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Posts with tag cataclysm-raid

Raid design evolution from Cataclysm to now

Horridon header
Yesterday Lead Game Designer Ion "Watcher" Hazzikostas published a fascinating Dev Watercooler blog that discussed the history and evolution of raid design in World of Warcraft. That article was part one of a three-part series, and looked into the way that raiding developed from WoW's original release through to Wrath of the Lich King. In part two, published today, Watcher discusses the ways raid design has changed, and stayed the same, through Cataclysm and Mists of Pandaria.

The article focuses primarily on difficulty levels and raiding. Watcher discusses in detail the problems inherent in the "10-man is easier, 25-man is harder" approach, as well as the ways that making 10- and 25-man raiding more equivalent in difficulty led to new problems that hadn't existed before. From there we learn about the origin of both the LFR and Flex raiding options from the perspective of how different raiding difficulties serve different portions of the WoW player population. If you've ever wondered about the thought processes that went into developing the different types of raid systems we see in the game today, this is an excellent article on exactly that.

Check out the full blue post after the break.

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Filed under: Raiding, Mists of Pandaria, Warlords of Draenor

All-hunter 25-man raid downs Omnotron

The Warcraft Hunters Union raid team has downed Omnotron, the first Cataclysm boss kill by a 25-man team made up of only hunters. The WHU team, which includes cross-realm players, made several attempts, wiping many times, but was able to defeat the Omnotron Defense System without healers or traditional tanks.

Their strategy involved using BM hunters with turtles for tanks and required all of the raiders to have the Spirit Bond talent for at least some self-healing. A very detailed and informative breakdown is at the Warcraft Hunter's Union website.

The hunter raid team is a product of the Warcraft Hunter's Union blog, owned and written by WoW Insider's own Brian Wood, aka Frostheim. WHU plans to progress and will be raiding again this month.

Filed under: News items, Raiding, Cataclysm

Firelands: WoW Insider's first impressions

Pssst. Hey you. Yeah, you. Come here. Do you like clearing trash? Is clearing trash, like, the best? Do you love trash respawns on tight timers? Well, have I got the raid for you!

Patch 4.2 has been live on servers for a little over 24 hours now, which means that the Firelands raid is just as new. Hardcore raiders that we are (well, some of us), a team of WoW Insider writers headed into the raid instance on its inaugural night with the intent of offering our first impressions.

How would the new encounters test healers? What kind of issues would tanks face? Would crowd control efforts would be necessary? Matt Low of Raid RX, warrior tank Mat McCurley, and enhancement shaman Josh Myers all headed into the Firelands to find out. What follows are their insights and opinions from the point of view of a healer, a tank, and a DPSer, respectively.

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Filed under: Raiding, Cataclysm, Raid Guides

Spiritual Guidance: Beta patch 13221 and holy priests


Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for disc and holy priests, and makes a delicious Thai curry, which she used to defeat her morally bankrupt, shadow priest rival, Fox Van Allen, at the WoW Insider Thorium Chef cook-off. Granted, Fox was disqualified for the illegal use of ground gnome in his lasagna.

BlizzCon 2010 is over, and that means it's time to get back to work. I'll let you guys know, though, that I definitely did a lot of healing priest advocacy while at the convention. I even met a Blizzard developer who works on trash and critter spawning. So if we're lucky, we'll see a fox spawn nerf, and skunk spawning will get its long-needed buff.

Anyway, the Cataclysm expansion is just a little over a month away and testing on the beta has gotten pretty serious with all the new raid content available. There's also a new patch being tested on the beta that should interest holy priests. Join me after the jump, and I'll fill you in on the details.

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Filed under: Priest, (Priest) Spiritual Guidance

Cataclysm raid progression refinements

Today Blizzard released some stunning new standards for raids in the upcoming Cataclysm expansion. Chief amongst these changes, which every WoW player should be aware of, is the combining of 10- and 25-man loot tables, 10- and 25-man raid lockouts, and the continuation of gated content.

No longer will 25-man raids provide better gear than 10-man raids (although they will drop more of the gear), and no longer will players be able to farm both the 10-man and 25-man version of a raid dungeon each week.

The following are the bullet points of this announcement:
  • 10- and 25- man raids in Cataclysm will share the same lockout
  • Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel
  • 10- and 25- man bosses will be close in difficulty
  • 10- and 25- man bosses will drop the exact same items
  • 25-man bosses will drop a higher quantity of loot, but not quality
  • For the first few raid tiers, our plan is to provide multiple smaller raids. Instead of one raid with eleven bosses, you might have a five-boss raid as well as a six-boss raid.
  • Content will continue to be gated
  • First Cataclysm raids will be tuned for players in dungeons blues and crafted items
The full statement after the break.

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Filed under: Cataclysm

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