cataclysm

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