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Posts with tag cataclysm-rogue

Encrypted Text: The rogue guide to gear customization


Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Email me with any good screenshots or questions you have!

Back in the good old days, rogues were stuck with whatever leather gear that happened to drop. It didn't matter if it had spirit or strength on it, as we really had no other options. We could augment our pieces with a few different enchants, but even those were better suited for warriors. While sometimes it seemed as if there were a random number generator churning out tier loot, we happily scooped it up anyway. The class, and everyone else, was at the mercy of the itemization gods of Blizzard.

Times have changed quite a bit since those days. While we're still not able to craft custom pieces of gear tailored to fit our every need, we're not stuck with caster stats anymore. With the number of dungeons and bosses available, combined with the addition of justice points, there are a ton of options for nearly every slot on our character sheet. Enchanting has grown to encompass most of our gear, while reforging and the gem system have taken gear customization even further. Not only is there more gear to be had, but the gear we do get is much more malleable, allowing us to pick the perfect combination.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Pre-raid gear for Cataclysm rogues


Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any rogue questions you have.

Let's be honest here, rogues don't really need a leveling guide. We simply continue to exist, as we always have, leaving a trail of the dead in our wake. We're trained killing machines who also have the ability to Stealth around to avoid detection. With Recuperate, we never need to stop and eat, and with Deadly Momentum, we never need to stop and Recuperate. Basically, if you want to level your rogue from 80 to 85, just find any new zone and start killing anything in sight.

After questing your way through Cataclysm's new content, you've reached level 85. Unfortunately for you, much of your old gear is now quite out of date. Think of Azeroth as a giant piñata filled with loot, and then imagine Deathwing's entrance into the world ripping a hole in said piñata the size of the Maelstrom. There are reputation vendors dying to give out new leather gear to anyone loyal to their cause, and new dungeon bosses mean new dungeon drops. The best part of all this new gear is that with the new armor specialization system, hunters and warriors will finally stop rolling on our leather.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: A Cataclysm 101 guide for rogues

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any Cataclysm questions you have!

There was once a time where rogues were one of the worst soloing classes in the game. We have never had any tanking or healing abilities like the hybrid, and our fellow pure DPS classes have the advantage of ranged attacks. Rogues were simply wrecked by their enemies. While we had decent levels of dodge, our survivability depended entirely stunlocks to control our opponents. Against anything immune to stuns, we were pretty much worthless.

Times have changed. Rogues have reached levels of survivability that were previously fantasy. We remain the single best DPS class for toe-to-toe damage, and now we can actually last long enough to get the job done. Each of the three rogue specs has a purpose and a direction, and the title for top DPS spec is still up for grabs at level 85. Blizzard has already tweaked the mastery system for rogues several times to ensure that no spec is left behind. I'm looking forward to our bright future in Cataclysm.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Rogue mobility

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about the brand new version of Sprint in the beta.

I'm freshly back from slaying elementals and cultists alike in the Cataclysm beta, and I'm here to bring you some good news. I already talked about how Vanish was finally fixed and has managed to stay fixed on the beta servers. The mechanic they're using is a two-stage process, similar to how a space shuttle launches. The first stage is a buff called (unsurprisingly) "Vanish," which isn't actually Stealth, but a pseudo-Stealth that keeps us out of sight. The Vanish buff only lasts for 3 seconds, at which point regular Stealth takes over. We can't leave Stealth for those 3 seconds because we're not actually in Stealth anyway, which is a pretty elegant way of fixing the problem.

I'm rambling again, as Vanish is fixed and you've already heard about it. Blizzard's newest gift to the rogue community comes straight out of our de facto wish list, again. General mobility worries have been heard from rogues since warriors received Intecept, which is to say we've been complaining about it since Day One. An oft-suggested change has been halving Sprint's cooldown and duration, and it seems that the dev team actually took the idea to heart. As the screenshot above shows, Sprint is now on a 1-minute cooldown.

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Filed under: Rogue, (Rogue) Encrypted Text

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