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World of Wardrobe: Traipsing around Tempest Keep for tier 5

Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and World of Wardrobe shows you how.

The Burning Crusade was an expansion of extremes. Each zone in Outland was drastically different from the next; each dungeon was just as diverse. The staggering difference between regular dungeons and the newly added heroic dungeons was the bane of many early leveling players in the expansion, though the heroic dungeons were nerfed over time. So too were the raids -- and tier 5 had two of the most drastically different raid dungeons that anyone had seen.

While Serpentshrine Cavern was the aquatic themed underwater home to Lady Vashj, countless Naga, and other aquatic creatures, The Eye was far on the other end of the spectrum. The Naaru ship Tempest Keep was divided into four sections, three dungeons and the raid instance where Kael'thas Sunstrider reigned supreme. Full of crystalline Naaru architecture, the zone had a shining, unusual, and decidedly alien flavor to it. It was hard to say which of the two raid dungeons was more difficult, but it's much easier to make that distinction today -- The Eye is by far the more challenging of the two zones, especially for those looking to pick up the last few pieces of tier 5.

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Filed under: World of Wardrobe

World of Wardrobe: Slinking around Serpentshrine for tier 5

Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and World of Wardrobe shows you how.

The Burning Crusade offered several tiers of raid content, but unlike classic WoW, those first few tiers were available upon release. Vanilla WoW didn't offer all that raid content right up front; players had to wait for BWL, AQ40, and ultimately, Naxxramas. This didn't mean you could just hit level 70 and waltz on into any raid content you wanted, however. There was a progression between tiers of raids, and the tier loot reflected that progression.

Players were expected to complete Karazhan, Gruul's Lair, and Magtheridon's Lair (roughly in that order) in order to move on to the next tier of content. In order to guarantee that order of progression, Serpentshrine Cavern and Tempest Keep both required attunement chains to be completed before raid groups could enter. These chains required items from -- you guessed it -- Kara, Gruul, and Magtheridon. Serpentshrine and Tempest Keep both offered pieces for a new set of tier, tier 5.

Like tier 4 before it, tier 5 is split between the two raid zones so that raiders would experience both raids before moving on. Vashj's watery retreat, Serpentshrine Cavern, was the first stop for most raid guilds. Handily located in Coilfang Reservoir, the raid didn't require flight to get to.

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Filed under: World of Wardrobe

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